Even Otz said new Dead Hard will actually be better.
Even Otzdarva has said that the new Dead Hard will be stronger in a lot of scenarios, like just pressing E before vaulting or putting down a pallet, guaranteeing a free escape along with a speed boost. That's why we're not seeing survivor mains crying about the Dead Hard nerf because it is actually better in some ways now. It's so hilarious that the devs completely destroyed killer meta perks, but the no.1 most used survivor perk still stays strong. No amount of extra bp rewards is gonna convince people to play killer if this unfairness continues lol.
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Make surv intangible for one second while using the perk reducing distance.
Making intangible surv would be the solution to all problems but devs are blind to it.
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Otz has been wrong before
I agree dead hard in theory will at the very least still be very strong but let's actually see how it plays out first.
There is still a animation during the dead hard and if it is like the current one then they can't throw pallets or vault while the animation is playing
That means it should be possible to hit them if you time it right
I would definitely not blindly trust Otz word above others. He knows just as little as the rest of us for now.
Great guy and all. But not omniscient
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Just cause he says it now doesn't make it true, you won't know until you see the animation and what survivors can do after the animation wether theres a slight delay to actions after or not. Removing the dash aspect is still a nerf either way.
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Why does Otz’s input matter so much to people that that’s the universal opinion no matter what he might say? Can we all form our own opinions?
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I just used Otz as an example, since most people say "but Otz can do it, but Otz says so"
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Ah well since Otz said it it must be true-
But genuinely, Dead Hard for Distance™ is gone. That was my major gripe with the perk, being completely unable to have any agency whatsoever with the survivor deciding to greed a loop and then drop the pallet, or chain a tile they shouldn't be able to without it. And now it's been completely removed. And I'm fine with it, at least in theory, I'll have to see how it plays out on live servers.
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He didn't said that, he said he was unsure if it was going to let survivor vault while having I frames or its gonna be like old dead hard where you get stuck in the animation.
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Oh thank god, I almost formed an opinion without it being allowed because Otz said it.
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I think Otz missed there will be animation for changed DH.
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Otzdarva rarely has correct takes so what's your point?
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That is what I'm wondering. What it's gonna look like.
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We need to see it in action first
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He also said it will be weaker in some situations. You can't just leave that part out to fit your narrative.
I personally think it is not worth using over sb now.
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Unfairness? Really?
This is how you know people will never be satisfied with anything. You guys complained about the distance, and that it took no skill now that they removed the distance and made it more skillful it's a problem.
What more do you want? Honestly?
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Killers aren’t a hive mind. The dead hard for distance complaint wasn’t the biggest complaint. It was only the main complaint BHVR gave us. There isn’t interactivity with dead hard for both sides. Some survivors can use it on reaction, and there’s nothing the killer can do about it. And those survivors will get even more distance than before, since they’ll get a speed boost instead of a small dash.
So it’s now a super dead hard for those survivors, where instead of dead hard for distance, they get dead hard for super distance.
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I didn't say just killers I said everyone. That means both killers and survivors that had a problem with dead hard.
The dead hard for distance was absolutely the most complained about part. Just look at all the complaints about it though out the forum.
If the survivor use dead hard at the right time they get rewarded for it and that's completely fair now that it takes skill to get the reward. Additionally it has an animation so the killer can bait it out meaning they get counterplay.
The perk is now balanced.
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This thread is disingenuous, he said it could be stronger but there was a lot he wasn't sure about and needed to actually see it on the ptb to have an opinion on it.
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What would we do without all these streamers telling us what to think.
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Sure it is a buff. Have made a post yesterday to talk about it but many players disagree.
I guess they do not see the possibilities the new DH bring on the table. Some ppl need to face it to understand it.
DH was OP, it will become unbeatable and make the game terribly toxic.
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They have added a speedboost. It is not a nerf, it is at best a side step, if DH cannot be baited anymore it is a huge buff.
If you know the game mechanics, it is an obvious buff.
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I can infect with Nemesis now, I can actually use my chain on Pinhead, I can ACTUALLY PLAY TRAPPER WITHOUT THEM RUNNING RIGHT OVER THE ENTITY DAMNED TRAP.
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Not saying that's necessarily wrong, but I definitely don't think that's obviously true.
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There won't be any animation. It will be invisible as BT unless you launch the hit.
The old DH animation was the going forward one. Survivor won't go forward anymore so no animation left. Good luck baiting it :)
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It's better in one half of It's uses for those skillful enough to use it.
It can't just be used for distance anymore.
Plus it causes slowdown via mending.
If someone gets a DH off against you, it may be more efficient to drop chase and pressure someone else, someone who doesn't have to mend.
Plus it will no longer cause powers to whiff via hit validation. You won't for example be able to DH a Doctor's shock, or over a Trap.
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They confirmed there was going to be a tell to dead hard when it was activated
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If I had to suffer through twitter putting this specific reply back up at the top of my feed fifteen times, I'm gonna at least get some use out of it, lol.
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Distance is gone so no more extended chases out of your control. Now that's left is a high risk high reward prediction. I think we have to see it in action before we judge.
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It’s Otz… lol. Of course he’d say that
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I agree I don't worship streamers like so many do. Useless zombies.
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Killer gen slowdown meta has been nuked, while admiting, that the kill rates have dropped = "this is fine".
Survivors get a new tank + movement speed meta, while maintaining the most used perk = "game is unplayable now for survivors".
I don´t get this community.
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That's not what he said. That's not what he said at all and you do the entire forum a disservice by blatantly cherry picking without context.
For those that don't know, Otz said he needs to see how it plays out and actually works before he makes a final decision, because he did not understand how several situations will play out.
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I always find it funny when people quote a streamer to make it look like it's a truth coming from some higher being... they are just another player with followers on Twitch, not any more special than any other person in this forum
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My sentiment exactly. As as much as I hated DH in the past, its good that the devs didn't "nuke this perk from orbit", but retained a niche for it, as all exhaustion perks have. Its niche is still pretty much all-purpose, but I love me Lith, as it has less strings attached and just works basically every chase. And isn't that what we truly want? More viable perks and more diverse builds?
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my fave is the tier lists, like people can't wait for people to update where they put a killer on a list as if their life depends on it.
The time and effort spent on making tier list videos proves without a doubt how much their fanbase has gone to their head.
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Dead Hard giving a free hit and the typical speed boost is better than the older shorter dash, however it's going to actually take skill and timing to do since the endurance you get only lasts 1 second and it will give a visual notification to the killer to let them know you've used it.
Survivors are actually going to have to try to time it perfectly for when the killer swings.
Most people that use Dead Hard use it as a band aid to cover their bad gameplay. Those people are going to be in trouble now. No more dashing to vaults and pallets, if you want that speed boost, you're going to have to time it perfectly to get it.
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It's easier to be a follower then a leader.
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who is the otz? i play dbd since 2018 and never heard of him
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Can we at least wait until the PTB before we claim dead hard is better than before?
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Wrong
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How does an animation allow killers to bait it out, if the survivor can dead hard on reaction to a killer lunge? There’s no baiting it out with those survivors. They’re waiting for the killer to start holding the M1 button so they can press their dead hard button. An animation is only meaningful if killers know it is safe to lunge if they start holding the lunge button before they see a dead hard animation. Bait it out only worked before BHVR took away the startup frames for dead hard.
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Why do people put so much trust into Otz's opinion ? He is surely a good streamer but skill wise and game mechanics understanding there are way more reliable streamers/ players
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The new Dead Hard has no effect on things other than protecting from damage which makes it weaker in various situations. For instance, you can’t use the new Dead Hard to get over Trapper’s traps or dodge Deathslinger’s spear or avoid being hit by Plague’s infectious puke. And if the killer is close enough when you vault a window or pallet the new Dead Hard presumably won’t protect you from grab animations.
It’ll still be a good perk, though, since it still has its core ability to guarantee that if you are 1 second away from being able to reach a vault or pallet drop you can hit Dead Hard and the killer can’t just injure you on the way to it. There’s no preemptive speed boost to reach it but stopping the possibility of damage is the main effect you want in those cases.
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Repeat after me. People need stop frecking out about everything BEFORE TESTING AND TESTING. We need see these changes IN ACTION.
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Just in case you're asking seriously, Otzdarva (or not Otzdarva on YouTube) is prominent Spanish DBD streamer best known for his Killer gameplay. Since he's one of the biggest name Killer players his opinion is usually highly regarded in general gameplay killer related matters, such as how Dead Hard will affect things now (hence this thread)
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New Dead hard is in the specific 1 extra loop situation probably better or not, that has to be tested but it has a ton of other and better benefits compared to the current dead hard.
You get a trade off now, the survivors has to mend after that if you let them go and if you keep going for the survivor they have now a way darker and bloodier screen which helps in mindgames.
The survivor screams with the hit which gives you atleast a small extra tracking right after the hit if they try to dead hard into you, with the old one the survivor was just silent and you had just to guess and look around.
Also most importantly, dead hard now finally DOESNT counter every single power in the game. A demo can no shred without it beeing cancelled and shredding the air. Nemesis finally can hit something and increase his mutation. Doctor FINALLY can use his shock now. Trapper traps cannot be ignored now etc
Other status effects apply such as Mangled, Hemorraged, Oblivious etc etc
Is it perfect? No but atleast it is a BETTER trade off then the previous dead hard, now you dont get COMPELTELY robbed of your hit, you now hit alteast and get something out of it as a trade off.
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Well, Otz said it, so it must be true
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ok thanks, i was asking seriosly, never heard of him for some reason. Anyway argumentum ab auctoritate never was a good thing to do.
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Otz is knowledge enough that his opinion shouldn't be dismissed out of hand, but he's not the end all be all either
That said he's for many of the killer perk changes, though wonders if Ruin isn't overkill (which i personally agree with, I think the numbers were cut too much in light of its new "lose it after one kill" downside)
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i agree about ruin, this perk had quite a story since it's addition, rest in peace my friend, you won a lot of games.
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even if dead hard is "better", I think everybody is forgetting that old Dead Hard was absolutely terrible. Being able to dodge Doc blasts and such is complete bologna.
I can tolerate DH being better in some instances if it means it's less BS. The new DH does seem a bit tricky and powerful, don't mistake me, I'm sure I'll experience some frustration with it, but I don't believe this is a step backwards. Besides, survivors have had fat in other areas trimmed. Solos in particular are quite boned; let's worry more about that and questionable perk changes such as Self Care. Self Care is actually gonna be a huge loss for the casual playerbase
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