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Just delete all the hexes at this point...

It all started with Plaything, a hex that shows itself to the survivor it is affecting. Now we have some changes to hexes to make them even worse to run than what they already are.

Ruin... It will basically CLEANSE ITSELF when a survivor dies. I get that it's to stop killers from snowballing immediately after the first death, but now the killer is screwed if they get a kill near end game because the totem decided "Did my job, ba bye!" And now the killer is stuck with 3 survivors and 1 gen left.

And now there's Noed, the black sheep that no one can decide on if it should be deleted or reworked because this community is just 2 ant colonies fighting over the same mound of dirt. Guess what, it shows itself to the survivors within a certain radius now, and it just goes "I feel bad for you guys for not finding me. Here, let me just increase the aura radius by like 20 meters because you guys didn't do bones"

Why do you all hate hex totems? Was them being able to be broken at the start of the match not good enough? AGAIN with the damn hand holding, "Oh you poor things, here's where the bad mans hex totem is because you're to blind to see the GLOWING TOTEM"

What's next BHVR, a totem that gives off the nirnroot hum and sends a beacon up to the sky, and it's only helpful effect is that everyone ######### default dances???

Hex totems should NOT be revealed to the survivors unless it's a survivor perk or add on that shows it, and hexes should NOT deactivate themselves unless a survivor breaks it. Hell, make it fair, let the killer see the aura of boon totems within a 30 meter range. I mean even with all these changes you're still showing favoritism.

I can hear it now "KiLlEr iS gOnNa GeT sO mAnY bUfFs, StOp CrYiNg" All those changes will be quickly and easily adjusted to and other aspects have been compensated for with the changes for survivors, there is no argument for that.

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