http://dbd.game/killswitch
New BT and Off the Record are OP
So by now we've all seen the dev update, and I can say most of these changes are incredibly welcome, so thanks BHVR! That said, with all positives comes their share of negatives, so let's get into the nitty-gritty of it.
A massive problem BT had for a long time was being used offensively rather than defensively. We all know that situation where someone gets unhooked right near a pallet, and while you want to go out of your way to not tunnel, the freshly unhooked guy just bodyblocks to force proc his BT so the rescuer can get away and they still get their speed boost on hit, forcing you to chase a guy who probably has DS anyway.
The new change to BT gives it way too much offensive potential with both increased duration AND a speed boost, so expect BT bodyblocking to become the norm. Off The Record will also pose a massive problem for the same reason in that the effect lasts 80 seconds. I understand you lose it if you touch a gen, heal, etc. but that doesn't cover the massive offensive potential that buff gives it.
Another minor gripe I have is that the Ruin nerf seems quite harsh. IMO it should either be 150% or simply not a hex. Locking it to base regression speed in conjunction with the auto-cleanse makes it outright useless, especially given the added incentives to kicking a gen now, like Call Of Brine and the Overcharge buff. I will absolutely agree in the new meta the current Ruin would be OP, but base regression speed is basically worthless.
As far as almost every other change goes, the dev update was pretty great! Thanks for listening to the community!
Comments
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BT was pointless to begin with its not a good perk and off the record isnt op with killer swing time being reduced.
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Absolutely agree.
You can have back Spine Chills vault speed bonus, you can have a 4s decisive strike instead of 3s. You can have Calm Spirit without the awful downside. You can have self care back, no idea why they even nerfed it. Would much rather they removed Self Care from CoH.
But these two perks are absolutely insane, and completely nullify the DS nerf. Who cares if you can't use DS after gates are open when you can have 80 seconds of endurance in the endgame? In fact you can simply replace BT and DS on every character with Off the Record and save a perk slot.
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BT has been considered one of the best perks in the game for literal years fam. It's used in every single tournament match and is far and away one of the most used perks in the game because — at least in the current meta — tunneling is basically a requirement if you're not playing Nurse or Blight with good add-ons.
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I used to use it till I noticed how pointless it was. All you have to do is wait it out easiest perk to counter.
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This is bait
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no dead ass bt is a really bad crutch perk and if a killer is half competent can counter with no problem I see people with bt die all the time end game.
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Next, we’ve reduced the cooldown for successful basic attacks by 10% (now 2.7 seconds, previously 3 seconds) and reduced the duration of the Survivor’s speed boost upon being hit by 10% (now 1.8 seconds, was 2 seconds). Moving forward, Survivors will gain slightly less distance upon being hit, making it more difficult for them to run long distances to a safe area.
Unless I don't understand this, but if the BT user body blocks wouldn't they lose their speed boost to get away.
So in other words if they body block they would be making a dumb play now.
But the point of these changes is to push killers away from camping and tunneling.
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If you're seeing people going down with BT all the time they're either making the mistake of running straight to a dead zone or bodyblocking way too much. If you get unhooked near a pallet it's a free bodyblock AND pallet drop, and if you don't get unhooked near a pallet you still have 12s to get somewhere that does. 12s at 4m/s equates to 48 meters, which is half the length of even the largest maps in the game. If you can't find a pallet in half the map then you're the problem.
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Sure a lot of people die in endgame who are protected by BT.
A whole hell of a lot fewer than would if it weren't here, though. If you have BT and unhook someone anywhere near an open gate, they're almost certainly out.
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They will still gain the regular hit speed boost; that on-hit speed boost is just being nerfed 10%. It's still enough distance to make a pallet nine times out of ten, so what we're looking at is people bodyblocking the killer in order to force proc the Endurance effect, which makes the killer lose distance on two different people when they weren't even trying to tunnel.
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Easiest counter find a hook just a little bit further away.
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Easier said than done, especially if their teammates are slowing you down.
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Don’t tunnel survivors and you’ll be fine
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Yeah don't agree at all, this only comes up if you're camping in which case lol ######### are you doing still camping with all these killer buffs.
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I gave a specific example in my post as to why I think it punishes killers who don't tunnel. I try to basically never tunnel if I don't absolutely have to, but even with 12s BT I find the freshly unhooked survivor bodyblocking me all the time so I can't even chase the rescuer, forcing me to tunnel. IMO the BT and OTR buff does very little to actually punish killers who tunnel and more just gives it offensive capability it shouldn't even have in the first place.
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Yes, you're basically saying "you can have these perks back, even though the nerfed versions, besides self care, you can keep the original..... bruh
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thats true but they completely nerfed survivor there is literally not one buff to any of the survivor perks that are worth using the only thing that will happen now is survivors will use a full gen rush build.
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You don't play killer enough and it shows. People dive hooks all the time; I can't tell you how many times I've hooked a survivor and not even made it 5 seconds without seeing a guy running straight for the unhook right in my face. How does this help endgame scenarios where you have multiple survivors diving the hook? New OTR basically makes you unable to hook anyone during EGC so long as the unhooked survivor bodyblocks incessantly.
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Borrowed Time will now extend the duration of the Endurance effect of unhooked Survivors by 6/8/10 seconds and increase the movement speed bonus duration by 10 seconds for any Survivor you unhook. These effects will be cancelled if the unhooked Survivor performs a Conspicuous Action.
I don't know it still sounds like if the BT user wants to body block it not going to work out well from them.
I don't see any where in the BT change they get a speed boost for taking a hit. The speed bonus is to help them get the hell out of the area.
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try over 2k hours lmao.
That only happens with bad teams better teams will wait so unless you're waiting around for them it's not gonna come up that often, OTR is strong in EGC but the increased recovery is gonna make it not as bad especially if you run STBFL, this thread is a massive overreaction.
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It's the normal on-hit speed boost they're trying to proc by taking the hit with Endurance, same as if you go from healthy to injured. People already force proc BT all the time as it is, and buffing its duration makes that even easier to do.
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I think you just need to wait and see what happens. You are over reacting
From what I have read with these changes taking a hit with BT is going to be a wrong move.
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I completely disagree. In the endgame any team — bad or good — will have every healthy survivor dive the hook to guarantee the unhook, and almost never are they somehow far enough from a gate that that 10% is really gonna make a big difference. I'd see your point if we made Agitation base-kit because you could just pick a hook that's farther away, but without Agi you simply don't have the luxury of picking any hook on the map.
And even in the case of bad survivors diving hooks, should we really be holding people's hand and rewarding them for bad plays?
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If a bad team made it to endgame wyd? And even if they do make it end game you can still go for the grab or once you hit the OTR unhooker just hit them again after they complete the unhook? Cuz they won't have it anymore? And then you can hook them again? And even assuming everyone has OTR you can just do this until you get a kill? It's not end game DS or anything, 1.8 seconds is a lot less than 5 seconds.
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You're welcome to do the math if you want. Assuming my math is correct a survivor will gain roughly 5 meters on the killer during the on-hit speed boost and the remaining hit cooldown. It takes around 8.5 seconds to make up that distance, in which time the survivors can go an additional 34 meters before a hit. Score a BT bodyblock, and in the very worst case one of your other healthy teammates takes a hit, and there's your escape.
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Off The Record applies to the survivor when they themselves get unhooked — I was talking about someone gets unhooked during EGC and because they now have 80s of Endurance they cannot be re-hit. And on my point of "rewarding bad plays" I was talking about people diving the hook normally, not during EGC; those were two separate points I was making.
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What?
WGLF now gives people Endurance when you heal them from Dying after you activate it on top of the faster recovery speed. I'll use that.
Lucky Break can be recharged? I'll use that.
Distortion can be recharged? I'll use that.
Botany Knowledge buffed to 50%? I'll absolutely use that.
Off the Record giving Endurance until you don't want it? Yeah, I'll use that.
Base kit diet BT plus a speed boost means I don't need to worry about people in solo games not having BT and I don't need to feel obligated to have BT for last second saves in front of the killer.
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But again the speed boost the survivor gets after getting hit got a nerf, and they reduced the cooldown for successful basic attack.
Like I said you need to wait till this is release to see what it's like. All you are doing is jumping to conclusions.
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But you can just get the unhooker? I don't understand the issue here?
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What's "bruh" about that? You want guaranteed free escapes during endgame gone or not? I do. So take the buffs and then some more. What's the issue?
Multiple survs will come for the rescue, and the unhooker will get bodyblocked before you can get another hit. Although with the basic attack cooldown being buffed you're probably going to be able to get the unhooker more often now, which is neat.
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Literally all of the changes you listed for that guy I like. The only ones from the entire dev update I didn't were the 3 I listed in my first post, but some of these replies are acting like I'm all doom-and-gloom "SURVIVOR OP ME NO LIKE PLEASE FIX" lol. I never understood the animosity the two sides have for one another; we both need each other to even have a game to play in the first place. Glad to see a few other players trying to look from both sides.
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By that logic you want free kills during end game, because that's exactly what youre getting if you can tunnel with no punishment.
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Bruh you must not play a lot of survivor and if you do i guess you dont loop... none of that ######### does anything for having fun like i said survivor meta bring all gen rush perks they added and bnp and just do gens which is going to be boring as F***
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The entire thread is about people bodyblocking with BT and now OTR; the idea behind doing that is so that the killer can't just get the unhooker without having to proc the Endurance, meaning the killer gives both survivors distance.
Chain of events is as follows:
-Survivor gets unhooked, possibly after rescuer forces the M1 off a grab cancel (assuming killer is right in front and can even go for the grab)
-Unhooked survivor bodyblocks the killer with BT or OTR so the killer cannot down the rescuer
-Killer is more than likely forced to hit the survivor who has Endurance, both survivors gain distance while killer is stuck in cooldown.
-99'd gate gets opened, both survivors are out
This exact situation already happens to most killers on occasion, and I'm simply making the case that the BT buff makes it more common, and the OTR buff makes it guaranteed to happen when executed properly.
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I don't think new BT is strong. However, new Out of Record is absolutely busted since it will be a free health state for 80 seconds which is absolutely insane. With BT you can pretty much get the survivor if they are bodyblocking because waiting 15 seconds is manageable but good luck waiting 80 seconds...
Considering you would be able to use use it twice perk survivor every time you get out of hook then that's 8 times you would have to take the hit with no benefit for you, given that they all have OTR. Might as well bring old Mettle of Man back!
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1.8 second cooldown.
Unless you're hooking literally next to the gate you can get the unhooker, only the person off hook is getting the speed boost.
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I completely respect that standpoint. IMO 15 seconds is too long because of it also extending the new base-kit speed boost on unhook, but I respect your viewpoint completely.
When it comes to OTR I don't see any scenario in which anyone would see it as fair during an endgame situation where someone is guaranteed to be able to take an extra hit that would have never been afforded in the current meta.
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I wouldn't even say it would be a problem on endgame. Just follow the killer and bodyblock him in any situation you can get. They will have to hit you at one point since it is 80 seconds of endurance.
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You might want to read the dev update again — the successful basic attack cooldown is 2.7 seconds; the on-hit speed boost is 1.8. Both were reduced 10%, which while nice, won't affect the vast majority of endgame scenarios, and most certainly won't negate the ability for a survivor to be guaranteed to take an extra hit with OTR that they would've never had before.
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Did I miss something?
"Borrowed Time is used by a ton of players. Therefore we've made half of BT's power granted for free to everyone AND BT itself is now better in every way, without removing the 'body blocking' element from it."
In what world does that make any sense at all? It's a Meta perk and it got BETTER?
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If I got numbers wrong that's my bad but given what you said that's nearly equaling 2 stacks of SBFTL on the killer side and we'll say another 1 stack from the survivor not getting as much distance so that's really good and considering they get base kit BT anyway I almost feel like OTR is irrelevant to the topic of unhooking scenarios this would likely happen with or without the perk.
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The only looping related perk that was changed was Dead Hard, and how you actually have to plan for its use instead of just being brain dead about it. If you're actually good at your timing, Dead Hard just got a big buff. It's only a nerf for people that used it to cover their own poor gameplay.
A lot of the changes are Endurance and survival related to counter tunneling and help survivors lose killers in a chase. Being able to recharge Distortion and Lucky Break is a big deal. Botany Knowledge being at 50% is a big deal.
I play survivor with, friends, and of course I get chased by the killer. The thing is though, you don't need the old Dead Hard to loop a killer to the point where you can escape or waste so much of their time that even when you go down, you've still won by default. If you think doing generators is boring, then why don't you bring all of the buffed survival perks and be a decoy to buy your team time.
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No see i dont use perks so the base kit buffs for killer are detrimental to looping.
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They're better actually. It's going to be healthier for the game overall and a lot of the Killer roster needed them.
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Yea better for killer worse for people who like to loop this game is now going to be a gen rush simulator watch every survivor will rujn all the gen repair speed perks with bnp's its going to kill the game.
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That math is actually with the speed boost nerf and cooldown buff. Currently you'd gain even more distance than that.
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Dude just wait for the PTB all this bickering everyone is doing is tiresome.
If you're able to take part in the PTB test it out and give feedback. The whole point of the buff and nerfs in this update is to push killers away from camping.
If you are this worried about it you're spending to much time by the hooked survivor.
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https://youtube.com/clip/Ugkxzl17mb9LSwznG176hQ_nCma-zSfzj4LS
Here's an explanation from arguably the best killer main in the entire community about how this change affects killers who don't camp and tunnel. I don't need a PTB to see that taking what is already a top 3 perk in the current meta and creating a functional duplicate with a duration nearly 7 times greater than the original is too strong.
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Sorry I don't mind watching YouTube videos for entertainment, but I think for myself not what some youtuber/twitch streamer says.
It hasn't been released yet a lot that was said in the notes could still be changed when it goes live. If you're not taking part in the PTB then you'll just have to wait and see what happens. Calm down
Relax don't forget to breathe very important
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You're really going hard on the idea that I'm losing my mind and panicking over this; we've had plenty of OP things in the past like old DS and old Object, and still have plenty of OP things like BNP and Alchemist's Ring. I don't think this one thing is killing the game; the only thing I'm saying is that a new perk design is far too powerful and needs toned down. A PTB will not change my standpoint on this because I know it's literally current BT but stronger, which I fundamentally disagree with because BT is already an S tier perk and nearly every other meta perk is being adjusted down.
Saying something is OP and should be fixed is not raging, panicking or otherwise freaking out; it's just sharing an opinion. Opinions are incredibly valuable to developers. If the community on the whole does not like an idea and wants it changed, it's important they share that. If they didn't, I guarantee you we wouldn't have had an RPD rework for another couple years and Object would never have been touched.
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