Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Camping is even stronger now?
With generators taking longer, and basic successful cooldown taking less time, won't killers be able to down survivors trying to trade and buy more time even better now?
Comments
-
I would say so
They did lots of anti tunnelling pretty much no anti camping
8 -
Deadlock camping just got a huge buff
I'm not too pleased about it personally
11 -
Yup, big, big oversight.
They need to increase the hook phase duration of survivors on hooks from 60 seconds to 80, or hopefully even 90 seconds. That way camping is actually nerfed, as the killer has to wait 3 minutes instead of 2 to kill a survivor with camping.
There is just no way they can increase gen times without increasing the time that survivors can stay on a hook. And keeping camping at the same power level as it is now is also not a good option, because killers are already getting loads of buffs. It needs to be nerfed, so they need to increase the hook phase duration by a lot.
And also remove the ability for killers to grab a survivor during the unhook animation.
16 -
Even without deadlock it got buffed. Which is so terrible. There is no reason to make fair play viable but then not nerf camping and tunneling into the ground, so killers don't have the option to win with little to no skill.
6 -
Yeah but with Deadlock you might be able to camp a dude to death and still have like 2/3 gens left even if survs split up as much as possible
That's not okay at all
3 -
You could say the same about anti tunneling getting buffed but never adding any real reason for killers to actually go for multiple people. Getting multiple hooks has literally only negatives, all you do is waste time and that's it. Meanwhile tunneling has all the positives.
1 -
A bit of math for those curious
(assuming killer catches someone at 5 gens and begins camping/remaining 3 split up to do 1 gen each)
currently 5 gens takes = 400 seconds total
with the update 5 gens takes 450 seconds
Throw in deadlock and you add an additional 120 (30 x 4, doesn't trigger on last gen pop) seconds since it always blocks the gen with the most progress and can trigger more than once
This is ridiculous if I'm accurate
5 -
Oh wow, so baiting a hit, unhooking and trying to get the survivor to take a hit with BT will no longer be a thing I guess. The window is probably too short for that now, even though it was awkward to do already.
That sucks! No more solo plays.
2 -
I don't know if it's a massive oversight on their end or they forgot to put something in the update, but yeah. Camping got buffed. They can't possibly think base BT and haste counters *camping*, right?!?!?! That counters tunneling, not camping.
7 -
We can now rejoice knowing that camping is very strong and the devs have completely missed the ball with these particular changes.
9 -
Devs could never satisfy most of you.
They could remove Bubba completely and you would run to forums to start a thread saying "yeah but what about Trickster!"
2 -
5 seconds is plenty of time for that, and if you still bring Borrowed Time, then its 15 seconds.
1 -
What kind of reply is this, yea I'm a little annoyed that they've tried to make camping a lesser problem or playstyle and have in fact buffed it across the board for every killer.
10 -
That’s because the playerbase that takes advantage of mechanics like this go from killer to killer to display the flaws in this game. Forever Freddys turned to Stridor Spirits to Camping Cannibals. One by one. Water finds a way.
They should be addressed.
7 -
Absolutely! And with DS activating after the last generator is finished, if you get hooked then, you are just dead. There's literally no reason to go back for a survivor during EGC, because that poor person is just simply dead. The killer will wait 5 seconds, down then and it's gg. The devs literally did the opposite of what was needed to be done. Pretty. Good. #########. Job. So. Far.
4 -
I'm talking about the timeframe of baiting out a hit, unhooking and then both survivors running into each other to try and get the killer to take the BT hit.
Because the killer will recover from the hit faster, it looks like there won't be enough time to do this.
0 -
Yeah. I'm officially on board with the people who have been saying Bhvr does not understand their own game.
5 -
Can't agree more. Without changing that, they're just massively buffing facecamping Bubba, which is already unhealthily strong.
4 -
This is BHVR, i am sure they thought this 5 seconds BT basekit will stop killers to camp. So they thought it maybe will be op, so they nerfed DS from 5 to 3 seconds.
I lost my all hope on this company. They are fixing one part and then they are breaking another part.
1 -
Ugh. Honestly this game would be so much more enjoyable if camping wasn’t a viable option. But it always continues to be & isn’t fun for either side…
0 -
I think the anti-camping is present but more subtle than an explicit punishment for camping:
Killers are getting a 2.5% regression bonus for kicking gens, as well as tools to make themselves a lot scarier in chase - psychologically, killers will probably favor their odds of winning a chase more often, and feel like they have very good reasons to leave the hook and apply themselves more productively elsewhere.
Right now, (most) killers camp because they evaluate it as their best strategic option. With these basekit buffs, maybe that will start to change?
0 -
And also remove the ability for killers to grab a survivor during the unhook animation.
No thanks.
2 -
Off the Record
Upon being unhooked, gain the Endurance status effect for 60/70/80 seconds. The Endurance effect is lost upon performing a Conspicuous Action. While this is a lengthy Endurance effect, any game-progression action will cancel it prematurely, making it purely for evading the Killer after being unhooked.
I think you can go for endgame saves tho, camping is another problem
0 -
Well the changes are to push killers away from camping.
So my guess is if killers still want to camp with these changes going live the DEVs will have no choose, but to finally do a massive nerf to camping.
Honestly let them camp I want to hear them cry when it happens.
1 -
I don't know. I think the player that is utilizing hard facecamping as a strategy is always going to take the path of least resistance. They even took away the BP incentive for hooking everyone.
1 -
Is that player really worth catering to? At that point they're barely engaging with the game. Like, a player who hard facecamps so frequently that it's their go-to strategy for getting through every match is functionally on par with players who never leave a tutorial area of a game. They kind of need to take it on themselves to adjust how they play.
Players who do it intentionally and spitefully because they know it gets a rise out of people probably also can't be persuaded, since they're just looking for an easy way to antagonize other people.
0 -
Camraderie but based on killer proximity rather than another survivor should really be base kit.
Camping creates really awful gameplay for everybody involved and I hope behaviour puts in some camping changes before this patch goes live.
2 -
I mean theres going to be no more looping with the bloodlust going up faster and the vault build is dead so this is just a hide and seek generator simulator now.
0 -
All they need to do is make it so that if a survivor is on hook and the killer is within 20 meters (maybe more) and not in chase with someone else the hook progress is slowed by 100%. The entity doesn't like it when you are watching them savour their food. Further after 10 seconds of being on the hook, Kindreds 'see the killer near the hook' is base kit and insidious no longer works against it. Numbers can be changed but the general anti camp sentiment is there.
This means if someone is camping, the counterplay (despite how unenjoyable it is for survivors involved) it is of doing generators is even more effective. The killer will get one person but that's all they'll get. There's really nothing you can do to eliminate camping entirely unless you change the game to make the killer have to hook survivors as a team a set number of times but that creates other problems of targeting weaker players to more easily reduce the value of experienced ones.
1 -
They might already be thinking about something like that 'cause of some perks like that :
"Scourge Hook: Monstrous Shrine
Long have we waited. Monstrous Shrine has received a rework. This perk will now convert all basement hooks to Scourge Hooks. Additionally, Scourge Hooks will now grant 10/15/20% faster Entity progression – but only if the Killer is not within 24 meters."
I think they have to ask themselves what's the best way to punish camping without breaking the game tho
0 -
I'd write what I said in the feedback and suggestions thread and get a real discussion going about whether or not that'd be a good start against camping but honestly doing it, especially right now I might as well put anything I type in the shredder.
0