We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

No More Dead Hard! :D

RavenBirb
RavenBirb Member Posts: 491

Can't be happier to say cya to the player base glued to DH< DS<BT<IW etc builds who have bullied me and t bagged endlessly thinking they're so great at survivor. Let's bring some skill into this game now, the upcoming changes are great!

Dead Hard 

Current effect: When activated, become immune to damage and dash a short distance. 

Dead Hard is by far the most used perk by Survivors, and it’s easy to see why. In the right hands, it acts like a third health state, allowing a Survivor to escape a situation where they would otherwise go down.  

There are two main ways Dead Hard is used: To dodge a hit and for distance (to get to a nearby pallet or window). In the latter case, there’s not much a Killer can do. Therefore, Dead Hard will now provide the Endurance effect for 1 second when activated. If you time it right, you’ll prevent the hit and gain a movement speed boost. 

This will remove “Dead Harding for distance” and make it solely used to dodge hits, which Killers can anticipate and even bait accordingly.  

Decisive Strike 

Current effect: After being unhooked, Decisive Strike activates for a long duration. When picked up, hit a special skill check to instantly wiggle free. Deactivates when used or when performing various actions. 

One of Decisive Strike's main appeals is its efficacy at preventing tunneling. In light of the upcoming base game changes, we expect Decisive Strike to drop in usage slightly. 

For the most part, we find the perk to be healthy for the game, and easily avoidable for Killers who choose not to tunnel an unhooked Survivor. That said, at the end of the match, there’s often nothing the Killer can do to prevent a Survivor with Decisive Strike from escaping. 

Moving forward, Decisive Strike will now deactivate once the Exit Gates are powered. In addition, the stun duration has been reduced from 5 seconds to 3 seconds. We’ll also be simplifying the description of the perk: Decisive Strike will now be cancelled by Conspicuous Actions. 

Borrowed Time 

Current effect: Survivors you unhook gain the Endurance effect for a short duration, allowing them to ignore a hit that would otherwise put them in the dying state. 

Much like Decisive Strike, this perk gets much of its popularity by granting counterplay against a camping Killer. Considering a lighter version of Borrowed Time’s effect has been added to the Survivor’s base kit, we need to update the perk accordingly. 

Borrowed Time will now extend the duration of the Endurance effect of unhooked Survivors by 6/8/10 seconds and increase the movement speed bonus duration by 10 seconds for any Survivor you unhook. These effects will be cancelled if the unhooked Survivor performs a Conspicuous Action. 

While the overall duration with Borrowed Time is longer than before, we expect that having a lighter version in the base kit will cause the usage rates to drop. 

 Iron Will 

Current effect: Makes your grunts of pain silent. 

This perk allows skilled players to mind-game more effectively in many areas by silencing grunts of pain. To address its high usage rates, we are lowering the grunts of pain reduction to 25/50/75%. Additionally, Iron Will is no longer active when Exhausted – though it will not cause Exhaustion itself. 

Comments