Can we please NOT let the killer start the trial smack in the middle of the map?
Hello, suggestion is in the titel.
We all know how important the early game is for the killer, and how crucial the first chase can be. We also know how RNG can screw you, be it L-T walls aplenty, windows facing towards another strong tile or a myriad other things.
But one RNG moment that I really loath is when I start SMACK in the middle of the map. Usually the killer will start at one end of the map and can pretty easily guess which of two gens the survivors will be starting at. But sometimes RNG strangs you in equidistance of them all, and that really sucks. Even Corrupt Intervention might block gens in two or even three different directions, when you start in the middel, as it can't decide which direction is the farthest.
And this can totally throw a wrench into a killers early game. You gotta chose a direction, chose right and you got a normal game, chose wrong and you might lose 2-3 gens without even seeing a survivor.
So please, just twiddle a little with the starting values and always let the killer start more to one side. Thanks.
Comments
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i've had a match where Corrupt Intervention literally blocked 3 corner gens (NE, NW, SW) because the killer started in the exact middle of the map. Eyrie of Crows, so yeah, it's possible to have all the far corner gens be blocked because of those circumstances.
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On top of hills is also bad spawn for killers
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Yeah! Its situations like this that really can make you despair befor you can even move :D And I recon that it wouldn't be that hard to fix?
But I once had a situation with Bubba were I started like this, chose the right direction and within seconds happend upon a gen with all 4 (!) survivors. Downed two with one chainsaw sweep and injured another one who had bolted into a corner and needed to come back. Now THAT was an explosive start :D
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