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Nemesis Zombies are OP and need to be nerfed!

SleepyWillo
SleepyWillo Member Posts: 2,197
edited June 2022 in General Discussions

Just had a bully squad (last minute switches to Flashlights, clicking, teabagging, breakout, sabos, the whole nine yards) but they werent able to destroy me.

My MMR has probs artifically lowered as I generally let none toxic survivors live but in endgame chat apparently my zombies carried me...

Are zombies that OP? Should they be nerfed? Or just removed in general?

Comments

  • Steel_Eyed
    Steel_Eyed Member Posts: 4,033

    I don’t think them saying you got lucky with zombie attacks is same as OP. Being carried in one match isn’t the same as nerf zombies.

  • SleepyWillo
    SleepyWillo Member Posts: 2,197

    99% of the time zombies do nothing but jam out to EDM in a corner. The only times zombies assist is if the killer pushes people to them or forces them to loop near a zombie.

    I've never seen zombies actually do anything on their own.

  • Steel_Eyed
    Steel_Eyed Member Posts: 4,033

    I don’t disagree. The AI is funky at best. I can usually only expect one random hit a match. Sometimes a clever killer can utilize them in a loop but it is rare.

    I would be thrilled if I got three random zombie attacks in a match. But I wouldn’t equate that to a call for nerfs. I’d probably just agree with the survivors that I had a lucky trial.

  • Thordem
    Thordem Member Posts: 3

    Zombie need some love, especially on new maps, it feels like no one checking for spots where they are going to be stuck the whole game, if we have more and more new maps, and if zombies aren't tested on said new maps, they'll become more and more useless...

  • WeenieDog
    WeenieDog Member Posts: 2,184

    Yo, Karen is relentless. Do not underestimate her, she will do nearly anything to be a nuisance.

  • MilManson
    MilManson Member Posts: 939

    When I play Nemesis I always get red forest and the zombies spend 90% of the game walking into objects stuck and the other 10% inside the exit gate with my addon.