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Meta isn't a problem, OP perks are...

Marigoria
Marigoria Member Posts: 6,090

I don't understand how the devs want to "shaken up the meta" but all they did was nerf some killer slowdown perks while buffing other ones, so slowdowns will still be meta, while nerfing stealth survivor perks like Iron Will and Spine Chill, and buffing looping basekit for killers (faster breaking pallets, bloodlust buffed, faster recovery from hits).

Everyone was complaining about dead hard, and you decide to buff it, while nerfing everything else when barely anyone was complaining about it.

And again, what do solo survivors get from all these changes besides a pathetic 5 second BT? Sure it's better than nothing at all, but it's still mediocre, specially when looking at all the other changes.

Just because something is meta doesn't mean it is OP and needs to be changed.

People asking for corrupt intervention baselkit, you go and nerf it even when no one had an issue with it, just because it's used a lot...

People asking for kindred basekit, you go and nerf things that are beneficial to solo players mostly like.... self care? Because self care needed a nerf, I guess!

Also the "buffs" to pharmacy and calm spirit.... are these a joke? In what land are the buffs?

Comments

  • Brimp
    Brimp Member Posts: 3,066

    Well meta is usually mostly made up of strong/op perks so.... But yeah idk why stuff like pop and ruin needed to be butchered as its just better to use pain resonance over pop now. And ruin just isn't worth a hex slot now cause its really not that powerful with base regression.

  • pseudechis
    pseudechis Member Posts: 3,904

    Did we read the same perk changes announcement?

    "META isn't the problem OP perks are" well good thing only non OP perks make up the META, err... hang on, what does META mean again?

    Strong perks make up part of the META and make for standards of optimal play. Shake up the perks shake up the standards of optimal play.

    We'll see how good the shakeup is and what makes it to live servers but so far its more interesting than threatening really.

  • Marigoria
    Marigoria Member Posts: 6,090

    They said self care was meta, is it OP?

    Yea it's only interesting if you're a killer main or only play SWF.

  • Brimp
    Brimp Member Posts: 3,066
    edited June 2022

    I see you ignored the part of "mostly made up of strong/op perks" but either way they dug themselves a hole. It was either buff self care and see way less Coh or buff CoH back to busted numbers. Actually now that I think about it they couldn't even buff self care either or else that would just indirectly make CoH stronger too.

  • Marigoria
    Marigoria Member Posts: 6,090
    edited June 2022

    So it's just a "either buff or nerf", how about just letting stuff stay as they are? No one had a gun pointed at their head saying they had to change certain perks.

    And yes I ignored the rest because I did mention it on my original post.

  • Brimp
    Brimp Member Posts: 3,066

    Well given they were buffing botany to 50% with the medkit efficiency being moved over to it, it had to be a chain reaction of changes. With the whole perk changes they're really incentivizing grouping up as overcharge can kill a gen extremely quick. And if self care stayed at 50% with the 21 second self heal provided by botany self care... yeah.

    I just hope they do touch up on medkits as if they don't it's gonna be the same problem of survivors being able to split on gens with little to no downside.

  • Marigoria
    Marigoria Member Posts: 6,090

    They didnt have to buff botany either. Or they could cap the healing speed of self care like they did with COH so it doesnt stack with botany etc.

    Healing perks were already nerfed medkits dont need to get nerfed too. Survivors got gen speeds nerfed, looping nerfed, steath nerfed, they dont need more healing nerfs too.

  • Object
    Object Member Posts: 50

    People do not realise, that in order for a perk to be META, it doesn't have to be necessarily strong. For example Spine Chill filled the purpose of META, because it was used quite a lot, but wasn't necessarily a strong perk. It didn't have as much utility against normal killers, but to stealthy killers, it was a nightmare. Self-Care was META for solo survivors pretty often, but I'm not sure I quite understand the nerf. Self-Care is not strong in any matters. Decisive Strike is also not as strong as it was, if we compare the history. It's now anti-tunnel, and if you do not do objectives to keep your DS, you are simply wasting your time - against a normal killer, DS is useless and right now, even more.

  • Marigoria
    Marigoria Member Posts: 6,090

    Yes but people keep saying "shaking up the meta" like that is needed at all. If a game gets stale for you, you can change your own build, not force everyone else to do the same

  • Brimp
    Brimp Member Posts: 3,066

    Even though medkits are the best item in the game rn? It just makes spreading out still viable even with the longer gen.

  • Marigoria
    Marigoria Member Posts: 6,090

    Strongest doesnt mean OP. Specially considering everything else.

  • C3Tooth
    C3Tooth Member Posts: 8,266

    Old Botany & SC are decent to their own place standing alone, and great when paired with each other or other perks.

    New SC makes the perk completely useless (Old B+SC is 66% speed, new is 52% speed), you may prefer Bond that give you both info and ask other to heal you. New SC even if you use We will make it that double healing speed, its only 70%.

    New Botany is super strong just by standing alone, +50% speed base. While Desperate measure requires all survivors injured for 56%. And We will make it only works for 90sec. Save 5.5sec each heal with only Botany isnt a joke.

  • brock
    brock Member Posts: 305

    Yeah you make a good point, definitely some questionable decisions made on balance. Hopefully they iron some things out on the PTB.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,378

    Some things just looked like nerfing stuff for the sake of removing it from the Meta.

    Examples are Spine Chill, Iron Will, DS, Self Care. On the Killers side Corrupt Intervention, Ruin and BBQ can easily be named (I get that BBQ is not really needed to give double BPs anymore with the Grind Reduction). Some changes are just pointless, e.g. giving Basekit BT for 5 seconds is nonsense, since you still need the regular BT to have a decent duration.

    But the most baffling thing is that they nerfed Slowdown-Perks on the Killers side, just to buff other Slowdown-Perks, which will result in a Slowdown-Meta. Yay!

  • Marigoria
    Marigoria Member Posts: 6,090

    I have no hope for that unfortunately. Things that end up on the PTB a lot of times arent changed to live.

  • Marigoria
    Marigoria Member Posts: 6,090

    I already use bond instead of spine chill sometimes on my build but still not much help when it comes to iron will. I've went to people before who hadnt been hooked and I was injured on my last hook and they refused to heal me :)

  • Canas
    Canas Member Posts: 1,021

    Wait, no one is bringing up the flawed map design in this game? Even if survivors were forced to play perkless they'd still have a considerable amount of pallets and strong loops at their disposal to keep the killer busy for an entire 5 gen chase. That's how busted map design is despite the frequent reworks which only seem to solidify this weird philosophy.

  • Marigoria
    Marigoria Member Posts: 6,090

    Killers can just bloodlust and break pallets faster now, I'm sure that will help you alongside with all the deadzones they added on the new maps.

  • Blueberry
    Blueberry Member Posts: 13,671

    That's the root of the problem. Unfortunately that would require a ton of work at the rate BHVR does those things. I think they're going for the bandaid fix route instead.

  • Marigoria
    Marigoria Member Posts: 6,090

    I still can't believe this update is reality. It seems like a late april fools joke.

  • Brimp
    Brimp Member Posts: 3,066

    Well when healings done right it definitely can win games. Ive seen games won because the sheer amount of body blocking and healing that was done. All this because healing was so fast that they kept drawing out the game long enough for a solo person to do all the gens.

  • Marigoria
    Marigoria Member Posts: 6,090

    You mean things that happen mostly in SWF and if got nerfed would be even worse for solo.

  • Brimp
    Brimp Member Posts: 3,066

    Sure its more rare in solo q but can most definitely happen. Just being able to get 3-4 14 second self heals because of a ranger medkit and charge addons is not really that balanced.

  • Marigoria
    Marigoria Member Posts: 6,090

    Ok, but can we not talk about things that happen in SWF? The problem with the update is for solo q not swf

  • Brimp
    Brimp Member Posts: 3,066

    Its not only swf though... everything swf can do solo q can do if the survivors are smart enough.

  • Marigoria
    Marigoria Member Posts: 6,090

    Guess my high is below 0 because if I was smart I would be getting good team mates

  • Brimp
    Brimp Member Posts: 3,066

    Well that's what happens when bhvr introduces a horrible mmr system WITH a soft cap. So you're mmr could be something like 4k points but bhvr soft capped it to somewhere in the mid 1000's and thats how they matchmake you.

  • Marigoria
    Marigoria Member Posts: 6,090

    That makes absolute no sense. Neither does the megs with 15 hours I get in my lobbies when I have crossplay on.

  • Brimp
    Brimp Member Posts: 3,066
    edited June 2022

    ? how does that not make no sense? Its literally a soft cap to mmr which bhvr uses to matchmake you. It matchmakes you with the soft mmr cap while there's no hard cap so your mmr keeps building and building if you keep sacrificing or escaping. All because they value queue times over fair matches.

  • Munqaxus
    Munqaxus Member Posts: 2,752

    I switched over to killer exclusively because I knew the BHVR developers were going to screw over survivor-players when they did this meta change. Which is unfortunate because now I have to figure out a different game to play with my friends (this was our goto game for when my friends wanted to play an online game together).

    I can't get over how hard they screwed over survivor-players, even admitting that they are handing killers free kills. All these small global buffs on the killer side are going to add up multiplicatively. Sure 10 extra seconds on a gen (Which is 12.5% slower gens) doesn't sound like much but then you add 2.5% extra gen regression on kick, 10% faster breaking pallets, faster blood-lust, with all the new Killer slowdown perk buffs.

    Then you take away stuff from survivors such as Self Care, Iron Will and Decisive Strike while not giving survivors anything to compensate. The survivor buffs to change the "meta" which include: Pharmacy, Lightweight, No One Left Behind, Dark Sense, Overzealous, Saboteur and Calm Spirit will not change the usage of those perks because those perks are still useless.

    Also, think about this, Killers slowdown perks were just rearranged, so they will just use different slowdown perks. So what.

    However, Survivors don't have another Iron Will, or Decisive Strike, or Spine Chill. In fact, I'll say this right now, the survivor meta is not going to change at all, even with all the meta nerfs.

    I still have to have to run Borrowed Time, I still have to run Decisive Strike. Why didn't the developers fix Face-Camping or fix Tunneling-off-hook-till-dead, 2 things survivors have complained about since the beginning of the game. The developers are completely out of touch with survivor players.

  • Firellius
    Firellius Member Posts: 4,555

    I don't think new OTR is going to be busted, it's just going to be old DS. Which includes the activation during EGC part, which was only just fixed on DS.

  • RaSavage42
    RaSavage42 Member Posts: 5,566

    I have in the past... but it fell onto deaf ears

    If both sides were to play perkless then Skill expression can be a thing... and to provide a better outlook onto the real issues of the game...

  • pseudechis
    pseudechis Member Posts: 3,904

    When playing survivor I play predominately solo and yeah you die more when solo compared to SWF.

    We'll have to see how the changes pan out but really, as a solo survivor, I still find it interesting.

  • Rezblaze
    Rezblaze Member Posts: 843

    Charlie Brown's teacher - Sound Effect - YouTube


    This is pretty much all I hear in this thread.

    You're complaining about Corrupt Intervention not being basekit even though that'd be like, an objectively terrible idea and doesn't actually address anything.

    You're complaining about Calm Spirit buff which nobody even used anyway so why are you complaining about changes to it?

    You're complaining about a Self-Care nerf despite the perk just being awful anyway so if its so awful why are you so upset by it?

    The devs hit every other mark here. They have a few blunders in this update but this is overall the best patch the game has had, and still people find ways to hyperfocus on changes that haven't even been launched or tested yet.

  • ad19970
    ad19970 Member Posts: 6,464

    I am happy they are nerfing meta perks, but some perks are just being way overnerfed. All Self care should have gotten is to have it's item efficiency removed, the healing speed of 50% is perfectly fine.

    The baseline endurance and haste status effects are also way too weak, and camping isn't even being nerfed at all, it's being buffed. Which is just very bad considering all the nice buffs killers are getting.

    In general I am really liking this patch, they have put a lot of effort into clearly, but there are certain aspects that are just lacking a lot, mainly the anti-tunneling and anti-camping measures for survivors.

  • Stealthyfeng123
    Stealthyfeng123 Member Posts: 76

    You have to be a real baby iron will spine chill where not only stealth perks otherwise no one would of used it at high mmr lol spine chill eleminates all kind of stealth killers and give in general way to many information


    Iron will is the most used non exhaustion perk for a reason it eleminates every sound help in chase you can pull of the most fivehead mindgames for simply not having any sounds the foot steps do nothing


    Self care its just deseverd maybe soloq will now get playable the amount of survs who self care against sloppy was insane maybe they stop using it now bc that takes over half of a Minute

    And i just know that never played killer if you say that is a dead hard buff bruh come first away from ASH mmr before you bring such a nonsense up

  • Stealthyfeng123
    Stealthyfeng123 Member Posts: 76

    I agree with the tunnel and camp issues but bhvr is trying everything they can to make babys like CMwinter

    Gamma lunatuc happy ds is gone you have two seconds to run amazing thats pratically nothing

    People dont get how bad that inbuild bt its five seconds every kindergarten child is able to count that so they basically just made baby killers now able to win against all swfs by being still way way to bad the this game


    Ah yes people cry about ds in endgane meanwhile the most bot killers get their kills from noed how funny xD

  • dugman
    dugman Member Posts: 9,713

    They confirmed that very, very few players are over the soft cap, as in 1% or less. And you can see just how few it is in those graphs they posted in the blog posts, the thinnest lines are on the order of 10,000 people while the next thickest lines are in the orders of millions of people. The soft cap is almost totally irrelevant to the vast majority of matches.

  • Marigoria
    Marigoria Member Posts: 6,090

    Calling people babies for using certain perks. Yes I'm obviously a really bad survivor, with just 5500 hours... clearly a baby survivor.

    I'm glad you decided to remove your brain before commenting here. Next time, make sure to keep it in your head.

  • dugman
    dugman Member Posts: 9,713

    Dead Hard wasn’t buffed. This new version is completely useless in various scenarios that the current version works like dodging Deathslinger’s spear or going over Trapper’s traps or getting to a vault early to prevent a grab attempt. And in most cases it’s working basically the same way, guaranteeing you aren’t damaged as you reach a pallet or vault.

  • Marigoria
    Marigoria Member Posts: 6,090

    We'll see how it goes. If the only thing it is bad at now is against trapper's traps and deadslinger, wont be an issue since I rarely see those.

  • Norhc
    Norhc Member Posts: 575

    ? PR does not replace Pop at all. In fact they generally are paired together...