http://dbd.game/killswitch
2 experiences with a hag recently
Comments
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That's nothing compared to make your choice hag instant down teleports
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I read the whole thread and this whole comment. Your point gets lost a little in the ramble I'd say.
I never said it was toxic, never even mentioned toxicity.
I read all your comments and you are trying to dress it up as reasonably as you can but frankly it still comes off as "I'm taking my ball and going home" that's how it sounds and you keep trying to justify that, which doesn't really change/fix how it sounds.
Others have already replied to this one pointing out the flaws so I won't bother again, but if its all a misunderstanding then you haven't done a very good job of correcting it. Which has left you open to a dash of mockery.
No one is really making any assumptions about you they are just responding to you calling players who run certain builds jerks and babies while yourself making assumptions about players abilities based on their perk choices.
Yeah you don't need lightborn to avoid flashlights but hell I run it a lot because with it I don't have to bother to avoid flashlights, sometimes you just feel lazy and that's ok.
You keep bringing up builds you don't like and that's fine to not like something but to go around saying people are jerks by running them and you plan to give up when you face them because its not fun for you is just silly. Its the part that says "I'm not having fun so I'm not gonna bother" or "I'm taking my ball and going home"... to tie my point all together.
You post something silly promoting a rather childish attitude toward the game and someone may just call you silly and childish.
If I can make one assumption I think you take this too seriously after all its only a game.
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It's a major HAG build, so major that it's in the textbooks.
If you have trouble with this build, I would recommend flash grenades or maps.
The map will reveal the location of the traps and can bring you into a fight with an M1 killer with 4.4 m/s in effect.
Flash grenades are disposable, but like lights, they can eliminate traps and can be created as many times as needed during the match.
And flash grenades have a surprisingly large range, and can blow up 2~3 traps at once.
(Blast Mine has a larger range and can blow up more traps, but it only works around the generator...)
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You've obviously never had a duo locker squad with flashlights before - literally unavoidable saves, can be done endlessly with no way to prevent. Saw it for a while after that Tru3 video, but haven't seen it much since, but when it does crop up - you literally can't hook either of them until their batteries run out.
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People still play Hag?
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Like i pointed out before and also other's have flashlights hard counter her traps taking away her power turning her into a M1 killer with very poor chase capabilities, if killers queue up as hag and gets a group of survivors with say 2 flashlights your going to want to bring franklins to try and get rid of the flashlights so they can't burn your traps.
Hag is all about setting up a web of traps most around 3 gens and getting survivors to run into your web and come towards the end of the match you have a web or traps set up around a 3 gen flashlights will just burn all those traps taking away Hag's power which is why so many Hag's run franklins.
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