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QA team even exist?
After this latest fiasco of not getting event progress I gotta ask the question does a Q&A team even exist? or if they do is the product not checked for bugs and such before going out the door? or it is just given a stamp of approval upon arrival? But Legion exists because of this throwing out half baked ideas without properly testing them.
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I'm curious if they even have a Q&A team as well.
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They only pick questions they know the answers to. Like "Will the hatch patch come back?" or "What was the idea behind the legion?" Stuff that either the entire community asks for or makes them seem smarter. I can't blame them for this tho.
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Wraith can't break the event lamps while cloaked....
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@sorrowen said:
Wraith can't break the event lamps while cloaked....They are too laze to make a new animation for killers, they did one for survivors tho.
Killers use same atack animation, it isnt a surprise that Wraith cant atack while cloaked.
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@sorrowen said:
After this latest fiasco of not getting event progress I gotta ask the question does a Q&A team even exist? or if they do is the product not checked for bugs and such before going out the door? or it is just given a stamp of approval upon arrival? But Legion exists because of this throwing out half baked ideas without properly testing them.BHVR_Standards
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Rumor is Freddy can't break them as well
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@sorrowen said:
Rumor is Freddy can't break them as wellLol if thats true i think its time to unninstall this BS.
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I'd assume "no".
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@Jim_Halpert said:
They only pick questions they know the answers to. Like "Will the hatch patch come back?" or "What was the idea behind the legion?" Stuff that either the entire community asks for or makes them seem smarter. I can't blame them for this tho.Q&A meaning Quality and Assurance.
Not question and answer.
People that test the game before putting a patch into production.3 -
@Bug_Reporter said:
@sorrowen said:
Rumor is Freddy can't break them as wellLol if thats true i think its time to unninstall this BS.
NVM he can but wraith has gotta uncloak to do it
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If they exist and this kinda ######### passes through, just imagine how much worse it could be.
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@sorrowen said:
After this latest fiasco of not getting event progress I gotta ask the question does a Q&A team even exist? or if they do is the product not checked for bugs and such before going out the door? or it is just given a stamp of approval upon arrival? But Legion exists because of this throwing out half baked ideas without properly testing them.Q&A = questions & answers
QA = quality assurance5 -
I ment QA shall edit lol
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This is not on the QA team at all. An update to the backend services was the cause of the issue.
QA team would not have been able to test it.8 -
@Bug_Reporter said:
@sorrowen said:
Wraith can't break the event lamps while cloaked....They are too laze to make a new animation for killers, they did one for survivors tho.
Killers use same atack animation, it isnt a surprise that Wraith cant atack while cloaked.
Sometimes I wonder if you guys made of complaining a job. Where have you seen the "new" survivor animation? The animation is the unhooking one.
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@White_Owl said:
@Bug_Reporter said:
@sorrowen said:
Wraith can't break the event lamps while cloaked....They are too laze to make a new animation for killers, they did one for survivors tho.
Killers use same atack animation, it isnt a surprise that Wraith cant atack while cloaked.
Sometimes I wonder if you guys made of complaining a job. Where have you seen the "new" survivor animation? The animation is the unhooking one.
Because anything that seems like they do more for survivors is more ammo the killers mains on this forum think they can use, it's ridiculous.
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SenzuDuck said:
@White_Owl said:
@Bug_Reporter said:
@sorrowen said:
Wraith can't break the event lamps while cloaked....They are too laze to make a new animation for killers, they did one for survivors tho.
Killers use same atack animation, it isnt a surprise that Wraith cant atack while cloaked.
Sometimes I wonder if you guys made of complaining a job. Where have you seen the "new" survivor animation? The animation is the unhooking one.
Because anything that seems like they do more for survivors is more ammo the killers mains on this forum think they can use, it's ridiculous.
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White_Owl said:
@Bug_Reporter said:
@sorrowen said:
Wraith can't break the event lamps while cloaked....They are too laze to make a new animation for killers, they did one for survivors tho.
Killers use same atack animation, it isnt a surprise that Wraith cant atack while cloaked.
Sometimes I wonder if you guys made of complaining a job. Where have you seen the "new" survivor animation? The animation is the unhooking one.
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If they do have a QA team and Darkness Among Us was released the way it was, then I don't want to imagine if they didn’t have one.
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Hopefully it's a bug that the wraith can't break the lamps.1
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Bravo0413 said:White_Owl said:
@Bug_Reporter said:
@sorrowen said:
Wraith can't break the event lamps while cloaked....They are too laze to make a new animation for killers, they did one for survivors tho.
Killers use same atack animation, it isnt a surprise that Wraith cant atack while cloaked.
Sometimes I wonder if you guys made of complaining a job. Where have you seen the "new" survivor animation? The animation is the unhooking one.
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I doubt it, they just throw out updates and expects us to test it and deal with the bull****.
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not_Queen said:
This is not on the QA team at all. An update to the backend services was the cause of the issue.
QA team would not have been able to test it.3 -
@CaptainCastle said:
not_Queen said:This is not on the QA team at all. An update to the backend services was the cause of the issue.
QA team would not have been able to test it.
Do they not have an automation suite that engages the microservices? It might not be on the QA team, but if they aren't equipped then msybe the answer is more appropriately "we don't have a proper QA team", right?
I think their point is, that the backend service update wasn't pushed on the QA testbuild, as it probably didn't have much to do with the event update.
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@jus_Ignant said:
Q&A meaning Quality and Assurance.
Not question and answer.
People that test the game before putting a patch into production.Actually it's QA, not Q&A. Quality Assurance & bug reporting is actually my IRL job. And I have to say, their QA team is slacking, hahahah. If I let nearly as many problems slide by at work as their team seems to, I would be out of a job.
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I mean the fact that this event alone.
- Dc prevents you from getting the lantern
- It instant respawns and even when red survivors can pick it up.
- They kill themselves lantern goes back to white.
- If the survivors cannot leave with them killer is not rewarded.
- They added nothing to survivor side however the killer side has multiple objectives to try and watch over locate and find. (Gens, Hooks, Actual Moving Live Players, Lanterns, which lantern did which person get from)
- Survivors intentionally booking it across the map to prevent you from being able to break the lantern after hook. (Distance too far they unhook no longer red)Things simply slipped past.
Post edited by Jdsgames on1 -
Dont know you guys, but devs have demostrated multiple times by now that their QA doesnt exist.2
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They must have spaghetti code. I remember when one patch made pallets fly after breaking them, but there was no change to pallets whatsoever.
Which apparently slipped past QA as well.2 -
I don't think they have a proper half of the stuff that they need I noticed that the Xbox One official club for this game was just a twitch promotion for the Devs...LMFAO and if you're a YouTube content creator for this game but you play on console forget about it.0
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@Lagoni said:
I think their point is, that the backend service update wasn't pushed on the QA testbuild, as it probably didn't have much to do with the event update.As someone who is a professional in tech/QA--I'm really confused as to why they think a back-end service update is an excuse? All updates should always be tested before going live, even if they aren't expected to be customer-facing.
Maybe they're right and it's not QA's fault--but in that case, it's an overall team issue and it sounds like there's a massive hole in their process that they need to examine and fix.
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This event just put it in a coma, period. Lobby time is killing the game.
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@mintchapstick said:
@Lagoni said:
I think their point is, that the backend service update wasn't pushed on the QA testbuild, as it probably didn't have much to do with the event update.As someone who is a professional in tech/QA--I'm really confused as to why they think a back-end service update is an excuse? All updates should always be tested before going live, even if they aren't expected to be customer-facing.
Maybe they're right and it's not QA's fault--but in that case, it's an overall team issue and it sounds like there's a massive hole in their process that they need to examine and fix.
Sure, we can agree that pushing an update that causes progression loss is never acceptable (especially during a temporary event), but this was about blaming the QA team for something they couldn't have tested for.
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@Lagoni said:
Sure, we can agree that pushing an update that causes progression loss is never acceptable (especially during a temporary event), but this was about blaming the QA team for something they couldn't have tested for.Mmm, see. The thing is that I'm not buying that excuse. 'An update to the back-end services' is something that QA can, in fact, test for. I test updates to backend services on staging environments all of the time in my own work. What should be done is that the update is first done on a test build so that QA can do regression testing. If they're not doing updates, even backend updates, on test builds and letting QA at them first, then their development process is broken and needs to be reexamined so that they don't keep breaking the game.
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@Jdsgames said:
- Dc prevents you from getting the lantern
It clearly states, that you have to escape with the lantern to get the points. If a DC happens (either Killer or you, you don't escape, hence you don't get the lantern points for an escape. Sounds logical, does it? Also, imagine if you got the points even though a DC happened. It could be abused. And it would be, you know it. People would collect laterns and pull the cable.
@Jdsgames said:
- It instant respawns and even when red survivors can pick it up
Why shouldn't it be possible to pick it up, when it's red. Red only indicates that now the killer is able to destroy the lantern. Nothing else was ever communicated.
@Jdsgames said:
- They kill themselves lantern goes back to white.
Lanterns are red, as long as a survivor is hooked. So, it's logical that however the hook is free'd up (unhook, or struggle stage ende) the Lanters go back to glowing white.
@Jdsgames said:
- If the survivors cannot leave with them killer is not rewarded.
The Killer is rewarded for hooking survivors, which is is main objective. What's the problem here? If you want more points, you should raise this issue and ask for more points by hooking survivors.
@Jdsgames said:
- They added nothing to survivor side however the killer side has multiple objectives to try and watch over locate and find. (Gens, Hooks, Actual Moving Live Players, Lanterns, which lantern did which person get from)
It sounds like you're making this up (btw. you forgot to add "keeping track of landing crows and opened chests"). Of course the lanterns were added for both parties (and everybody needs to locate them, not just killers. And if you get hooked, you again have to locate a latern that wasn't already taken or destroyed). Both sides have one more optional objective. Nobody has to do them.
@Jdsgames said:
- Survivors intentionally booking it across the map to prevent you from being able to break the lantern after hook. (Distance too far they unhook no longer red)
Not sure what you're talking about here. Are you saying that survivors are strategically getting lanterns from specific locations that are intentionally spread far away? lul pls.
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@mintchapstick said:
@Lagoni said:
Sure, we can agree that pushing an update that causes progression loss is never acceptable (especially during a temporary event), but this was about blaming the QA team for something they couldn't have tested for.Mmm, see. The thing is that I'm not buying that excuse. 'An update to the back-end services' is something that QA can, in fact, test for. I test updates to backend services on staging environments all of the time in my own work. What should be done is that the update is first done on a test build so that QA can do regression testing. If they're not doing updates, even backend updates, on test builds and letting QA at them first, then their development process is broken and needs to be reexamined so that they don't keep breaking the game.
Yes exactly, but again. Apparently they didn't, which is not on the QA team. Now if they were testing a build with this update that caused the problem, then yes; it's a ######### QA team (with how obvious the bug was).
The QA team is just people doing their job, the problem is probably that no one gave them the opportunity to test for this.
But hey man. I think we agree that it's bs to roll out bugs as easy to test as these, so let's just leave it at that.
Have a nice monday1 -
@mintchapstick said:
Mmm, see. The thing is that I'm not buying that excuse. 'An update to the back-end services' is something that QA can, in fact, test for. I test updates to backend services on staging environments all of the time in my own work. What should be done is that the update is first done on a test build so that QA can do regression testing. If they're not doing updates, even backend updates, on test builds and letting QA at them first, then their development process is broken and needs to be reexamined so that they don't keep breaking the game.Ye, I work in this sector too, in defining and refining the development process of various projects of my company. And I agree that this should never ever happen, otherwise their development process needs to be reexamined asap: not only you spend time to fix these bugs that should never exists in production environment, you also loose a lot of time in your internal development, and you do not even realize it! Because time = money, this should be the top priority task to address.
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@Bug_Reporter said:
@sorrowen said:
Wraith can't break the event lamps while cloaked....They are too laze to make a new animation for killers, they did one for survivors tho.
Killers use same atack animation, it isnt a surprise that Wraith cant atack while cloaked.
Which animation is this, then? Surely you don't mean the grabbing lamp one? If so, that's just the saving off hook animation..
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Smurftacular86 said:Bravo0413 said:White_Owl said:
@Bug_Reporter said:
@sorrowen said:
Wraith can't break the event lamps while cloaked....They are too laze to make a new animation for killers, they did one for survivors tho.
Killers use same atack animation, it isnt a surprise that Wraith cant atack while cloaked.
Sometimes I wonder if you guys made of complaining a job. Where have you seen the "new" survivor animation? The animation is the unhooking one.
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