Dredge super op? (on the game)

FlameGNG
FlameGNG Member Posts: 746
edited June 2022 in General Discussions

I dont really know how to play against Dredge i know his powers and all that but how am i suppose to play against him when there are 2 - 5 lockers in every room besides some upstairs and in the middle... Im not 100% sure but he has some kind of cooldown right? but that doesnt matter if there are 4 lockers in a room... so What can i do? its basically free hits. Like which playstyle should i use, and im specifically talking about the game other maps are fine since you can mostly loop him normally :)


To clarify i know how to loop him in a chase almost like all the other m1 4.6 killers, But i dont know if there is anything i can do if a gen is 2 meters away from 2 3 lockers thats what im talking about, is there any way i can know that he is coming before its to late(he is inside the locker)? or do i just have to accept that the generator is unsafe :)

One last thing in this example its this room im talking about

Its a rough skiss but you probably know which room im talking about, and even if i manage to get the vault there are like 2 3 lockers in the room below and then some in the rooms around that room!

SKISSgme.png


Post edited by FlameGNG on

Comments

  • UnknownKiller
    UnknownKiller Member Posts: 3,024
  • Lekitzul
    Lekitzul Member Posts: 495

    Honestly, I struggle with him too, I've only managed to survive once against a new dredge.

  • FlameGNG
    FlameGNG Member Posts: 746

    yea i locked them but the lockers are 4 meters away from the gen there is nothing i can do besides sit as furthest away as possible

  • UnknownKiller
    UnknownKiller Member Posts: 3,024

    If you lock it the dredge last a few secs to leave.You can hear which locker is opening and run on the other direction.I thinl your problem may be the headset or sound.

  • BlackRabies
    BlackRabies Member Posts: 1,384

    If there's a group of lockers lock ONLY one locker, some reason Dredge teleport always prioritize the locked locker. So when that broken you can lock the other. If you just lock all of them drege will just get free lock breaks.

    Also it's the Game map you have so many very safe pallets to work with.

  • Gylfie
    Gylfie Member Posts: 648

    I don't know how I'm doing it because I typically suck against newly released killers (I still hate Pinhead 🙃 ), but I actually haven't died to a single Dredge yet. :o

    And I've faced him like seven times now.

  • StarLost
    StarLost Member Posts: 8,076

    Same as you'd play against Artist, essentially. Watch him, listen for his cues, anticipate his teleports and pivot away from the lockers. He's basically an M1 killer, so use pallets.

    It's a decent map for him (as Midwich is decent for Trapper and Hag and McMillan is decent for Blight) but he's not close to OP.

  • fulltonon
    fulltonon Member Posts: 5,762

    When he drop shadow, just run away.

    try not to get close to lockers, or lock lockers.

  • FlameGNG
    FlameGNG Member Posts: 746

    no you dont get what i mean i locked the locker he came in destoryed the other lockers lock 2 then those 2 lockers are free for the whole match and he can just insta hit anyone on that gen for the rest of the game otehr rooms have 5 6 lockers even if you lock all of them it takes him 10 sec to break ALL LOCKS if you dont break them he can tp to the other ones its an absurd amount of lockers on the game there are several lockers in EVERY ROOM most of the times its more than 2 lockers its almsot 4 or 6

  • FlameGNG
    FlameGNG Member Posts: 746

    yea but its the teleport that is the problem there are so many lockers that he can teleport and just guarantee a hit if your on the gen since the lockers are 3 meters away and there are 2 of them

  • TheSubstitute
    TheSubstitute Member Posts: 2,618
    edited June 2022

    Isn't there a black mist and sound when the Dredge teleports to a locker? Keep your camera angle pointed at the lockers unless you're in his terror radius and don't know where he is ( in that case, swivel the camera and keep checking possible ingresses)

    Edit: Forgot to mention yes, there is a cooldown, but it's extremely short during Nightfall but if the Dredge teleports in out of Nightfall you at least have a few seconds before it can be done again).

  • FlameGNG
    FlameGNG Member Posts: 746
    edited June 2022

    mhm. My point is i dont think you understand the situation im gonna use my master drawing skills and try to explain :) (one last thing with the cooldown if its locker based im not 100% sure there are several ones ive only tested him for a few minutes in a custom game so)


    keep in mind that this is a rough sketch and the locations are a little off :)

    SKISSgme.png

    Its not the best drawing but i hope you know which room im talking about :) so even if i did let go of the gen as early as i could he could still get a hit on my when i took the stairs (getting to the other room isnt an option either... If i do manage to take the stairs and vault downstairs there are more lockers right under me and only one loop (+ its a fall so you suffer from a stun too) As i said working on this gen is like... I dont know how to do it safely, the only real thing i can come up with is working as far away from the locker as possible and pray that he doesnt teleport to me...

    LAST NOTE!!!!! im not 100% sure BUT i think he had an addon to leave lockers faster because it felt REALLY fast

  • FlameGNG
    FlameGNG Member Posts: 746

    yea but once again its my bad for not clarifying its not really the looping its more how to deal with the teleport when there are so many lockers and especially if there is a generator 4 meters away from them...

  • MrCalac123
    MrCalac123 Member Posts: 1,147

    Dredge isn't OP in any scenario.

    At all.

  • FlameGNG
    FlameGNG Member Posts: 746

    I should have posted a pic to explain it further and clarified a few things... In my case the generator was 2 - 4 meters away at max... Is there anyway to tell that he is coming before he is in the locker so i can escape in time

    This is the room im talking about

    SKISSgme.png


  • FlameGNG
    FlameGNG Member Posts: 746
    edited June 2022

    didnt say that... first of all it was a clickbaity title to get answers .-. and the scenario which i probably didnt explain as good seeing the answers was on the game in the room with the stairs where you can vault down through a silo thingy to the big table next to the freezer... Anyways the locker is only 3 4 meters away from the gen so no matter what you do its a free hit if he teleports and if you somehow manage to get the vault there are lockers downstairs too


    Its not the looping or chasing that is the problem its how to deal with teleports (same thing as when there is a gen in killer shack you have a locker 4 meters away but then you atleast have god pallet you can drop in WORST CASE SCENARIO... On this one you have nothing at all...

  • TheSubstitute
    TheSubstitute Member Posts: 2,618
    edited June 2022

    One thing that I forgot to mention since I was thinking specifically of the Game is that, in the start of the trial you want to prioritize the gens that are the closest to lockers. I find a lot of survivors don't plan their gen order but the more spacing between gens as the game goes on, the better.

    Why? Because the early game gens are the most likely to get done and the more spacing between the gens in the late game the longer it takes the killer to patrol.

    With the Dredge, there's amazing map mobility as long as there are lockers. Quite commonly, survivors leave me with three gens at end game right by lockers. I've gone from 4 hooks with 0K to 4K and 12 hooks and I can't think of a game where my 3 gen was broken.

    In Nightfall, it takes seconds to check each gen. The Dredge has 3 tokens to teleport and can see and hear the immediate vincinity. So, check a gen, teleport, etc. In less than 10 seconds I've checked all 3 gens for survivors in Nightfall and a few seconds later I repeat.

    Out of Nightfall, it takes longer but less than 25 seconds for all 3 and each teleport advances Nightfall.

    I run Call of Brine and Discordance so as soon as 2 survivors touch a gen I know. As soon as 1 survivor has a good skill check I know. As well, with Darkness Revealed I see any survivors by gens as long as there's a locker nearby.

    So I pop out, hit the survivors, kick the gens and by playing a patient game the survivors will try to do the gens injured. If not, they lose so much progress with Call of Brine they'll never finish a gen.

    If the gen is far away from a locker, I have to walk there and I won't see survivors hiding by lockers like I will with gens by lockers. Now it takes time to get hits and down survivors since I have to first get there from the nearest locker and then down a survivor. It becomes more like a regular 3 gen against most killers and the Dredge is loopable.

    So, if you have a gen away from lockers at end game you now have time to finish it. If all the gens are by lockers at end game hope for a mistake by the Dredge because the Dredge now controls the map.

    For solo queue, I find doing the come with me emoji, Situational Awareness and Blast Mine (for the yellow aura) helps me herd my teammates away from doing the closest gen everytime.

    As well, with Nightfall, a lot of survivors don't realize how bright they are in Nightfall. If the Dredge has line of sight they've seen you because you're glowing like the sun. If the Dredge gets los in Nightfall, don't try to hide. Run.

    With the Game most of the gens are by lockers. If at all possible, do not do a gen that is not by a locker until late game. Stick to a rougher early game so you have a chance in endgame.

  • IamFran
    IamFran Member Posts: 1,681

    But you still have plenty of unmindgamable and safe pallets on that map.

  • fulltonon
    fulltonon Member Posts: 5,762

    Well if you can do such I suspect it wrecks whole point of the power.

  • Iron_Cutlass
    Iron_Cutlass Member Posts: 3,866
    edited June 2022

    The Dredge isnt OP on The Game, quite the opposite actually, Id say it's one of his worst maps. Teleporting is super easy, that's not an issue. The issue with The Game is that if he places a Remnant for anti-loop, you can run away to another pallet super close by. The Game supports fully W-keying against him, and there isnt much he can really do in chase if you know what to do.

    (EDIT: If you need advice for going against the Dredge in general, I made a forum post discussing literally every single basekit aspect about him, including counterplay with his ability. https://forum.deadbydaylight.com/en/discussion/328033/discussing-the-new-killer-the-dredge#latest )

  • feechima
    feechima Member Posts: 941

    The Dredge isn't OP but he is more powerful on inside maps. There are just an obnoxious amount of lockers everywhere. But I rather face him on the Game than RPD any day. At least you can actually see the locker he may teleport to, on RPD locker's are usually out of sight, pallets are scarce or unsafe and you're liable to run into him going down a hallway. Not to mention it takes forever for you to unhook a survivor on a different level, meanwhile he just teleports in seconds.

  • feechima
    feechima Member Posts: 941

    I've been playing the game for years, but this was useful info even for me. Survivors seriously underestimate gen placement until they three gen. That is why perks like visionary and rookie spirit see little use. I usually prioritize what I call unsafe gens at the start of the match. Deadzone gens, gens with LOS blockers where I could get pulled off, or just highly patrolled areas but I didn't think about leaving gens far away from lockers until last against Dredge. Good tips.

  • TheSubstitute
    TheSubstitute Member Posts: 2,618

    Thanks, I find a lot of people aren't familiar with the Dredge and the Dredge is pretty good. There's as good map mobility as Blight and Nurse ( but both Blight and Nurse are better in chase) and isn't as strong as the Artist (who can damage at distance and is very hard to loop) but I'd definitely say somewhere around top B to medium A.

    Two other items I forgot that you may find useful is that while the Dredge can't see anything but gens or lockers while teleporting the Dredge can still hear everything. So, if convenient, I set up my path so that it crosses a gen if I'm not going to that gen. That's also why gen distancing from lockers is so important in later parts of the game. If the gen is by a locker and I'm not prioritizing something else I'm there in a couple of seconds. If the gen is far away from a locker now it takes time to get there. In the early game you also have more resources so that helps to do gens close by lockers at the beginning.

    As well, with Flashbang, Built To Last, Inner Healing or just being a locker gnome that's incredibly risky especially out of Nightfall. The Dredge can see lockers opening while teleporting so, while I don't know which survivor it is, I know a survivor is in a locker and an easy grab and hook. Lockers are death coffins against a Dredge.

    The reason why I say it's more dangerous out of Nightfall is that the teleport takes a lot longer so I spend more time seeing locker activity. In Nightfall, I'll use up all my tokens in a few seconds and now I'm probably chasing someone.

    I don't think Dredge is really strong but requires situational awareness and strategy to overcome. I've beaten SWFs on my Artist that would have wrecked me if I had played Dredge but the Dredge is super fun. I think I've escaped from about 80% of the Dredges I've played in solo (generally I'm about a 55% escape rate) because the Dredge is new and his potential isn't always used. As well, I understand the mechanics pretty well so that helps to counter.

    Also too, I've been able to kill most groups I've faced as Dredge but part of that is also because when I see 3 or 4 survivors play flans during this event I two hook and let everyone go (unless they BM or let a teammate one hook) so my MMR might be lower than normal.

    Since the Dredge is new, I've also seen survivors try to hide behind a small tree or in a bush, etc in Nightfall. It's like you're glowing so bright I practically need sunglasses to look at you; do you really think I'm not going to see any portion of your survivor that isn't totally obscured? If the Dredge has line of sight in Nightfall and the player isn't visually impaired you've just been spotted. A lot of players don't seem to know that.

    Anyway, I hope that was helpful as well.

  • feechima
    feechima Member Posts: 941

    It is all very helpful. I haven't played as Dredge yet but I've gone into KYF to see how the mechanics of him work. Mostly I was testing what the difference locking lockers made in the time he comes out of lockers. From one I can tell its the difference between 1 sec or 3. I tested the range on Killer instinct when teleporting. I found that Distortion was really powerful against him due to many of the early Dredges I faced who used aura reading perks and add ons.

    What is your favorite build on him? I'm looking to try him out.

  • Chocolate_Cosmos
    Chocolate_Cosmos Member Posts: 5,734

    What? You mean on the map with 20+ good pallets? Naaaah.

  • StarLost
    StarLost Member Posts: 8,076

    Lock one locker. You'll have a loud audio queue and will have time to run.

    Then lock the other locker (don't lock both at the same time).

    Think of Dredgy like a slightly better Wraith. He tends to get easy first hits, then gets looped forever.

  • TheSubstitute
    TheSubstitute Member Posts: 2,618

    I'm still experimenting but I'll probably end up with Call of Brine, Discordance, Darkness Revealed and probably Sloppy Butcher.

    Discordance I find to be fantastic on Dredge since the time to get to the gen is so much lower than any other killer. I can actually do something with that information now instead of having the gen pop while I'm on the way.

    Darkness Revealed also pairs so well with the teleports and Call of Brine gives me info as well as being gen regression.

    Sloppy will probably beat out BBQ and Floods of Rage since, unlike Killers like the Artist, the Dredge can't do anything more than a regular killer if survivors aren't by lockers and I already have two pure info perks. Besides, my playstyle has a lot of gen defence and knowing a survivor is a 20 second walk away doesn't do much except give more gen time for survivors. When I run Tilling Blade (which gives Sloppy when a survivor is injured from healthy during Nightfall) I can experiment. Tilling is a purple though so I won't have it for most of my matches.

    Also, there's an add-on I like that significantly increases the speed at which having survivors injured contributes to Nightfall. Having as much Nightfall uptime as possible is extremely helpful since the teleport is practically instantaneous and stealth is nearly impossible in Nightfall. To help maximize my time in Nightfall I keep survivors injured as much as possible and, unless there's a need and it's the right call to walk, I teleport for my patrols.

    Also, teleporting to a locker to cut a survivor off or change the angle of approach is really good for mind games since the Dredge is Undetectable during Nightfall as well. If I'm not in Nightfall it's not as good as in Nightfall for mind games but that teleport just helped me get to Nightfall sooner.

  • feechima
    feechima Member Posts: 941

    Thank you, you've been super helpful. Good luck in your games!

  • FlameGNG
    FlameGNG Member Posts: 746

    Yea but he can choose which locker right? and i think there are addons to see if a locker is locked but im gonna take my chances then and just lock one hoping thats the one he teleports too

  • TheLastHook
    TheLastHook Member Posts: 495

    To clarify i know how to loop him in a chase, 

    No you don´t, you came here to cry because you got outplayed. Git Gud.

  • FlameGNG
    FlameGNG Member Posts: 746

    Thanks! The OP was more for clickbait so people would actually read and respond sry for that! I didnt really think about doing gens close to lockers mainly because its kinda hard to find gens on the game but i will try it when i get back home and see if i have more success. I've only struggled against him on the game and i believe it was due to the amount of lockers... Lastly thanks for your time!

  • FlameGNG
    FlameGNG Member Posts: 746
    edited June 2022

    No i dont need help with looping him it was just that i felt like the teleport couldnt really be countered and it was basically a guaranteed hit on the gen. I hoped for a audio cue tip or something but since no one has said that i dont think there is one?. The game has tons of lockers so you can just W and spam drop pallets 2. The focus was just if there was a way to prevent the free hit!

    The "OP" was half clickbait ;) Thanks for your time anyways!

  • FlameGNG
    FlameGNG Member Posts: 746

    Yea but it wasnt really looping since you can just spam drop pallets (we had 1 suicide and i played with my friend who was kinda new so the odds were against us). But the thing was if the teleported to that locker it was a guaranteed hit. It was the teleport which was the focus on how to counter that when gens are so close but no pallets or vaults :) But i guess its kinda like wraith you take one guaranteed hit half of the times and you cant really do much about it other than accept it

  • FlameGNG
    FlameGNG Member Posts: 746

    No did you even read? It wasnt looping itself it was if i could do anything to not give him a 100% guaranteed hit if he teleported. If it was a way to see before he arrived that he was teleporting or anything... I mean i have played since 2017 but i didnt play the dredge dbd and kinda stopped until a week or two after his release since well the matches was blatant cheaters flying around the map or campers... So the quality wasnt the best... But why take your time and comment if your not even gonna bother reading the actual question and just be "mean"? Its the game you can literally W and spam drop pallets (it was a 2v1 tho since there was 1 suicide and the other dude didnt really do much)

  • Mister_xD
    Mister_xD Member Posts: 7,668

    On The Game especially all you really have to do to counter it is to resort to the usual The Game gameplay and hold Shift + W while occasionally predropping one of the 50 availble god pallets whenever it gets close. Dredges anti loop is good, but only when one tries to loop the same structure against it.

    Additionally, lock the lockers. Since there are a lot of them and navigating the map is rather difficult, it is extremely difficult for the Killer to remove the locks without throwing the game, while not doing it will significantly hinder it in chases / when trying to traverse the map otherwise.


    As for the picture you drew, that is a rather favourable generator for the Dredge.

    You should focus on repairing this generator first while you still have many ressources (in form of available hook and health states) and are capable of locking the lockers. If this generator remains as one of the last ones, you should ignore it unless you're forced to do it.

    There are plenty of generators available that are significantly less favourable for Dredge, so you should focus on the difficult ones first to not risk running into a roadblock in the very end by having a bunch of very risky generators left.

  • FlameGNG
    FlameGNG Member Posts: 746

    Yea didnt think of doung generators close to lockers first... Now the game had a suicide so i dont even think doing the W pallet would haev saved it since my friend i played with is kinda new and the other dude didnt really do anything... Now for locking the lockers i obviously did that but it only saves you once.

    Since its fairly hard to find all 7 gens on the game without spending minutes looking i literally just take the first gen i can find :p But several people said to do those gens first which makes sense but i just havent thought of it so i will give it a shot. The last part "Unless your forced to do it" As i said that was kinda what happened but im gonna prevent it from happening in the future i guess its kinda like the killer getting a good 3 gen its mostly the survivors fault ;)

    Thanks for your time!

  • Iron_Cutlass
    Iron_Cutlass Member Posts: 3,866

    You can hear a thud coming from the locker he teleports to, if the Dredge stays in a locker for more than 8 seconds, a black mist comes from the sides of the locker. There are a lot of visual and auditory signs to indicate that the Dredge is in a locker and such.

  • Mister_xD
    Mister_xD Member Posts: 7,668

    Yeah an early hook suicide / DC is usually an immediate game over for the Survivor team. That's why I hate them so much - especially combined with the SoloQ experience you just described where you pair up with lesser exxperienced players that therefore have a much harder time to try and turn the game around. My best advise here is to just not take those games serious. You lost, so just go and have some fun - you know it was neither your nor your teams fault (referring to the 2 that remained - its 100% the ragequitters fault), so don't let it drag you down, you did your best.

    And I completely get what you said about not finding gens, it can be really difficult on that map. That said, there are a couple of tricks you can use to navigate indoor maps and look out for gens from a distance - in The Game any time you see a closed off large metal door, there is guaranteed to be a generator next to it, so keep an eye out for those. In the Treatment Theatre you can spot generators by looking out for the rooms electric signs and when they are blinking instead of normally glowing, an unrepaired generator is in that room.

    As for facing Dredge on The Game specifically, I would say there are overall 2 generators you need to look out for:

    1. The meatgrinder generator you were mentioning upstairs
    2. The bathroom generator next to the basement downstairs

    So any time you see you go up against a Dredge on this particular map, make sure to contest these generators first before it gets a snowball going.

    Also, and this is a bit of a lesser known fact, but any time you see a group of lockers next to one another, you only need to lock one of the two, as the Dredge has a, IMO questionable, mechanic where it is guaranteed to enter the locked locker when teleporting to this group of lockers, allowing you to essentially lock them as many times as you have lockers there.

    Good luck with your next The Game Dredge! :D

  • StarLost
    StarLost Member Posts: 8,076

    Nope.

    He gets vacuumed to the locked locker in 2s and 3s, even if only one is locked.

  • FlameGNG
    FlameGNG Member Posts: 746

    hhm interesting I havent seen anymore dredges but i might give it a ######### if this is true it actually helps a lot!