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Camping is even stronger now?

Seanzu
Seanzu Member Posts: 7,525

With generators taking longer, and basic successful cooldown taking less time, won't killers be able to down survivors trying to trade and buy more time even better now?

Comments

  • Brokenbones
    Brokenbones Member Posts: 5,229

    Yeah but with Deadlock you might be able to camp a dude to death and still have like 2/3 gens left even if survs split up as much as possible

    That's not okay at all

  • HexPleaseLetMeSpeak
    HexPleaseLetMeSpeak Member Posts: 276

    You could say the same about anti tunneling getting buffed but never adding any real reason for killers to actually go for multiple people. Getting multiple hooks has literally only negatives, all you do is waste time and that's it. Meanwhile tunneling has all the positives.

  • Pepsidot
    Pepsidot Member Posts: 1,662
    edited June 2022

    Oh wow, so baiting a hit, unhooking and trying to get the survivor to take a hit with BT will no longer be a thing I guess. The window is probably too short for that now, even though it was awkward to do already.

    That sucks! No more solo plays.

  • DrDeepwound
    DrDeepwound Member Posts: 2,557
    edited June 2022

    Devs could never satisfy most of you.

    They could remove Bubba completely and you would run to forums to start a thread saying "yeah but what about Trickster!"

  • Viskod
    Viskod Member Posts: 854

    5 seconds is plenty of time for that, and if you still bring Borrowed Time, then its 15 seconds.

  • Carrow
    Carrow Member Posts: 500

    Absolutely! And with DS activating after the last generator is finished, if you get hooked then, you are just dead. There's literally no reason to go back for a survivor during EGC, because that poor person is just simply dead. The killer will wait 5 seconds, down then and it's gg. The devs literally did the opposite of what was needed to be done. Pretty. Good. #########. Job. So. Far.

  • Pepsidot
    Pepsidot Member Posts: 1,662

    I'm talking about the timeframe of baiting out a hit, unhooking and then both survivors running into each other to try and get the killer to take the BT hit.

    Because the killer will recover from the hit faster, it looks like there won't be enough time to do this.

  • White_Owl
    White_Owl Member Posts: 3,786
    edited June 2022

    Can't agree more. Without changing that, they're just massively buffing facecamping Bubba, which is already unhealthily strong.

  • MikaelaWantsYourBoon
    MikaelaWantsYourBoon Member Posts: 6,564
    edited June 2022

    This is BHVR, i am sure they thought this 5 seconds BT basekit will stop killers to camp. So they thought it maybe will be op, so they nerfed DS from 5 to 3 seconds.


    I lost my all hope on this company. They are fixing one part and then they are breaking another part.

  • doitagain_
    doitagain_ Member Posts: 723

    Ugh. Honestly this game would be so much more enjoyable if camping wasn’t a viable option. But it always continues to be & isn’t fun for either side…

  • Mozic
    Mozic Member Posts: 601

    I think the anti-camping is present but more subtle than an explicit punishment for camping:


    Killers are getting a 2.5% regression bonus for kicking gens, as well as tools to make themselves a lot scarier in chase - psychologically, killers will probably favor their odds of winning a chase more often, and feel like they have very good reasons to leave the hook and apply themselves more productively elsewhere.


    Right now, (most) killers camp because they evaluate it as their best strategic option. With these basekit buffs, maybe that will start to change?

  • Emeal
    Emeal Member Posts: 5,330

    And also remove the ability for killers to grab a survivor during the unhook animation.

    No thanks.

  • Thordem
    Thordem Member Posts: 3

    Off the Record 

    Upon being unhooked, gain the Endurance status effect for 60/70/80 seconds. The Endurance effect is lost upon performing a Conspicuous Action. While this is a lengthy Endurance effect, any game-progression action will cancel it prematurely, making it purely for evading the Killer after being unhooked.  


    I think you can go for endgame saves tho, camping is another problem

  • I_am_Negan
    I_am_Negan Member Posts: 3,756

    Well the changes are to push killers away from camping.

    So my guess is if killers still want to camp with these changes going live the DEVs will have no choose, but to finally do a massive nerf to camping.

    Honestly let them camp I want to hear them cry when it happens.


  • edgarpoop
    edgarpoop Member Posts: 8,469

    I don't know. I think the player that is utilizing hard facecamping as a strategy is always going to take the path of least resistance. They even took away the BP incentive for hooking everyone.

  • Mozic
    Mozic Member Posts: 601

    Is that player really worth catering to? At that point they're barely engaging with the game. Like, a player who hard facecamps so frequently that it's their go-to strategy for getting through every match is functionally on par with players who never leave a tutorial area of a game. They kind of need to take it on themselves to adjust how they play.

    Players who do it intentionally and spitefully because they know it gets a rise out of people probably also can't be persuaded, since they're just looking for an easy way to antagonize other people.

  • Crypticghoul
    Crypticghoul Member Posts: 574

    Camraderie but based on killer proximity rather than another survivor should really be base kit.

    Camping creates really awful gameplay for everybody involved and I hope behaviour puts in some camping changes before this patch goes live.

  • Tatt3dWon
    Tatt3dWon Member Posts: 514

    I mean theres going to be no more looping with the bloodlust going up faster and the vault build is dead so this is just a hide and seek generator simulator now.

  • Slowpeach
    Slowpeach Member Posts: 707

    All they need to do is make it so that if a survivor is on hook and the killer is within 20 meters (maybe more) and not in chase with someone else the hook progress is slowed by 100%. The entity doesn't like it when you are watching them savour their food. Further after 10 seconds of being on the hook, Kindreds 'see the killer near the hook' is base kit and insidious no longer works against it. Numbers can be changed but the general anti camp sentiment is there.

    This means if someone is camping, the counterplay (despite how unenjoyable it is for survivors involved) it is of doing generators is even more effective. The killer will get one person but that's all they'll get. There's really nothing you can do to eliminate camping entirely unless you change the game to make the killer have to hook survivors as a team a set number of times but that creates other problems of targeting weaker players to more easily reduce the value of experienced ones.

  • Thordem
    Thordem Member Posts: 3

    They might already be thinking about something like that 'cause of some perks like that :

    "Scourge Hook: Monstrous Shrine 

    Long have we waited. Monstrous Shrine has received a rework. This perk will now convert all basement hooks to Scourge Hooks. Additionally, Scourge Hooks will now grant 10/15/20% faster Entity progression – but only if the Killer is not within 24 meters."


    I think they have to ask themselves what's the best way to punish camping without breaking the game tho

  • Slowpeach
    Slowpeach Member Posts: 707
    edited June 2022

    I'd write what I said in the feedback and suggestions thread and get a real discussion going about whether or not that'd be a good start against camping but honestly doing it, especially right now I might as well put anything I type in the shredder.