Kill Switch update: The Mastermind has been Kill Switched due to an issue with Virulent Bound. The Mastermind will be re-enabled once this issue is fixed.

The Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.

http://dbd.game/killswitch
Emergency maintenance will be carried out on the Forums from 18.00hrs EDT for approximately 2 hours, there may be trouble accessing the forums during that time. Thank you for your patience.

PixelBush theorises Tinkerer is getting a name change

GentlemanFridge
GentlemanFridge Member Posts: 6,633
edited June 2022 in General Discussions

I hope the timestamp works. If not, it's at 5:13.


Basically, he theorises that Tinkerer's position on the image showcasing every perk that will be updated is indicative of its name changing, meaning the perk is getting a complete overhaul.

Since it's next to Barbecue & Chili, it doesn't give us many options regarding potential starting letters. A, and possibly B if the second letter is another A.

What do y'all think this new name will be? Or is it not changing at all?

Post edited by GentlemanFridge on

Comments

  • HighwayCatalyst
    HighwayCatalyst Member Posts: 388

    I think they're ignoring the prefixes Hex: Ruin and Hex: No One Escapes Death aren't where the "H's" would be.

  • Blueberry
    Blueberry Member Posts: 14,472

    Kind of weird Tinkerer is even on the list at all. Pretty balanced perk imo. There are a tonnn of other perks that could use reworks much more.

  • TheMadCat
    TheMadCat Member Posts: 2,203

    I feel dumb because I didn't even realize it was in alphabetical order. But I'm wondering the reason to change its name. Tinkerer sounds about right. Most people don't even use the new names for the Stranger Things perks. (I admit I'm still calling them by their old names myself...).

    I never had any issue with Tinkerer. If it can caught you by surprise the first time, when you know the Killer has it, you're warned about them coming to kick your... generator soon. Plus some Killers are kind of noisy. Blight and Pyramid Head are usually the ones I see using Tinkerer, and I can hear them coming easily. I agree about the fact is balanced and other perks could have take its place. But we'll see what will happen to it. Maybe just the name change (but I'd be disappointed if the reword is a name change only).

  • bm33
    bm33 Member Posts: 8,496

    I hope Knock Out got a name change because it was reworked to not be a slugging perk anymore.

  • Blueberry
    Blueberry Member Posts: 14,472

    Not sure why Knockout is even on the list either now that I think about it. I know there's this completely irrational hate of slugging out there for whatever reason but honestly when's the last time you even saw someone run Knockout? It's extremely rare to see and more of a meme build perk than legitimately ran for the intention of winning.

    If anything I hope it's on the list because it's getting buffed. No idea why they would nerf a perk that already isn't that great and rarely ever ran.

  • Gylfie
    Gylfie Member Posts: 648

    I'm gonna have to hard disagree. Tinkerer alone wins you the game (in solo queue) when there's only two survivors left who are desperately trying to get the last gen done, which happens often enough for this perk to be too strong. I've never liked it.

  • Seraphor
    Seraphor Member Posts: 9,436

    Not all the perks are getting nerfs, some are getting buffs.

    That said, there are a range of aura-based perks in the list, so it stands to reason they're making some kind of base-game change to auras in some respect.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,939

    You know that on the list =/= nerfed, right? Like, Calm Spirit is on the list and if that somehow gets nerfed I'm going to be asking several questions.

    It's entirely possible it's being buffed, or reworked to help bridge the gap between SWF and Solo, as Knockout (and Blindness in general as a status effect) really should be reworked to be more effective vs coordinated teams and not game over for solos because baby Meg doesn't understand how the perk functions and DC's before accusing the killer of hacking in post-game chat.

  • Blueberry
    Blueberry Member Posts: 14,472

    Be honest, how many times have you got down to 2 survivors and popped a gen for a win (outside of it already sitting at like 90% as the 3rd guy dies)? That's very rare and in most cases you've already lost at that point, Tinkerer or not. I can't think of a single time where I'm down to 2 of us trying to do a gen and thinking wow that Tinkerer won him that game, honestly.

  • Blueberry
    Blueberry Member Posts: 14,472
    edited June 2022

    Didn't imply the list was a nerf list. It's obviously not.

    I was referencing an overwhelming amount of people thinking it needs nerfing, which is typically what directs their balance changes.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,939

    I really haven't seen... Anyone, actually, say Knock Out needs a nerf. Quite a few say it needs buffs, others (like me) think it should be reworked along with the entire Blindness and Aura reading system, but I really haven't seen anyone ask for a nerf.

  • Blueberry
    Blueberry Member Posts: 14,472

    Well I hope that is the concensus as on most other posts referencing the perk list I saw otherwise.

    I agree the whole Blindness status effect needs improvements, it's pretty bad. What's wrong with the current aura system?

  • WeenieDog
    WeenieDog Member Posts: 2,187
    edited June 2022

    I feel like tinkerer is really only obnoxious on nurse or blight just because they have the immediate speed to get to it before it pops. otherwise, in that situation, I feel like whispers would do a similar thing with the added benefit of being able to track the last survivor.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,939

    The current aura system is very perk-reliant (you know, Kindred, Bond, Empathy, Inner Focus, Situational Awareness Better Together) and provides information that co-ordinated SWF teams can get for free. People shouldn't have to run perks to get this information, and there's no way of realistically limiting this while keeping the game alive, so the Aura System and all perks and Status Effects surrounding it just need one major overhaul, making some effects basekit, removing others, and reworking even more of them. In my honest opinion, anyway, this would massively help fix the solo-SWF gap (as well as, you know, getting a matchmaking system that isn't intrinsically flawed) and enable killer superbuffs simultaniously with all of this new information in mind.

  • Gylfie
    Gylfie Member Posts: 648

    I suppose you're right, if I think about it. What Tinkerer does is make that situation feel obviously impossible whereas without it, I would at least try. But I see your point.

  • Gylfie
    Gylfie Member Posts: 648

    And Dredge now, I suppose, since gens almost always have a locker right next to them.

    The problem with Tinkerer in this scenario is that it tells the killer 'drop everything you're doing and go to that gen', whereas if they had Whispers and they were in chase with the other guy, I could perhaps get the last gen done and at least one of us might get out that way.

  • Blueberry
    Blueberry Member Posts: 14,472
    edited June 2022

    I mean in an idealistic/utopian world I'd agree.

    "and enable killer superbuffs simultaniously with all of this new information in mind."

    The problem is I just don't see this ever happening.

    The amount of buffs they would have to give killer to compensate for what you're talking about would just never happen and even if they miraculously wanted to at the rate they make changes (which is snail speed) you'd be looking at like a 4 year endeavor.

    It all sounds nice on paper but just isn't realistic to me.

    It's also not like solo queue is suffering from balance problems right now or anything, the game is currently balanced around them and low skill survivors at that. Solo queue is currently suffering from MMR though.