Perks are not balanced for SWF

VaporLion
VaporLion Member Posts: 386
edited June 2022 in General Discussions

So id like to discuss about Perks considering SWF. So first off, i was thinking that Bond could get a buff which would make allies reveal to you but you reveal to your allies as well. It would be a good buff making it more playable and it wouldnt be op at all compared to SWF because the SWF has this knowledge without running any perk and across the entire map. Another thing i was thinking about is Boon Totems. While i really like the idea, its really bad to have multiple people run either inner strength, counterforce or any boon totem. So basically if the devs keep adding new Boon Totems they will automatically be stronger for SWFs than solo players which is Bad cuz SWFs are already so much stronger than solo players.

Also watching some SWF Streams i feel like the heal times with best medkit + addons seems broken cuz they healed in almost identical speed to the killer hitting a survivor and paired with the "Build to Last" perk it seems really op.

Let me know your thoughts and ideas on what you think would make perks more balanced for SWF and solo players and what you think might be broken right now.

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