Why are killers hitboxes so big?
Lost track of the amount of times I've been unable to drop a pallet or vault a window after a killers misses a M1 and ends up next to the window/pallet naturally and makes interaction with it impossible, the large majority of the time it's not even intentional and prevents timed pallet saves or any chance of continuing a loop because they just block the immediate area.
Comments
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More or less not really an "intended feature", but then reducing killer hitboxes gonna tremendously help in looping.
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Because they're full of secrets
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I can't tell you how many times I've managed to bodyblock a Window/Pallet with a missed Shred as Demogorgon
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//
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It also works the other way. Because the Killer's hitbox is so big, sometimes pallet drops stun them even though they were a good distance away from the pallet.
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Source? Doesn't feel like that lol
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PILLS
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Yeah well goes both way. I remember when pallet validation got first introduced... i was playing twins on hawkins and i remember me beind SUCKED BACK INTO THE PALLET just to get stunned... Also the amount of times i should have been body blocking the prompt on one side of a window or pallet just to get pushed out of the way is ridiculous.
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. . . Play Killer? Pretty sure that's the best source you can get.
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Pallet vacum
Not being able to follow survivors through some gaps (actually infuriating)
Iy benefits more survivors than killers
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unless your playing against huntress nemi a wraith freddy demo slinger I mean the list goes on ive been hit by swings and hatchets way after i was behind a wall like a good 5 six steps.
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