Solo que matches make up the majority of the player base yet are regularly unfun to play, why?

Here's a summary of the only three matches that I played today before calling it quits;

Game 1: First to be chased by Dredge and eventually hooked, enter second hook state because team is oblivious despite the map being as small as The Game. Someone disconnects randomly for no reason turning the match into a 3v1. Rest of match is no gens being done and two other survivors go into second hook state on first hook as I'm chased again and promptly sacrificed.


Game 2: Face camping Bubba on Raccoon Police Department who never leaves the hook and guess who's first to be hooked? Yep it was me, and we also had another random disconnect sealing our loss. I was somehow rescued off first hook but went down in under 10 seconds and the Bubba adapted to not walk as far away, I die but my Exponential boon picks up our slugged teammate who gets the hatch for some sweet Karma as the Bubba engages in a pathetic chase.


Game 3: Raccoon Police Department again and you can't make this up but it's a absolutely juiced up Nurse that never misses a blink and promptly downs everyone one by one. To top it off she adds a little toxicity to spice things up and body blocks the narrow hallways causing the first survivor to die on second stage hook, then does the same to me and I would have died but I refused to lose three games in a row so I disconnected.


These games weren't anecdotal but rather a worrying trend of the types of games I regularly encounter and have done so over the many years I've played the game. The developers should be concerned about the quality of life of what is surely the biggest portion of the player base which is solo que. They've sent a clear message that they either support this completely unfulfilling gaming experience or are otherwise socially unaware of how big of a issue this is.


I need to give credit where it's due and to my knowledge the developers have touched on the topic saying that they plan to add "some," forms of tools over the useless gestures currently available to survivors but that's a really vague statement for a glaring issue. Are they going to add some more irrelevant gestures? Are they adding base kit Kindred? Are they adding VOICE COMMS? Depending on what they do it could essentially turn solo que upside down and fix the main problem with it, lack of communication tools for players not on comms with eachother. Base kit Kindred would easily be the easiest solution.


Why the game has been in this state is truly mind bogging because solo que is easily one of the quickest ways to leave a game with a feeling of disappointment. It really goes to show you how inept people are without some basic tools to coordinate themselves and sadly it is often taken advantage of by killers as it was in my most recent games, times need to change quick or passionate players might not stick around to see them come.

Comments

  • ShinobuSK
    ShinobuSK Member Posts: 5,279

    I personally find the most fun way of playing dbd. Chill and not stressful like killer is.

  • Zozzy
    Zozzy Member Posts: 4,759

    Good players are in SWF groups and only use solo to do challenges or tank rank.

  • socalfusions
    socalfusions Member Posts: 123

    No doubt that SWF needs a look at but at the end of the day what percentage of the population does SWF make? According to one of the only recent studies on that it was a unsurprisingly small number. Additionally studies have shown that SWF's vs killers at the highest ranks are fairly balanced but of course the outrage is going to come from the lopsided balance seen when a SWF dominates killers when these skill levels aren't so even.

  • socalfusions
    socalfusions Member Posts: 123

    That's ironically the exact reason I que up solo but it quickly turns into regret as the game turns into chaos, some people don't mind losing and getting ######### on so fair enough but for those who are even remotely competitive and aim to win the match through either escaping or at least setting the team up in any meaningful way then solo que is a recipe for disaster.

  • socalfusions
    socalfusions Member Posts: 123

    I'd state that more like highly competitive players are in SWF groups, there's plenty of "good," players in solo que but they are likely well aware that it's not the optimal way to play.

  • socalfusions
    socalfusions Member Posts: 123

    Agree completely. Solo que often pits you against your teammates the second they aren't doing objectives or even intentionally try to throw the match.

  • Blueberry
    Blueberry Member Posts: 14,472

    I mean I'd saying maybe 10-15% of my matches are against solo queue groups. SWF is the majority at higher mmr.

  • Tsulan
    Tsulan Member Posts: 15,093

    Sadly, ingame voice chat seems to be the only solution. Simply, because whatever the hud presents to some survivors. They will happily ignore it. Just look at the amount of survivors that run behind a No Mither teammate, in an attempt to heal. Or when someone gets basement bubbad with Kindred, where Bubbas aura clearly never leaves the basement, and they still run happily into the basement.

  • Marik1987
    Marik1987 Member Posts: 1,700
    edited June 2022

    Because they play bad. Just play Ego-Builds and do your thing.

    SWF: If Survivors are in the friend list and play together, they cannot get perks like Deadhard or gets speed penalty as basekit.

  • M4dBoOmr
    M4dBoOmr Member Posts: 598
    edited June 2022

    where are those survivors when I play killer?

    I only get those ALL Meta-Perfect-Loopers-knowingEVERYPalletLocation-hook blocking Survivors (i am not exaggerating, that's 90% of my Killer games in the last couple of days, weird

    who is playing against all those 1 yellow perk Survivors who hide across the map to self mend when I solo queue? (my Killer Rank is way lower than my Survivor Rang btw.)

    strange...

  • Tsulan
    Tsulan Member Posts: 15,093

    Learning additional languages could proof helpful in the future.

    Jokes aside, they could add a language preference filter in the options. So you get preferably matched with people that speak the same language. Shouldn´t be to hard to implement.

  • Tsulan
    Tsulan Member Posts: 15,093

    They are probably in Bubbas Basement. Most of the time, i get good or decent teammates. But the learn resistant ones are easier to spot.

  • egg_
    egg_ Member Posts: 1,933

    Quite the opposite for me. Killer is a lot less stressful than survivor

  • Marc_123
    Marc_123 Member Posts: 4,079

    Had similar experiences the last days.

    If i play Surv i - mostly - get god killers these days. And when i play killer i get - mostly - god survs.

    I play normal and do challenges. So not super serious.

    But as i play over 2 years i know i have not suddenly became a bad player. Some things definately changed. Or i am in a real bad MMR number atm.

    It is quite draining to play atm.

  • EntitySpawn
    EntitySpawn Member Posts: 4,233

    Well I dont like doing swf, to easy and unfair and I'd actually like a decent length game (if I swf I'm lucky to get 1 chase by the time games over) plus I'd still take solo survivor over killer in high mmr off peak, killer is never fun so solo Q still has an advantage.

    As for your games:

    1. I'm sure that was a pretty boring match for the killer, DCs and less chases because no one saves isnt a great match and you cant buff people to get a brain

    2. Killers are told to go for kills, they often dont have time to do loads of chases and RPD is a horrible map as killer (hence the rework) so I'm sure he couldn't be bothered to play that match

    3. Well it's a nurse, shes playing to win and you cant really fault that and I bet if it wasnt nurse many people would t-bag at god pallets, it's also nurse on RPD so I'm sure she wasnt happy. DC is still a L, just take the L.

    Iv been playing since its release and while there is issues with solo Q there is no way to buff them to get them to do gens, not DC etc. Not to mention the SBMM is dreadful on its parameters. As long as people do gens and try solo Q isnt that bad and more balanced

  • EntitySpawn
    EntitySpawn Member Posts: 4,233

    While I agree with the HUD issue and people not using it coms wont help either.

    You'll just get mass toxic players shouting, crying, moaning down a mic and while I dont agree with people not doing gens I also dont want loads of people arguing. It's a big reason I solo Q I cant stand people moaning every game it puts me in a bad mood.

    Coms wont help people more than a HUD, the biggest issue with solo Q are the ones these changes wont affect (dcs and the people that dont do anything)

  • burt0r
    burt0r Member Posts: 4,315

    Weren't those numbers only for full 4 men's?

    Because at the end of last year during evening prime time in eu with cross play, 2,3,4 people swf made up half the playerbase, checking profiles and matching names.

  • Tsulan
    Tsulan Member Posts: 15,093

    I won´t argue that it isn´t ideal. But there is simply no other way to bring solos on the same real time information levels as to what SWF have.

  • M4dBoOmr
    M4dBoOmr Member Posts: 598

    Yes its weird, I get into a match with my bronze III killer for a daily quest earlier, and get matched against pink items all meta God looping survivors, whats going on? am I matched on a tournament server? what happend to regular matches?

  • Marc_123
    Marc_123 Member Posts: 4,079

    Exactly.

    Probably not enough killers which hard counters MMR.

    But what is the case of having MMR if it does not work and you get horrible matches so often.

  • EntitySpawn
    EntitySpawn Member Posts: 4,233

    That is true, and the updated HUD will help people but itll help the solos that are already good (people like me) while the big issue with solo Q is DCs and people that dont do anything and sadly nothing will stop that expect them personally and we cant control that lol.

    Solo Q is a pain, but it's for reasons we cant do nothing about unless a very in depth SBMM is created and thatd be the only hope

  • edgarpoop
    edgarpoop Member Posts: 8,779
    1. The devs are quite slow to react to gameplay problems. Even if they identify them, it's often multiple years before they implement solutions.
    2. Overly wide matchmaking range leaves players at the upper end of those matches frustrated. People say they want matchmaking variety, and they think they want a casual game, but look closely at the vast majority of the complaints survivors have. Most of those complaints are due to the casual nature of matchmaking. Playing survivor when role distribution is more even is often a night and day difference for the better. The acceptable MMR range is way too wide.
    3. Solo queue is affected harshly by the complete lack of playstyle filters and the single queue. One survivor wants to meme around, one survivor wants to throw the game for a rift challenge, and two survivors want to try. Oh, and the killer is playing like $10,000 is on the line. This is perhaps the most frustrating thing for me and it's why I haven't touched the game in over a week. I will never understand why a player with 4k hrs who takes a PvP game seriously has their MMR rounded down and then gets thrown into a match with someone trying to hide within 10m of the killer.
  • socalfusions
    socalfusions Member Posts: 123

    Not even remotely close according to the study, 4 man SWF's only made up around 5%-10% of the player base while the remainder were mostly solo que and partially grouped players, obviously you're going to face these SWF's at higher mmr's though.

  • JPLongstreet
    JPLongstreet Member Posts: 7,145

    Last stats I saw them release back in like 2019 had about half of the survs in some form of SWF, mostly duos.

    Since that time, with Solo queue just so delightful, I have to believe many in desperation found some mates to join forces with, so the SWF numbers must have risen.

    Be nice to have updated numbers though...

  • Ricardo170373
    Ricardo170373 Member Posts: 855

    Because the game is balance, but, discord make disbalanced

  • Sludge
    Sludge Member Posts: 768
    edited June 2022

    What are the devs supposed to do? Increase punishments for DCs? Teach people how to play?

    I have suspicions that half my teammates in SoloQ are much lower MMR, but we have no way of knowing since it's all hidden.

    It can be annoying in SoloQ sometimes, but what can be fixed when someone decides to do a Rift challenge or meme instead of doing a generator...

  • Omans
    Omans Member Posts: 1,081

    It took several years to fix moris and keys, two I-Win buttons for each side.

    Balance is either not very important, or even on their radar.

    Gotta pump out a killer/survivor every 3 months and lots of cosmetics and charms. Sure, sure, different dev teams. That's why there is like one dev on balance and who knows how many on the things listed above?

    The miserable experience for both solo queue and low tier killers against SWF are real reasons why people I know have quit the game. No one I know has quit because the devs didn't make a 20th feng min skin.

    It is just really bad prioritization, and benefiting from the fact that there isn't really another decent game in this genre out. If this game was an FPS and the dev balance team was this bad it would have already been abandoned by all of its player base.