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Not an esport don't try to make it one

Avocium
Avocium Member Posts: 33

balancing the game around 2 survivors escaping is just going to piss off killer and survivor and make the game unfun. Adding game mechanics that force killers to play a certain way is bad, insecure, lazy game design - if all you are concerned about is the survivor experience then hire a team to create a decent killer AI that plays exactly how you want them to.

When did this game become hide and seek instead of a horror game?

If people are so upset that they're being camped or tunneled as a survivor then the real problem is that person is more concerned about continuing to play hide and seek than they are about actually "beating" the killer and getting the win for their team. This is very obviously the real problem here - even though survivors have the advantage in 4 swf (even without perks) they are only happy if they get to ######### on the killer instead of managing to get their team out alive.

Maybe solve that problem before buffing body blocking and adding more survivor perks that let them get right in the killers face and ######### on them

Comments

  • DrDeepwound
    DrDeepwound Member Posts: 2,557

    too late, once the tourneys and money started, it will never stop.

  • Avocium
    Avocium Member Posts: 33

    sorry if im harsh i just need to get this out

  • Seraphor
    Seraphor Member Posts: 9,429

    The balance around 2 kills 2 escapes is an average. This game is prone to snowballing so 2k/2e is never going to happen consistently.

  • Avocium
    Avocium Member Posts: 33

    imo the idea it needs to be balanced around something is wrong. Of course we don't want the killers to be impossible to win against so they should individually be adjusted so that they're both fun and possible to win against.

    A major problem however is that there isn't really a definition of what a "win" is in this game. Many people think the two out two dead is fair because.. well... on the surface it seems like 50% of kills would be fair. The issue is that to most killers this does not feel like a win, at least it doesn't feel that way to me. If I was responsible for this game I would place much more incentive on trying to escape as a team and have different degrees of winning - right now bloodpoints are the only validation players have for whether or not they've won and ideally I would change that. There are varying degrees of victory in this game so there should probably be varying degrees of rewards as well - some variation of team points awarded based on how many of your team escaped that could be spent differently than bloodpoints. This would be the bare minimum for me however, I think the blood web/ bloodpoints/purchasing perks is terribly outdated and gatekeeps new players too hard

    For the record I have more time as survivor than I do as killer, I think my hours are probably something like 140-90 so I wouldn't presume to call myself an expert on either, I'm just saying what I've felt over the last few weeks as I've put most of my hours on killer recently and overall I would say the experience is much more frustrating and much less fun than survivor overall.

  • jesterkind
    jesterkind Member Posts: 7,937

    Just to head one thing off at the top of the order here- there is a defined idea of what a win is. Three or more kills as killer, escaping as survivor. Those are the win conditions, it's not ambiguous.

    To tackle everything else: When you say that killers should be adjusted so they're possible to win against, that's balancing. The game needs to be balanced or the people who want to approach it more casually are going to have a worse time, not a better one.

    As someone else pointed out, the 50% escape rate isn't actually two out, two dead in every match, that's partially my bad for phrasing it that way. It's an average- two games, one where every survivor escapes and one where every survivor dies, would still give a 50% kill rate on average, and that's more where the devs seem to be looking. Which is a good thing, because you're right- a 2k is a draw for the killer, not a win, and that'd suck.

    There are also degrees of winning and losing, to be fair. The emblem system will give you different score depending on your points, so there's absolutely such a thing as winning with high points and winning with low points.

  • RakimSockem
    RakimSockem Member Posts: 2,002

    Not feeling like a win to YOU is a personal issue though. It doesn't matter how it feels to you. 50% out and 50% dead is a good balance for an asymmetrical game to aim for

  • Avocium
    Avocium Member Posts: 33

    2k/2e will piss off everyone because it is impossible to balance every killer for that ratio. At high levels of play there are maybe a few killers who can secure that kill ratio.... at low levels of play there are even fewer because knowledgeable survivors have the advantage.

    The reason perks NOED exists is to achieve some balance for otherwise useless killers who wouldn't get any kills at all - but its only use is for end game which is bad design because it basically says the beginning and middle of the game was irrelevant. The reason why you get a lot of campers/tunnelers is because many killers literally give up on the chase/hunt and try to get a team kill from preying on rescue attempts. This isn't fun for the killer or survivor - it's just a result of poor game design.

    I mean seriously, have you played killer? Maps get abused so hard now it's possible to loop for days against most killers. Maybe a balance for this would be for the entity to block any window thats recently been used if survivors now get a free borrowed time

  • buckeyeprof
    buckeyeprof Member Posts: 10

    DBD is 100% a game of tag or hide and seek, just with a few mundane objectives added.

  • Avocium
    Avocium Member Posts: 33

    I don't think thats true. It feels fine for survivor because it feels like a win. 2k/2e is not fine for killer because it inherently doesn't feel like a tie. If you took a poll of the killer playerbase I would also be very surprised if 3k felt explicitly like a win.

    Conversely, 1 escape feels like a win if you're a survivor. 2 escape feels somewhat good as survivor even if you're not one of them. 3 escape almost feels like a complete victory if you're not the survivor who died.

    This is the problem in my eyes, and it's a substantial problem because the feeling of the gameplay will reflect how the game is played. It's obviously off balance already which is why we don't get a variety of different killers and why people camp/tunnel

  • Avocium
    Avocium Member Posts: 33

    Yes, as far as I'm aware the game is balanced around 2k/2e being the average game. Given the nature of this game that is very different from the game being balanced around that explicitly as an average, ie (4k one game, 0k the next game, average of 2k/2e). I would rather it be the latter over the former for the reasons I've given in previous posts about how 2k/2e feels like a win rather than a loss to most survivors and a tie at best to killer.

    To be more specific about balancing, I think killers should simply be balanced around their win rates (which you can call 3+ kills but I'm not sure if the devs feel the same way) rather than maintaining the 2k/2e ratio as I previously believed they were, now I'm not so sure. This is sort of what I was trying to say but honestly the difference in opinion over what constitutes a win is making it difficult to make my point.

  • Avocium
    Avocium Member Posts: 33

    high level being the highest level of killer and survivor play.

    low level being average competitive play. At low levels of competitive play where both sides know what they're doing 4 swf have a huge advantage and there are very few killer/perk combos available that can counter. Not to mention some maps are just impossible for some killers to even get close to victory.

  • RakimSockem
    RakimSockem Member Posts: 2,002

    Have I played killer? Yes.... yes I have. And if what you said earlier about your playtime ("140 - 90" is your hours as survivor and killer respectively, then I have roughly 4x as much experience on killer than you have your total playtime combined.

  • TheLastHook
    TheLastHook Member Posts: 495

    If anyone thinks this game is or can ever be an e-sport... I mean, seriously uninstall the game and starting thinking in doing something with your life, maybe uninstalling allows you to see the bright side of things.

  • tendyhands
    tendyhands Member Posts: 268

    It's not the tourneys it's the players. If the players never got sweaty and played swfs all the time, then they could treat it like a casual game. That's not how the players treat it though.

  • Avocium
    Avocium Member Posts: 33

    Then maybe you have too much time logged and can't see how frustrating and unbalanced the game can be for most players

  • WeenieDog
    WeenieDog Member Posts: 2,184

    Dbd is always "not an esport" until someone wants "counterplay"

  • Babadook83
    Babadook83 Member Posts: 208

    the game is a bully simulator. bullies want to bully the killer because let's be honest, the game is stale and boring to constantly do gen simulator. i do get that not every survivor is like this. but its more common and not. the game stimulates this behavio(u)r pun intended. this isn't a hide and seek game, it's a taunt and chase game. killers can punish if they're good and bring all dirty tactics like tunneling, camping. which is sometimes understandble, again the game lets them do this. we see the worst human behaviour come alive in this game. nothing new if u ask me. cause lots of game have some type of toxicity. somehow this game has that bully aspect built into as well

  • Gorgonia
    Gorgonia Member Posts: 1,607

    exactly... it takes nothing to go from a survivor-sided game to 4 skull icons... and that happens mostly with solo Q. People dying after the first person is hooked because they all run to unhook the person at the same time, etc

  • Shooby
    Shooby Member Posts: 226

    It's not an eSport. Never will be. But let's not forget the only online matchmaking game modes are Ranked matches. Always have been too.

  • bittercranberry
    bittercranberry Member Posts: 454

    im taking you never played hockey?

    its competitive.

  • C3Tooth
    C3Tooth Member Posts: 8,266

    This game is not an esport:

    Killer processes to tunnel a survivor as fast as they can for World record.

  • Phantom_
    Phantom_ Member Posts: 1,366

    Do you really have the audacity to say the devs have a lazy game design because they change their game and the QoL of it in the ways they see fit (mind you based on the stats they have)?

    This is their game and they can change it however they want without having to take anything their community says into account, yet they do. Since when is looping a killer playing a game of hide-and-seeking? Like what are you even on about? There is no "beating the killer" other than looping them and the others doing gens to escape.

    Every match is called a 'trail', not a camping ground. Speaking of being lazy.

  • Avocium
    Avocium Member Posts: 33

    Seriously? There are people that don't think the devs are lazy? Even before this update people complained for years about how OP survivor perks are without them changing them. Zero new game modes, can't even be bothered to remove blood point limit, I'm assuming their servers are failing based on the universal increases in lag lately, etc etc

    It's a fun game even if I have gripes, but I'll call the devs lazy straight to their face

  • Avocium
    Avocium Member Posts: 33

    I wouldn't really call them ranked matches tbh since you stay in a bracket once you push through to it. It's a fun goal to achieve but really you just gotta play enough games and you will naturally max your rank

  • Tatt3dWon
    Tatt3dWon Member Posts: 514

    Dont worry they made that last streamer tourney so complicated and bad most main stream streamers will never touch this game again.

  • RaSavage42
    RaSavage42 Member Posts: 5,564

    But the 2k/2e is on a much more broader scale... think like 3 months to 6 months not per match

    If they can achieve it then that's good for them...

    If they can get the average to be 2k/2e then they should be able to see Killer balance (in general)