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Calm Spirit, change makes it worse

The issue I would like to bring up here is that reason people may possibly consider using this perk is to stop from screaming.


Spies From the Shadows is not a very common pick (though I believe it is very underrated), so the more relevant issue is how it stops the survivor from screaming. Whether it be Scourge Hooks, Infectious Fright, or just because you may get tired from the few doctors you find while solo queueing; that is a more likely occurence.


The issue here is that it hits a similar problem as that of Balanced Landing in which it is situational and is more likely a wasted spot than otherwise. However, at least for Balanced, you can play a map offering.

My argument here is that a nerf to totem and chest actions is detrimental enough that the noise is preferred. The issue is that even as a person that enjoys hanging out unnoticed in a killer's terror radius and sneaking about, prolonged time on a chest or totem is more dangerous than the sound it gives off. Many totems and chests are in less hidden spots and the greatest danger has always been line of sight.


Even if a person might consider the crow stealth and anti-scream feature, adding a nerf in speed for the sake of silence will only make it more of a niche pick.


If the perk is to be reworked, I do not think this is the correct direction.

Comments

  • Iskaral
    Iskaral Member Posts: 3
    edited June 2022

    To add something to this, one possible option is to just add an anti status aliment of the balance team's choosing. Such as a counter to blind, as you see from fearmonger becoming very popular.

    Perhaps make that later point limited and token based, possibly renewed via time spent in killer terror radius unseen.


    This would garner more interest in using the perk, while not adding too much of an outright counter to any killer's base kit. Instead it would be a perk based on prefrence of playstyle and not something op.

  • Shaped
    Shaped Member Posts: 5,870

    I don't see why this perk needs the debuff.

    It's not strong without it.

  • Nos37
    Nos37 Member Posts: 4,142

    Calm Spirit's meant for stealthy (mostly solo) players. The longer those stealhthy players spend doing secondary objectives, the less time they spend on gens and risk getting caught.

    The killer cannot see chests or dull totems. Spine Chill is a stealthy survivors' first pick over Calm Spirit, so they'll likely have both and move away from the chest or totem if it lights up.

  • Onyx
    Onyx Member Posts: 214

    I agree, i don't get why they had to nerf it like this :/ I think it's the wrong direction for a perfectly good perk.

  • BearMerchant
    BearMerchant Member Posts: 106

    The fact they added a downside to this perk is baffling. Making totems silent when you cleanse or bless them is already an incredibly niche use. People likely still wouldn't take it even if there was no debuff to action speeds.

  • dontpanic503
    dontpanic503 Member Posts: 58

    This. Silencing cleansing or chest opening very rarely matters. But the extra seconds will negatively impact most games. And imagine needing to cleanse Devour or NOED with this. This "buff" could literally lose you the game.

    For such a weak perk to begin with and such a minor new effect, this does not need a drawback. They could add the silent cleansing & opening with no drawback and this would still be a niche, rarely used perk.