new killer meta
SOOOOOO I just experienced the new gen regression meta.... yeah deadlock deadmans switch and pain res with bbq yeah its nasty, sweaty and is just way too oppresive for casual players like me. SO for everyone who hates this... I understand now.
Comments
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That's not really gen regression, more like gen block.
For the amount of people that complain about it I see like 99% of people not even attempting to counter it. They just eat it and complain.
All you have to do is let go right before they hook and then continue repairing, no block happens. The counter play is that easy yet basically no one does it.
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Pain Resonance ignores blocked gens.
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dead man switch mix tho, not just res
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like it pops them?
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How to counter Deadlock blocking? This perks applies passive gen pressure without even needing to patrol gens.
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The killer role is in such a terrible state these days that they could run any combination of perks imaginable and I'd understand
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It doesn't need a counter, you just work on a different gen while it's blocked. There isn't really an issue.
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He's only getting value if he's pressuring you off the gen, IE playing well. What's the issue?
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the issue stems from the reward for hooks. pain res and dead mans as well as dead lock. say he downs a person who finished a gen, hooks them and then makes the people who are on the next gen scream and then it gets locked again. in a casual game it is just oppressive, you slowly start to have to switch gens over and over which increases the amount of hooks the killer gets. if 1 gen is left then 1 hook means the killer could win with just pain res, but with that combo 1 gen means you have to go to 1 of 3 gens which the killer can more easily control. I am not saying its busted or that survivors dont have bs perks im saying the meta sucks and is oppressive for casuals and solos. thats the issue, dh is a problem for casuals too
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"hooks them and then makes the people who are on the next gen scream and then it gets locked again"
Right here they just got punished for playing bad. They had counter play available to them but they just didn't play well. There's nothing wrong with this and this is their own fault.
"in a casual game it is just oppressive, you slowly start to have to switch gens over and over which increases the amount of hooks the killer gets"
You're only switching gens that much if the killer is playing very well and you're making lots of mistakes. Making mistakes should be punishable, that's good design. The killer is already on way more of a time crunch than survivors are, they have lots of extra time to waste that the killer doesn't have. It's not oppressive. Also, it's hard to call the game casual anymore when they added an MMR system. You only put an MMR system in a competitive game.
"if 1 gen is left then 1 hook means the killer could win with just pain res"
No. You let go of the gen before he hooks so he doesn't get the block. This is also assuming he was even able to get a Scourge Hook in the first place AND he had to down a survivor as well. So you had to make a mistake multiple times to even be in that situation in the first place and the killer had to have some good rng on hook placement.
"but with that combo 1 gen means you have to go to 1 of 3 gens which the killer can more easily control"
That's why you pay attention to what gens you are doing so you don't 3 gen yourself.
"im saying the meta sucks and is oppressive for casuals and solos"
I'd like the meta changed as well but it is absolutely not even remotely oppressive for casuals or solos. I run solo 95% of the time and win most my matches.
The majority of everything you're describing here is a skill issue. If you play bad you lose, that's how games work. DBD is already extremely generous for survivors with the amount of mistakes they can make and still win, like absurdly.
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yeah the survivor meta sucks so i understand im just saying its strong as heck
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letting go doesnt stop dead mans switch, the THREE perks as a combo silly. Yes you have a point but in a game with randoms or like i said people who arent bringing sgtrong perks then its not possible for everyone to be good at looping or spreading out. the whole point of this is that this build literally plays itself against this type of match. i never said it was too strong or unfair, so why argue in its defense? if you use dead mans switch at end game more than one can be blocked and if deadlock works then you can realistically have 1 gen not being blocked and the kilelr has info. Maybe i cant explain properly but there are scenarios where it can be very oppressive unless the survivors just dont go down. Its not like this build is unbeatable, but please take my post at face value and see it for what it was. it doesnt have deeper meaning and i clearly stated what i thought.
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"letting go doesnt stop dead mans switch, the THREE perks as a combo silly."
It only blocks if you let go, meaning he had to pressure you off the gen. That isn't "playing itself". You're being hyperbolic. The only one that's not avoidable or "playing itself" is Deadlock and that isn't much of an issue.
"i never said it was too strong or unfair, so why argue in its defense?"
You're playing coy. You implied that it was indeed too strong or unfair for solos and casual players.
"if you use dead mans switch at end game more than one can be blocked"
Only if he played well and pressured you off the gens. That's rewarding him for playing well. There's nothing wrong with this.
"Maybe i cant explain properly but there are scenarios where it can be very oppressive unless the survivors just dont go down."
Why would you say that you aren't saying it's unfair or oppressive and then say this? You are literally contradicting yourself. Your entire premise is that it is too strong or oppressive sometimes.
"but please take my post at face value and see it for what it was. it doesnt have deeper meaning and i clearly stated what i thought."
I'm not looking further into what you're saying other than what you're literally saying. You are contradicting yourself and then playing coy like you didn't say it.
"it can be very oppressive"
"i never said it was too strong or unfair"
Oppressive - unjustly inflicting hardship and constraint
Unjustly, synonymous with unfair.
Contradictions.
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there's something A LOT MORE oppressive than this build... it's called SWF...
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Why is it a problem for you if you admit you're a casual player?
That is the real problem. BHVR only cares about casual players. People who don't put in the effort and jsut want easy things and like usual that's what BHVR does, they listen, they nerf killers and then we're in an endless circle of making the game easy for casual players...Everytime something doesn't appeal to casuals here we are ...
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jeez. Im just going to finish saying this. It is oppressive and unfair to casual games. swf is a good balance for this build. everyone can get hooks so this build isnt really only a reward for good gameplay. there are multiple facets. but im going to end it here, because when i get into discussions i say crap and not realize that im making zero sense or that im contradicting my earlier statements because im not fully explaining. so this is my last comment, if you think this build is completely easy to deal with then you must be a god survivor who mmr is so high that no one gets hooked and that no kiler is using the 3 perks. my main issue is that within 2 hours i dealt with this build 3 times on dredge each time
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eh... depends. a swf isnt always bad, this build isnt bad unless the survivors are randoms or playing casual. everything depends on how its played
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haha, i dont want easy. but i dont want to deal with the same build 3 times in 2 hours all on dredge and have teammates that arent sweaty in the least just to go up against someone sweating their heart out with a build that requires you to not let go of gens and to not get downed. when i say casual i mean people who just want to have fun, not someone who wants to absolutely win no matter what
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If the gen is blocked, Pain Resonance won't hit them at all. I don't know if it then goes to the next furthest along gen or if it just gets wasted.
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It hits the highest gen that isn't blocked. It only gets wasted if every unblocked gen is at 0.
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I thought Surge was supposed to apply the regression even while it's blocked, or at least make it start regressing once it becomes unblocked. That's one reason why I was disappointed that Pain Res and Deadlock didn't work together.
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Surge makes it start regressing once it gets unblocked, yeah. The 8% instant regression doesn't apply.
Although, right now there's a bug allowing blocked gens to regress, so that may not be true currently. But that's how it normally works.
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And guess who hates the E key ?
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everyone XD trust me when i make a post to talk about meta or annoying perks i will call out survivor and killer. dead hard is trash, its a perk that extends loop and rewards bad plays and lets you be greedy. dead hard should have no invicibility like people been saying.
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Gens can go very fast, these gen slowdown buils are not op or anything. Deadlock and Pain Resonance don't even synergize that well, because Pain Resonance activating on a blocked gen does not regress it at all, the gen only starts regressing once the gen is unblocked.
Killers need slowdown, again, because gens can get repaired very fast. These perks will surely be nerfed in the upcoming perk update, but hopefully only with some basekit slowdown for killers, preferably during the early game, where killers have the least map pressure.
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You can thank SWF coordination and gen speeds for this. Every killer has to go into a match assuming that they’ll be facing a coordinated SWF team, where you start an chase with one survivor and meanwhile 2-3 gens will get done before you first hook. You then leave the hook to play by survivor rulebook, go look for another survivor. One survivor goes for the save, another is working on a gen while you chase the fourth survivor. Repeat again for the last gen. With a full regression build and a good three gen, you might have a chance to get a kill. Without regression perks, you consistently get zero kills and survivors t-bagging you at the exit gates.
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I mean you have a point, but why does everyone think that gens are done in 5 minutes all the time? half the time killers make the wrong choices and dont end chases fast enough. not everyone is in a swf, so that perk set up is great and fair, until you have a game of solo who dont even sweat or know what theyre doing, hence why things should be balanced. i cant wait for DH to be gonzo and the meta changes
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Wait until you meet Corrupt/Dead Lock/Pain Resonance/No Way Out...
You guys will be besties!
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not most of the time, and that mindset makes for bad games on surv side for sure. when i play i play to win, i will slug and camp and tunnel, i dont make a habit out of it. but whats needed is needed. it makes games so much easier, dont just camp and tunnel the whole time, but if you have to or can then do it. also gen speeds arent that bad mostly when its a swf
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well dead lock isnt as bad as deadmans switch because it activates with every gen, but paired together as 3 perks its annoying, and yeah if corrupt was added instead of deadlock id cry XD
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If you let go of the gen before the person is hooked, Pain Resonance will pop the gen but Dead Man's won't activate....you can then continue working on the gen.
If the killer chases you, the gen will be blocked for whatever time is remaining on DMS (usually ~25-30s factoring in travel time) during which time it WILL NOT regress and you can lead the killer away from it.
Dead Lock and Corrupt are the lowest effort/highest impact perks in the killer's arsenal right now, imo.
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dead mans activate when you let go of the gen tho?
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Dead Man's only activates if you let go during a period of time AFTER the survivor is hooked.
You should let go a few seconds after you see the pick up animation - This prevents the Scream and the Blockage, after which you continue working on the gen. DMS will activate if you let go after popping back on.
The only way for them to get any value off of DMS at that point is to chase you off or for you to let go on your own (ie to save)...but as the gen is not regressing and you're not on it...it doesn't matter...
It can be a bit trickier when multiple people are on a gen, though :P
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Seeing how they want to change the meta and adress what makes PGTW, Pain Resonance and Ruin meta (gen regression speeds) my bet is you better start liking getting the gens blocked because I wouldnt be surprised if they buffed gen blocking at the expenses of nerfing gen regression perks.
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You are right to an extent. Gens go fast, so I do think slowdown builds are op, unless maybe used on Blight and Nurse. But gens going in 5 minutes is also an exaggeration, and a sign that you didn't play that well as killer. There's definitely a middle ground there. i personally also don't think this game is really survivor sided, because tunneling and camping exist.
My hope is that we'll see some form of early game slowdown built into the base game. Maybe also a small gen regression buff? Alongside as many tunneling and camping nerfs as possible hopefully, so those strategies are not viable anymore.
And then they can nerf slowdown perks, just like they will nerf the meta perks on the survivor side. This upcoming perk update could be the biggest and best update for this game ever, but at the same time I don't want to get my hopes up too much.
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