Interacting with an exit gate should deactivate Decisive Strike
Didn't even know this was actually not a thing already. Had someone get off a hook be the one to work on an exit gate, I downed him. Picked him up got D-striked immediately (he already got the gate to 3 flashing lights). Which of course he then promptly tbagged/flashlight clicked and left.
Not quite sure why exit gates are exempt from the deactivation, but every time I play sweaty teams I learn more and more strats.
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Any combination of DS/BT/DH is actual god mode in endgame unless they're hooked on the opposite side of the map from the gates. That's why you need to eat DS early whenever possible.
Post edited by Sludge on14 -
I still don't understand how Decisive Strike is active during End Game collapse to begin with. It's a lose-lose situation for the killer
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you have lot of time to work with.. dont try to win only in the last minute of the game..
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So I can win in specific situations, i see...
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Option one : Spread hooks evenly and get DS'd at EGC
"Why didn't you get someone out earlier?? Bad killer"
Option two: Get someone out of the game fast to take care of any DS and help slow down gen progress
"Dude!! Tunneler!!"
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That's your reward for not tunneling earlier, getting DSed in the endgame
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DS in EGC shouldn't be a thing tbh
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THIS! In most games the best strategy is to turn it into a 3v1 ASAP. Chances are that, while pursuing the designated tunnel target for the final time, at least one other person is trying to protec them and taking hits, sometimes two. Thats a lot of people not working on gens, but the caveat is, that you are ruining that one players experience. The game is so swingy right now.
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I'm not really sure why either. Maybe bhvr thinks that once survivors get to endgame they should get out relatively easily, (only really fixed by perks like most things in this game).
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Well yeah, it should be disabled. It does progress..in fact it ends games by messing with the gate.
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Disable DS once the exit gates are powered, and make it not just single-use only. Then I'd be satisfied with DS as a perk.
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I mean. Yeah.
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"They played the entire trial with only 3 perks!"
DS should activate off every hook, but not in endgame, IMO.
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I wouldn't mind it deactivating during endgame if it can be use multiple times
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If you are not running obsession perk and see the entity brackets, start tunneling them to eat the DS early
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Imagine complaining about DS in endgame when you can go after other survivors.
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I agree that DS should disable when opening gates but making it disable during endgame shouldn’t happen. The perk would need a massive buff.
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Every game has an obsession whether there's an obsession perk or not. They changed that awhile back.
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Why exactly is it wrong to try and win in the last minute of the game?
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Yeah, it’s a little odd that interacting with Gates doesn’t deactivate Decisive Strike when pretty much any other interaction with props cancels it.
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how is the second option losing?
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In my example of my OP, the guy was literally opening the exit gate. Am I supposed to just ignore the fact that this is happening just because I can go after other survivors? Also, he was alone by the exit gate so if I don't know DS works when opening a gate, why would I just leave him there after downing him?
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Allow it to be used multiple times. Easy compensation IMO.
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But if DS is still active in the endgame, you're punished for not trying to tunnel that player earlier. It's weirdly punishing to a killer who plays... 'fair' is only for lack of a better word, but in the way survivors want them to play. It's also a bit disingenuous to claim the killer is only trying to win at the very end.
DS should deactivate on touching the gate. That doesn't fix the entire conundrum that DS presents in endgame, but it's at least consistent with the perk's ideology.
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Without perks like DS or BT, the killer can almost always guarantee at least 1 kill during endgame. Why shouldn't survivors have a chance for a 4 man escape? DS helps with that, and that's fine. Even with BT and DS, I rarely ever have all four survivors escape during endgame, I can very often assure one kill.
Killers have a fair chance of getting a 4K. It's fine for survivors to have a fair chance of getting a 4-man escape.
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Hiding all game doesn't mean you deserve the escape
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I hope this is said in jest. There is a reason there are endgame builds for killers.
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You say that like Killer has control over End Game when they do not.
Survivors 99 exit gates all the time so they have infinite time. If you trigger it yourself you open the door for them plus you have to go OUT of your way to not chase anyone to go open a gate. There's literally very few scenarios in which you can actually control end game as killer, it's always been in survivors control.
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Yeah, that DS does not deactivating on touching a gate is really awkward. When DS was changed, it was explained that DS should deactiavte when the player proceeds with the game. But then opening a gate does not count as proceeding with the game? Esp. when things like saboing indeed cancels DS?
@MandyTalk Is there any official dev-respone why DS is not deactivated when opening a gate? I would really like to know the thoughts behind that decision ..
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Who cares if they call you a tunneler? If that's a problem than just close end-game chat.
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No because you can tunnel someone off hook when the exit is near. DS is an anti tunnel perk and you probably don’t even deserve the kill when the exits can be opened.
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So what you're saying is just because it made it to the endgame you don't deserve to be able to pick someone up? So that means a coordinated team can just have the guy who just got hooked to open the gate and when you down him you can't even do anything about it. In fact you can't even grab him off of it because you get DS'ed which is a free 7 seconds of channeling the exit from the stun. Then other people can bodyblock said person while they open it some more. What is the supposed counter to that other than tunneling early game to make everyone use DS?
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I'm surprised at the number of comments saying DS should deactivate in the end game.
It would be a terrible decision to deactivate it during the end game because it would actively permit tunneling without any consequences, not to mention that it would give survivors an unfair disadvantage against EG perks like NOED and Blood Warden.
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Makes no sense that it doesn't, its supposed to cancel anytime you progress the game which opening doors is 100% without a doubt doing. Nerfing this aspect and letting it be used twice has been something i've advocated for in the past.
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Even as someone who plays survivor I think it should go one step further. At the End Game Collapse it should deactivate permanently as at that point the killer is doing whatever they need to in order to secure kills. You are no longer being tunnelled. The gens are done. The killer is just trying to secure the remaining kills you have left. You are right about the doors. The devs said when changing the perk if you have time to touch a gen, it means you aren't really being tunnelled. I think the same applies to the gate
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By the definition of this thread unlocking a chest should also able DS.
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my question is why pick up the survivor, a slugged survivor can't open the exit gate..
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gens and bones i get, but switches? meh, i'm not convinced.
if we remove the skill check for DS and make it a simple press like For The People, then sure I'd accept that trade.
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you cant read? i say that you SHOULDN'T WIN in the last minute of the game only.. if survivors reached the endgame you fcked up early and mid game.. you still have endgame perks but if 4 survivor is still alive when gates are opening then you lost the game simple as that
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DS EGC is fine. DS not deactivating on the gate is not. I don't feel like DS needs a skill check either anymore either but whatever.
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you do nothing for 5 minutes then you come to the forums and whine about you can't win when gates are powered.. you dont see the problem?
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Here's my problem with this line of logic. If a killer tunnels someone out early we get hit with complaints of "Tunneling!! Tunneling!!" and BHVR has even acknowledged they need to fix it. If however, a killer plays "fair" and gets to EGC and get's blocked by a wall of second chance perks we get told "You're bad because 4 survivor made it to EGC, of course everyone will get out!". Survivors can't have it both ways, "Dont tunnel!! Also you should have 8 hooks on everyone by the time 5 minutes rolls around or you're bad"
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jeez i just came back to the game and ppl have waaay less brain.. what specific situations you talk about? you guys act like survivors only job is to open the gates.. but not every survivor gonna genrush through 5 gens they slack around opening chests getting attention etc.. im tired of forums you guys always whine for something when there is counterplay for EVERYTHING.. use just a little bit of brain..
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The game should not be balanced around survivors rummaging(an entirely 100% optional task) and speaking anecdotally, no survivors worth their salt will rummage unless its for a challenge/they are destroying the killer so hard they have the free time and safety to do so
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Should probably make gens even faster since some survivor might need to pick his nose first
Post edited by Sludge on1 -
While a valid point here's my reasoning:
- I didn't know that DS wouldn't deactivate on doing this (nor did I even know it had been within 60 seconds for it to activate). So there's no reason not to pick him up and hook him if he's by himself by this gate.
- I mentioned he got the gate to 3 flashing lights (so almost open). If I were to leave him here and another survivor came over while chasing the survivors on other parts of the map one of two likely things would happen. Either they would get him up open the gate and leave, or they would just open the gate and he could probably crawl out before I got back there unless I camped the gate. Both of these situations does not help me other than making the survivor take 1 second to get up a fully recovered player.
- If you are meaning I should "camp" him, it is 10x easier to camp someone on a hook because you can grab the survivors or trade if done perfectly rather than when they're downed next to an exit gate. You can't grab people while they're healing someone who is downed. If I just melee someone if the others come, I will be "stunned" long enough in the basic attack animation for them to get him up and open the gate and all leave at the same time.
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Who said anything about “doing nothing for 5 minutes”?
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Yeah it can create endgame scenarios where it’s a lose lose for the killer but the counter play is to slug and wait out the minute.
DS is in a pretty good place right now, it’s payoff is if you can save it to the end game then it can buy you an escape. The killer goal is to be mindful of it and play around it.
I don’t think it needs any further changes. It’s fine as is.
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I just came back from a 3 killer break, maybe that was done then? I didnt know that LOL
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