Interested in volunteering to help moderate for the Forums? Please fill out an application here: https://dbd.game/moderator-application
Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Mid Chapter Rework (end of the meta)

As a survivor main I am largely content with the proposed changes being made across the board. I do however have some thoughts on a few reworks that arent quite right/need some clarification:

* Spine Chill - I agree with removing the vault speed boost but think the "line of sight" function ostensibly makes this perk pointless to run.

* Iron Will - I am fine with the tiered noise reduction but dont think that this perk should be impacted by whether or not you are exhausted. This paired with the Spine Chill nerf is a big hit to survivors who enjoy a stealthy game play.

* Off the Record - this is a game breaking buff and I dont think healthy for the game.

* Botany Knowledge - too big a buff

* DS - end game is already a super tunnel and camp heavy period. Taking away a second chance perk is just a sure fire way to be tunneled to oblivion.

Comments

  • IlliterateGenocide
    IlliterateGenocide Member Posts: 6,144

    Iron will should of been one or the other not both.


    But the meta will change into something different sure. But then again gen slowdown perks will become meta again

    Second chance perks will become meta again.


    Calm spirit nerf is surprising

  • Taxman232
    Taxman232 Member Posts: 139

    Yeah the calm spirit nerf is a little odd as well.