Please reconsider WGLF and BBQ point nerf
Ask yourselfves...why do you care if we reduce the grind? We've been playing for years.
Eve nif you made perks with NO bonus gameplay but simply bonus BP. I would probably still use them. Doesn't this make balancing the meta easier? You can provide an incentive to use OTHER perks by increasing BP gain.
TBH I always thought Distressing should provide BP AFTER the match as well. Same with the dumb Huntress Hunt point perk. I always thought there should be a perk for each category of points.
It's really sad to see you want to distance from this instead of embrace it.
TBH I always imagined you guys taking the bfuf from BBQ away NOT the points it gives....
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I am thankful that they're removing the BP bonuses from BBQ, because I've been forcing myself to run BBQ on every killer and every match, just because I feel like I'm missing out on a lot of BP gain when not using it. And I've been dying to try different builds that do not use BBQ. Removing the BP gain is like they removed shackles from me. Freedom. If there's a need for better BP gain, they should do it in general, not through a single perk (or 2, if you count WGLF).
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i'm glad they removed the BP bonuses also. it creates too much pressure to use the perk or feel like you're missing out on BP.
it's not needed anymore. though i will miss the stack mechanics in general because they encouraged healthy play.
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^I will say it. Thats dumb.
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I personally think they should make the bonuses basekit, as it would help newer players drastically in getting their first few prestiges
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They should make the BP bonuses basekit. Getting stacks as a survivor is fun. Getting stacks as a killer motivates me. No stacks, no rewards at the end of the match, it's going to leave gameplay feeling very empty.
If I try out a new killer without having BBQ unlocked, I don't have fun. I always get bored and quickly go back to playing other killers. I try not to do that with new killers anymore because it can leave me completely soured on them.
It doesn't matter if the grind is lessened, the BP bonuses reward players for positive plays, and being able to see yourself earn stacks during the match just feels good.
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PRECISELY, I enjoyed getting stacks in games. It forced me to play a more open game as killer and a more "help the team survive" type game as survivor. It encouraged healthier gameplay.
yeah bp aside it just feels satisfying to get stacks.
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Another thread on this. Weren't there enough already?
So, I'll say it again.
BP attached to perks is poor design. Perks should be items that adapt gameplay, not the awarding of points relating to said gameplay.
Killers have been running one perk to get a BP crutch, so it should be that way forever?? And none of this "basekit" nonsense - that's not a solution, nor a design.
This change is an improvement to the overall health of the game and should have happened a long time ago.
At least, it's finally happening now. Thank goodness.
If you somehow feel you aren't getting enough game currency after the change goes live, there are plenty of other avenues to explore. Perks should never have been one of them.
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DbD has a horribly unrewarding gameplay loop. A lot of people agree it's a small number of fun matches within a large number of bad matches. Getting BBQ/WGLF stacks is a nice way to still feel good when matchmaking throws you in a crap lobby. Stacks are a visible, achievable goal. If the devs are going to remove a fun and rewarding aspect of the gameplay, they should replace it with something at least as equally rewarding. They're replacing it with nothing.
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Removing the bloodpoint bonuses from BBQ and WGLF was one of the best things they did.
As I mentioned above, I forced myself to run BBQ on every killer and in every match, 'cause otherwise I was missing out on bloodpoints (and the grind has been horrible). I (and many others) are now free to play with different builds that don't use BBQ. (hello fun builds!)
Also, people with WGLF would often unhook right in front of the killer while using BT, or even take stupid unnecessary hits just to get WGLF stacks. The former would usually result in tunneling the unhooked person, and the latter in the WGLF person getting downed easily. Survivors would really do stupid sh*t for those stacks. Good riddance to that!
And, if there will be a need for more BP income, then it should not come from these 2 perks (and obligation to always use them!), it should come from either buffing the BP gain in general, or reducing the cost of things in bloodwebs. Of course, the grind has been reduced significantly, so whether there's a need for BP gain buff is yet to be seen. We can only speculate right now.
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Everyone keeps saying that the grind is reduced significaly but they have yet to provide any changes that would do that. For most player this updates is gonna increase the grind a lot.
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I believe the direction they took here is correct. Making bp gain increased overall and reducing grind can never be a bad thing.
Having only two perks that are regularly used almost entirely for the sake of decreasing the grind only hurts the game at this point; for the sake of balance, variety, and player enjoyment.
Having to choose between the bp perk or a 4th perk that you wanted to play with the cost of 1/4th the bp is ridiculous.
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