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If Dead Hard is dead, what changes?
Howdy!
As many of y'all know, Dead Hard is going to be seeing some manner of revision. I figured I'd share what impact a Dead Hard-less Fog might look like:
* Sharp rise in Sprint Burst & Overcome
Sprint Burst is the true "old faithful" of exhaustion perks and many seasoned in getting good value out of it will likely return to using it as a 1:1 replacement for Dead Hard. However, Overcome has come out since Dead Hard's undisputed rise, and may be a very popular alternative to Sprint Burst for survivors who do not like the technical aspect of managing Sprint Burst's cooldown.
* Moderate rise in Quick & Quiet + Head On
While this combo certainly sees some use, the two work so well together that Dead Hard having a reduced presence will make plenty of players scoot back towards using not just one, but both perks together again.
* Happier M1 Killers, but Trapper especially
Dead Hard's power and presence is single-handedly pushing M1 killers down on the overall tier list, but Dead Hard's unique ability to cross over Trapper's traps will be a massive gamechanger for Trapper players who are going for a more zoning, defensive playstyle.
* Less happy Artists, Dredges, Freddy's, and Sadako's
If sprint burst becomes more popular, anti-loop & teleportation killers who are more vulnerable to "Hold W to win" counterplay will especially suffer.
What other impacts on the meta do you think we'll see?
Comments
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Mindbreaker, I mean- Fearmonger, may become a legitimately good perk on Sadako or Freddy
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Many survivors who relied on dead hard suddenly realize they are much worse than they thought they were
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More people run prove thyself and CoH, and there becomes more nurse players.
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I imagine many killers who have convinced themselves they are being cheated out of wins thanks to Dead Hard alone may also realize that they might not be the undisputed masters of the fog that they believe themselves to be 😛
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LIKE HELL IT WILL! Good sprint burst users will abuse Fearmonger since it'll be far easier to 99% it! I know because I always do that when it's in play!
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this perk will never be good, because it helps survivors 99% their sprint burst. Depending on the changes to Spine Chill, it might receive a shadow buff. But as someone who either runs Sprint Burst or no exhaustion perks, Fearmonger is a joke.
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I was actually referring to the blindness /s
You’re right, although I still think it’ll be slightly better than it is now. That or people will realize how bad it is.
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Why do people think that "hold W to win" is a thing? When I try to hold W as a survivor, it usually just gets me killed.
All of that is far preferable to the current state of affairs. I actually think we'll see more Lithe and Balanced Landing than Sprint Burst since they don't require you to tiptoe across the map half the game, but that's fine since they're also not an on-demand third health state that constantly guarantee escapes all game.
As someone who plays M1 killers almost exclusively, I can't wait. I defended Dead Hard until it became impossible to defend.
I play a lot of Sadako, and I guarantee you she'll be much happier without Dead Hard. I play Freddy occasionally, and I hardly think that he'll suffer much, either.
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"Hold W to Win" gets labeled in a reductive manner but when done well it is just as skillful as running loops - it's not just about gunning it in a straight line, it's about doing so with the right destination in mind, as well as leaving a loop but routing in a way where you can circle back around to the safety of a palette just in time for the killer to reach you. In the context of countering someone like Artist or the Dredge, it's about picking the right times to abandon the loop while the killer has no line of sight on you and is maneuvering on the assumption you're still there - while you're gaining significant distance in the time it takes them to realize you've left and get back to chasing you.
Lithe and Balanced Landing will make a comeback too, I assume! I think Overcome will be the attractive "Well I dont wanna manage Sprint Burst" option - Smash Hit too, maybe?
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I'm not personally convinced that everyone is going to swap to Sprint Burst. On top of it requiring a lot more micromanaging than Dead Hard, it also provides a different kind of value- early chase value, specifically, when Dead Hard is used for mid chase value. A better replacement in my view would be something like Lithe, or maybe Balanced Landing.
Some players definitely will, especially skilled players who are comfortable micromanaging their exhaustion status, but I don't think it'll be as overwhelming as some people think, at least not long-term.
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I love Sprint Burst and has been my go-to exhaustion perk forever but I will say that it has more conditions and flaws than DH. SB is a great perk, but DH allowing survivors to be hella greedy spikes their ego smh.
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The most important and value outcome in my mind is the idea that we might genuinely see a healthy variety of exhaustion perks - they all fill their own little niches, where Dead Hard is (was?) too valuable by comparison to all of them.
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Nurse and Blight become even stronger than they already are
The main perk that helps against them being nerfed while they remain unchanged is troublesome
I'm not saying nerf blight/nurse, I'm just saying DH is one of few perks that helps against these two the most so it's gonna hurt for a while. Not to me, I stopped running DH months ago
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Gentle reminder, Killers only have 4 perks slots.
You can´t slow gens, have aura, whispers, franklin/lightborn and use the likes of Fearmonger and your favourite Hex.
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Well with the perk changes, they’re also going to be improving the basekit so hopefully you won’t need to worry as much about that
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After they let it cooldown....which they can't do while running....OR on a gen....thanks to Minbreaker.
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Absolutely. Right now, I personally see Lithe a hell of a lot more than Sprint Burst, so I suspect that'll be the most-used exhaustion perk if DH's usage goes down (which if they do this right, it should do, by a lot).
But either way, there'll be more variety, and that's a good thing.
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I argue the opposite; a weaker dead hard will kill Fearmonger.
Fearmonger removes that free extra health state from survivors. Preventing a Sprint Burst just ain't as strong as that
As it is right now, tons of survivors are comfortable gaming while injured thanks to DH and IW. But Fearmonger+Tinkerer can make that strat bearable
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Players will just find another perk that has power creep but been under the radar.
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Probably! Before the hit registration fixes boosted Dead Hard it was Decisive Strike's no-win scenario interactions with Unbreakable and before that it was Sprint Burst recovering while running.
There will always be a "worst offender to the meta" and DBD will always get a little better, or at least a little different, as they rise and fall.
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It wouldn't happen if devs were actively checking for power creep and not brushing things under the rug as excusable under the worst case scenario. Because players will find the worst case scenario and make it the most common scenario....Common sense but...whatever, they're gonna do what they're gonna do.
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Hopefully, the Killer enjoyment of the game increases.
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I'll be Lithe enjoyer. It is great perk.
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Already is a fantastic perk on both of em
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Playing survivor becomes a lot more boring. It's what changes. Let's wait and see what they change about it first though.
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They probably are changing that aspect of it because that doesn't seem like that how it should work tbh
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Moot thread, the devs will probably add 5 to 10 seconds to the exhaustion timer and call it a day
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I think the definitive answer will be that we dont know what the nerfed dead hard will be. Even if the distance and immunity was cut in half I feel like many will still use it.
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The first impact I will see is avoiding to wait 5 seconds sniffing a survivor before hitting him.
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it depends on what they are gonna change exactly with dead hard.everyone automatically thinks it's gonna become useless.. but it might just be "different" but still very good
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Something will probably power creep to its spot, but I doubt it will be as unhealthy as Dead Hard. Even an ex Dev referred to it as just "BS". Now Dead Hard survivors will have to learn how to actually loop now.
Sprint Burst is strong, but it's nowhere near as strong as DH. You can just run away early with DH and keep the advantages of both. Balanced Landing will probably be used more than Overcome tho, you don't have to get hit for it and you can turn normally bad spots into extremely safe spots. Been using it for years and I love it.
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"improving the base kit" means buff survivor and nerf killers to the ground do you realize of that?
Survis will have even more perks to use because SWF and base kit will free even more slots. And they might do something stupid like add 10s to gens thinking that´s like "fair".
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Lol if you say so
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It has been always like that. You´ll see.
Like do you think giving 20s flashlight stun is even normal?
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The entire game changes. All the game circles around dead hard.
- Killers won't need to run huge slowdown builds because chases will be shorter.
- M1 Killers will be a bit stronger as they don't instalose against E for distance.
- Space for other exhaustion perks which can bring perks like Fearmonger to the meta.
- No more "press a key to save your missplay".
Can't wait to see the changes. Most important DbD moment in 6 years.
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There's no such thing as a 20 second flashlight stun
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My guess is vault builds with lithe, resilience, spine chill and then either BT/DS will be the meta but this is pending what the changes to those perks are.
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You know people can walk around corners in a loop... right? People do that to technically end chases to get an extra vault in before it gets blocked.
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Because a streamer did a "hold W is actually strong" video where he did a very cooked test where holding W gave the Survivor quite a lot of time.
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Nothing changes. Dead Hard has always been dead.
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Let's discuss!
Please correct me if I am wrong or explain what I'm missing please:
You walk to a gen (let's assume you spawn next to one and don't have to WALK to one)...You get found instantly but get to use your Sprint Burst 'on command' at some point during the chase.....That's 1 free/practical use...spawn pending.
You either:
A) Win the chase and the killer veers off....at which point for your Exhaustion to reset you have to walk AND stay off gens as Mindbreaker pauses all existing Exhaustion timers, making you an easy target if the killer returns and incapable of progressing the game if you're waiting down your Exhaustion....If the killer returns and sees you on a gen within the Exhaustion refresh window, welcome to tunnel town.
B) You lose the chase and get hooked. Upon being unhooked you have to walk to a gen if you're close enough (diminishing returns as more gens are done/less options available) or you're in the same scenario as above - You can't Sprint Burst to a gen, be productive AND run down your Exhaustion. It also makes you an obvious tunnel target if the killer comes back and sees you working on a gen X distance away from the hook. Mind you, a smart killer WILL return to the hook ASAP after unhooking if they see you hold your Sprint Burst in the first chase to either tunnel you after instantly burning your SB or check to see if you are on a distant gen at which point they know you'll have a paused timer and....tunnel you.
Again, maybe I am missing something, but it still seems like Fearmonger is putting in work.
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Don't know what changes are yet. Either a new perk will take its place for complaints or it will still be a decent perk and will continue to be complained about like DS.
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Good luck 99ing sprint burst after the first one, you'll have to avoid gens
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The game becomes enjoyable
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- After a successful Killer Blind, the Killer suffers from the Blindness
- Status Effect for 20/25/30 seconds.
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People usually take 'stun' to mean 'loss of control of your character' like 'palette stun' or getting hit by decisive strike.
Blindness affecting killers is a pretty neat addition to the game and so far, without survivors also being prepared to chase me with sabotage tools when I'm trying to hook, it isn't that debilitating on its own.
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That’s the status effect (not being able to see auras) and not actually being blind.
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Oh... I just do gens and walk when I can if I already used it in a chase and make sure to hide if I see the killer from far away and I KNOW that they haven't seen me. If I know or think that they have, I'll run preemptively.
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Oh...
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It won't be dead. Either it will have I frames and be useful against range killers and you bet they will give it a boost for a successful miss. Or it will have the distance and continue to function the same against any m1 killer or tight loop.
They won't gut it like they do killer perks.
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