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3 second chances in a matter of 10-15 seconds.

DyingWish92
DyingWish92 Member Posts: 794
edited June 2022 in General Discussions

Outplayed a survivor at shack with the pallet still up with GF. There buddy comes and picks them up with for the people. Smack survivor that got up soul guard endurance status effect. Outplay same survivor again at the shack dead hards to the God pallet.

This game sometimes feels like the most unrewarding trash ever. Nothing feels worse then outplaying your opponent more then once and still losing and then on top of it getting BM because they brought perks.

I'm sure the devs intended stuff like that to happen. Total nonsense. Playing a weak m1 killer and outplayomg them on the strongest tile in the game twice and getting jack for it.

Comments

  • DyingWish92
    DyingWish92 Member Posts: 794

    The way it was used in this particular match was complete BS.

  • Advorsus
    Advorsus Member Posts: 1,033

    I don't think it's For the People by itself. As a perk itself, it's not bad and isn't crazy strong, it's fine. The problem, and their main point, is the amount of second chance perk stacking that can be done. You can stack 5-6+ seconds chance perks in the span of 45-60 seconds and do it quite often. It sucks and it's unfun to have played well, better in fact then your opposition, and not only do you not get a reward for it, you actually get punished for it and could actually lose the match because of it. Not their skills, but of poorly balanced perks and game mechanics.

  • DyingWish92
    DyingWish92 Member Posts: 794
    edited June 2022

    Oh really how exactly am I supposed to go for the now injured survivor when both of them have Dead Hard and it's in the shack with the pallet up. Also I didn't know the survivor had soul guard until I hit her. There's no counter whatsoever to that crap. I simply cannot get them no matter what I do.

  • deKlaw_04
    deKlaw_04 Member Posts: 3,660

    I thought people wanted more variety with perks. Well there you got four the people and soul guard. Dead hard in top of that is pretty bs tho

  • Bwsted
    Bwsted Member Posts: 3,452

    That perk combo you have to bring on purpose to do exactly that. Because it's hardly good for anything else.

    As for the outplay with shack pallet down with an m1 killer, possible but unlikey. Don't get this wrong, but they where just messing with you. People do go down on purpose with those builds to get your attention. The fact that you thought not breaking shack with GF is also, well, more telling.

    Lastly, ever since the first iterations of DS were changed, the term second chance has just become buzzwords to shame survivors into not using whatever you don't like'em to use. The fact that you went so far to include For the People and Soul Guard into that category is a case in point.

    But that's ok, every player in every game does this with their opposition. Survivors do shame killers as well for their loadouts.

  • Falkner09
    Falkner09 Member Posts: 375

    See what frustrates me is, there are a great many survivor perks that are awesome, well designed and strong. But they require strategy, skilled play and knowledge of the game.

    Meanwhile, several other perks just amount to invincibility perks. And maybe one of them would be ok, but when you stack them, they multiply each other.

    So none of those good strategic perks I mentioned get used, because strong strategy perks won't ever be as good as actual invincibility. So survivors run an invincible meta, and act like it makes them hot ######### to just tank hits with borrowed time active, then press X to "dodge" straight into an attack while unable to take damage anyway. And 4 of them can do this all at once.

  • DyingWish92
    DyingWish92 Member Posts: 794
    edited June 2022

    They used FTP while I was in my attack cooldown, that's not getting outplayed. The game wouldn't allow me to react in time to stop it. Only way I could have avoided that was to have 8 stacks of STBFL.

  • Sluzzy
    Sluzzy Member Posts: 3,130

    Being injured is the activation requirement. The other exhaustion perks can be used as healthy. There is a lot of risk in trying to dodge an attack when you are essentially 1-shot.

    A second chance perk is NOED. Survivors don't have second chance perks.

  • Sluzzy
    Sluzzy Member Posts: 3,130

    It is only invincible for a very short duration and only once during a chase. As long as there is so many exposed perks in the game, I think perks like dead hard is reasonable.

  • Aneurysm
    Aneurysm Member Posts: 5,270

    I think I've had a team successfully use soul guard / for the people against me once. The same team then threw the game trying to replicate it. So it's not high up on my list of greviances