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How does the community feel about Hex: Ruin now?

Adaez
Adaez Member Posts: 1,243

Do you guys like that an overused perk will no longer be used or you gonna miss it?

I honetly think the perk is dead in the water now.

Even if they made it so it wasn't a hex anymore,it would still be pretty bad.The perk was basically cut in half and received an extra downside as well with the perk automatically deactivating after you kill a survivor.

I personally believe they should either make it so its not a hex anymore and remove the part where the perk automatically deactivates.

Or leave the perk regression rates be the same as before but keep the part where it automatically deactivates after you kill a survivor and leave it as a hex.

I'm all for nerfing overused perks,but making them so bad that they wont be used anymore is overkill.

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Comments

  • Adaez
    Adaez Member Posts: 1,243
    edited June 2022

    I completely agree with this,as I said before,i'm all for a perk nerf,but not a nerf so bad that it will become unusable.

    My thoughts exactly,why use this perk anymore when there are so much better choices now?

  • Grandpa_Crack_Pipe
    Grandpa_Crack_Pipe Member Posts: 3,306

    Was damn annoying, but I don't really think it needed a nerf. Or at least, not a nerf as hard as this one.

    I would've more liked other hexes buffed to usability than Ruin smashed to their level. Why does Lullaby exist, again?

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,462
    edited June 2022

    IMO one of the Perks which got a Nerf just to remove them from the Meta. Because the general Meta for Killers will still be Slowdown-Perks, but instead of Ruin and/or PGTW they will use different Perks. So not really an improvement.

    When it comes to Ruin, I think the nerf of disabling it once one Survivor is dead is a fair Nerf. This should be a very rare case anyway and if you get a Survivor out of the game before your Ruin-Totem is found, you will probably be in a very, very good position that you dont need it anyway.

    Nerfing the Regression-Speed was too much. I would assume that I hate Slowdown-Perks like no other player, but making a Perk pointless to use just so that other Slowdown-Perks will be run is the wrong way.

    And personally, once Undying was nerfed, I was fine with Ruin. It is annoying (more than the previous version of it), but there was not really anything wrong with it, unless it is in such a hidden spot that you will really not find it. But this could have been solved with disabling it once a Survivor is dead.

  • humanbeing1704
    humanbeing1704 Member Posts: 8,998

    Gonna be honest it'll be pointless to use

    Every other regression perk will be better

  • GreyBigfoot
    GreyBigfoot Member Posts: 954

    I think it should've had one but not the other.

    There are matches where I've basically won by default because Ruin is still up by the time I sacrifice a survivor, so I'd be leaning towards that one more than the fast speed.

  • bittercranberry
    bittercranberry Member Posts: 454

    it was fine as is & hurts players that actually used it to defend gens but I get the thought process that game should not be slow when its 3v1 and having ruin up with 4 gens remaining is well... a GG, literally no ones going to try if ruin is up and everyone will just wait out for the hatch.

    I dont agree with the Nerf but it makes the game playable when its a 3v1??

    just speculating here

  • Adaez
    Adaez Member Posts: 1,243
    edited June 2022

    Yeah its pretty much this,I think the perk is almost useless with the nerfed regression speed now.

    Well no one gonna use it anyway anymore so you wont have to worry about that 🤣 .

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,462

    I would assume that the majority would have been fine with such a Nerf that it is disabled once a Survivor is dead. Because you are indeed in a good spot when it is a 3v1 with 4 Gens.

    But the Speed was not neccessary. When I see that the Killer has only Tier 1 Ruin, I am like "Ruin... But only Tier 1", and I dont really consider it a problem. Now this will be the norm...

  • jarjargist21
    jarjargist21 Member Posts: 444

    Yeah, I love having ruin! Not!! It only lasts so shortly after first 30 seconds of the game.

  • Adaez
    Adaez Member Posts: 1,243
  • Hannacia
    Hannacia Member Posts: 1,324
    edited June 2022

    Hex ruin you be ruined and you never be used again..

    I dont really use hexes anyways due to them usually lasting that 30+ seconds.

    Just use thana does better job than ruin.

  • fulltonon
    fulltonon Member Posts: 5,762

    It's been trash since no one knows long.

  • Firellius
    Firellius Member Posts: 4,588
    edited June 2022

    It was high risk, high reward. Getting first hook before the totem's found would often swing a game heavily in the killer's favour, but otherwise, the perk was largely harmless.

    Now it got double-nerfed and I don't see it getting much/any usage. Maybe the deactivation upon survivor death was fair, but the regression rate nerf was not.

  • Slowpeach
    Slowpeach Member Posts: 707

    Honestly I think the perk was badly designed. Either it was utterly useless or extremely oppressive based on how lucky/unlucky the totem spawn was. It was like the killer had a random perk. Hex perks in general need a rework because of this factor.

    I still think it has use with surveillance but it's significantly more niche now. I do think though that the games health is better if this perk doesn't see use. RNG being that powerful is just awful.

  • bittercranberry
    bittercranberry Member Posts: 454

    agreed.

    Ruin tier 1 is just horrible & doesnt do much. im pretty sure they have to revert the speed back bc it wont really give much effect especially one someone dies in the match

    hopefully they take a step back on a few of these upcoming changes...

  • MrPenguin
    MrPenguin Member Posts: 2,426

    Hex: Ruin this perk slot

    It's trash.

  • M4d_Psycholog1st
    M4d_Psycholog1st Member Posts: 46

    Pretty useless perk after the incoming nerf.

    New meta will be Overcharge ft Corrupt and another slowdown at free choice, probably Call of Brine will become meta since it's a "portable" version of the current Ruin. With the gen kicking buff it's going to be 100% meta. These devs are doing this to force people to buy Sadako's DLC. They are so smart becouse they know this is a community of childish tryharders, so the best perks are from money-demanding killers.

  • Norhc
    Norhc Member Posts: 575
    edited June 2022

    Overused? I guess it is in lower MMR. I rarely ever see it anymore since half a year now. Ruin barely counts as a meta perk anymore which makes this overdone nerf look even more unnecessary. Being a Hex is by itself a huge downside already. Dunno how BHVR doesn't realize it still.

  • Cybil
    Cybil Member Posts: 1,163

    May as well no longer be a hex at this point. Killer can have a weaker ruin for as long as they want until they kill a survivor which sounds fair to me.

  • Plsfix369
    Plsfix369 Member Posts: 566

    Is no one going to post that one song? No one? Ok, I'll do it.


  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,839

    I feel like it should've been one or the other. Either keep it's strength and it deactivates or it gets it's strength nerfed and can remain indefinitely. This is a bit too much tbh.

    Like, I'm happy I now no longer have to deal with the 2x busted add-on Blight w/ Ruin Undying Tinkerer in solo queue who just does nothing but prevent a single gen popping while the solo teammates meander around the map looking for new and exciting ways to twiddle their thumbs, but ik in a few months I'll be thinking it's a bit too far. If they wanted to nerf the numbers making it 100/125/150% would probably have been better, or just increase base regression speed too instead of being 0.25c/s (which would then help killers quite massively).

  • Ayamir
    Ayamir Member Posts: 291

    I never used Hex perks they were never reliable most survivors knows the totems spawns so you're better off running viable regression perks(Jolt Pop Pain res) that will be usable the entire match.

    Ruin was already a 50/50 gamble perk it can be strong if you're playing a Killer that can defend totems well (Hag Trapper Pyramid Artist) but you also have to spread pressure on gens or else Ruin won't do anything.

    Hex perks are bad and too map dependent.

  • Wampirita
    Wampirita Member Posts: 809

    Hexes are meant to be powerful, but risky, high risk, high reward, you can lose it anytime.

    With Ruin's addition to the survivor's death, it shouldn't be a hex anymore. It won't be a threat anyway, regression speed is a joke, even from survivor POV. I'll laugh if someone will use it after nerf, same goes for Self Care for survivors.

  • TheMadCat
    TheMadCat Member Posts: 2,203

    I agree with that: they nerfed the meta, so we will have a new meta and people will complain that the new buffed perks are now used by everyone everytime.

    I don't see it as an improvement neither. We won't see more variety, just other perks instead but on the same amount. Overcharge gonna be the new meta, for instance. Everyone and their gaming chair are gonna use it.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,462
    edited June 2022

    Personally, for Blight, the Tinkerer-Nerf was enough. Only once per Gen is perfect. This already prevents the Blight from sprinting back to the Gen immediatly once Tinkrer triggers again. (At least for the build mentioned, Blight itself still has problematic Add Ons)

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,839

    I know I won't be complaining about it when someone makes the unfortunate mistake of using new ruin but it really does feel like an end of an era. Ruin, finally, after being meta since Hag's release, is gone.

  • IamFran
    IamFran Member Posts: 1,616

    Useless after the nerf.

  • Tsulan
    Tsulan Member Posts: 15,095

    Just when i thought, Ruin couldn´t be any worse...

  • MrPeanutbutter
    MrPeanutbutter Member Posts: 1,586

    Hex perks are so unreliable that they need to have to have really oppressive effects to make them worth the risk of using at all. Devour Hope is a great example. That’s the only one that seems maybe worth the risk of playing. If you’re up against a team that has any clue what you’re doing, hex totems will all be gone in the first two minutes of the match. The fact that Ruin’s effect now is not very oppressive makes it a useless perk. In their rush to “shake up the meta”, the devs made some changes that they clearly didn’t think through a whole lot and this is one of them.

    I almost never use hex perks anyway because most of the time they will spawn 5 feet away from a generator or just completely out in the open like a giant glowing beacon.

  • GlamourousLeviathan
    GlamourousLeviathan Member Posts: 1,129

    I never used the perk to begin with and now I have even more of a reason to not use it. Before it's usage was questionable now it's just garbage.

  • DrDeepwound
    DrDeepwound Member Posts: 2,557

    It will take like 40 seconds to remove 10 seconds now

    LOL

  • Marik1987
    Marik1987 Member Posts: 1,700

    If Ruin with 100% is no Hex-Perk anymore, ok. As a Hex-Perk, its dead. Absolutely dead and a waste of a perk loadout.

  • rvzrvzrvz
    rvzrvzrvz Member Posts: 942

    It's cool gens repair time will be longer anyway, I hate using it and hate playing against it, good riddance

  • Nathan13
    Nathan13 Member Posts: 6,740

    I think ruin is a fair nerf because gen speeds are longer, I rarely run hexes cause they always get cleansed early.

  • StarLost
    StarLost Member Posts: 8,077

    It's a slight overnerf, but it's one of those perks (like Pain Resonance) you see so often that you anticipate it.

    I never ran it and still won't run it - I'll be running either Surge+Plaything/Penti, a full Scourge Hook build thanks to the buffed GOP, Overcharge+CoB or straight Plaything+Penti on M2 killers.

  • TAG
    TAG Member Posts: 12,871

    I never liked it to begin with because I am heavily biased against hex perks, but even ignoring that, the perk seems quite weak now.

  • Chaos999
    Chaos999 Member Posts: 869

    Hex ruin has been ruined

  • dugman
    dugman Member Posts: 9,713

    I always felt Ruin was an ok perk but not my favorite. This new version is significantly weaker so I’m definitely less inclined to use it.

  • Iudex_Nemesis
    Iudex_Nemesis Member Posts: 326

    I never thought I would see the day where overcharge was a more viable perk than ruin but here we are.

  • Tranquil_Blue
    Tranquil_Blue Member Posts: 335

    They should at least up the % slightly. Maybe Tier III could be 125%? At least SOMETHING above 100%.

    It's the same with the Self-Care change. The numbers are just a bit too low.

  • Araphex
    Araphex Member Posts: 696

    I'm not sure the disable after a survivor is killed is necessary with the nerf to 200%. But I'll have to see how it works out when the update comes out. It's not like I use it anyways because it's usually the first thing to go in the first 2 minutes of the game and when I'm survivor, I always go looking for it if I see it's active. And I always check. They could either leave it at 400% and then deactivate after first kill, or 200% and never deactivate unless a survivor destroys it. That's my thoughts.

  • Laluzi
    Laluzi Member Posts: 6,226

    Too weak, not worthwhile. Vastly eclipsed by other regression perks now.

    One nerf or the other would have been fine. Well, 100% regression would still be pretty bad, but having a hex perk turn itself off is the nail in the coffin for it. Now Ruin is an extremely unreliable perk that doesn't do that much for you anyway.

  • Raptorrotas
    Raptorrotas Member Posts: 3,256

    I think the deactivation condition is unneeded, like on CI.

    You dont see toolboxes stop working after 1 gens gets finished.

  • Ghouled_Mojo
    Ghouled_Mojo Member Posts: 2,287

    They did exactly what they wanted to ruin. Gut it so that it’s hardly ever used so that new perks will be used instead. Doesnt matter if it was justly or unjustly nerfed, the result is what they wanted. Sucks for killers and hexes overall.