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Whats your opinion of Gideon pallet factory?

I don't enjoy breaking god pallets 5 inches from eachother for 5 minutes but at least the rework made its ascetic better. But the fact it has 28 pallets (i think was the number floating around) just makes it the most boring map for me to play on. I don't enjoy just kicking for 10 minutes. Maybe other people like it better so thats why I'm asking?

Comments

  • jesterkind
    jesterkind Member Posts: 8,012

    Pallet density is a giant problem on that map, and it's a shame because I genuinely think the layout and size would make it one of the better and more enjoyable maps if that were fixed.

  • drsoontm
    drsoontm Member Posts: 4,903

    Gideon is an awful map for most killers.

    As a multi-floor map, Nurse handles it fine though (provided she's competent enough).

    You handle it well as Nemesis? Any particular reason?

  • Aurelle
    Aurelle Member Posts: 3,611

    I don't like playing on it as killer or survivor. As killer, it's frustrating to get pallet stunned every 5 seconds and have the survivors run straight to the next pallet that is only 5 meters away. As survivor, it's just an easy win making the game as boring as all possible.

  • Blueberry
    Blueberry Member Posts: 13,671

    Super boring. Most all low wall loops meaning no mind games at all. Too many pallets that are mostly all safe so you can just pre throw everything. Too many pallets in general.

  • Silasy
    Silasy Member Posts: 228

    Most braindead map in the game.

  • Wampirita
    Wampirita Member Posts: 809

    there's exactly 25 pallets on Gideon. When scary amount of them are unbelievably godlike, and good chunk of them are super safe.


    There's no mindgames from survivors, just running from pallet to pallet, predropping and going for the next one. Unless you're a killer that can get rid of pallets quickly/can skip them or use them against survivors, you're gonna have a bad time

  • bittercranberry
    bittercranberry Member Posts: 454

    more pallets.

    impossible to win as survivor

  • humanbeing1704
    humanbeing1704 Member Posts: 8,998
    edited June 2022

    Map design is unbalanced

    The way it's balanced on is a large majority of pallets and a small amount of windows the design needs a complete rework and needs to be 50/50

  • lav3
    lav3 Member Posts: 775

    Braindead map if you ask my opinion.

  • Remedicist
    Remedicist Member Posts: 1,096

    A map shouldn't have different outcomes depending on the killer you play and this map is an offender of that. Most killers do not do well on this map in general with a few exceptions and that is a problem.

  • EntitySpawn
    EntitySpawn Member Posts: 4,233

    *PALLET PACKING PLANT*

    depends which role you play, very different answers 😂 I dont even think theres a debate to be had here lol

  • Obelt
    Obelt Member Posts: 357

    25 pallets and all are strong and 5 inches from each other

  • MikaelaWantsYourBoon
    MikaelaWantsYourBoon Member Posts: 6,564

    It is great map for Nemmy. All i need to make him tier 2, that's all. And plus there is not so much vaults or high walls, so it is easy to hit them with whip.

  • OniWantsYourMacaroni
    OniWantsYourMacaroni Member Posts: 5,944

    It's an awesome map to get the throw X pallets while in chase/break X pallets challenge done 🥸

  • IlliterateGenocide
    IlliterateGenocide Member Posts: 6,030

    Annoying but fine with trickster

  • JohnWick1654
    JohnWick1654 Member Posts: 509

    Funny how so many pallets are so safe it's not even worth a try going around even if you had 200% movement speed as killer,


    and the reason why it's funny? Because it's a map released with Pig, a killer that could have had loops that were possible to dash around with her power, nope, all pallets are kick or waste time, don't even try to mindgame

  • Marc_123
    Marc_123 Member Posts: 3,693

    The map is good for the destroy pallets tomes.

  • JohnWick1654
    JohnWick1654 Member Posts: 509

    rip Doctor, Nurse now has 2 maps I guess :D


    Coldwind is actually really good for Billy since there are far less trees for survivors to hide behind..

  • JohnWick1654
    JohnWick1654 Member Posts: 509

    Crotus Prenn Asylum is Nurse map


    also good luck getting kills if you think coldwind is a bad map for killer

  • Aneurysm
    Aneurysm Member Posts: 5,270

    If I'm playing blight or plague with blood favour it's the best thing ever


    Otherwise kill it with fire

  • Dwight_Fairfield
    Dwight_Fairfield Member Posts: 7,104

    Horribly unbalanced map.

  • Aneurysm
    Aneurysm Member Posts: 5,270

    I don't hate coldwind as much as some people but saying it's a good map for killer is a big stretch.

    Rotten fields, with some killers, sure.

  • JohnWick1654
    JohnWick1654 Member Posts: 509

    I didn't say it was a good map either, coldwind is one of those skill maps where the matches can be fairly even

  • sulaiman
    sulaiman Member Posts: 3,219

    It depends on the killer. that map offering is the number one thing i go for in my bloodweb for the doctor. who cares about pallets if the survivors can´t vault them? They become your friends.

  • brock
    brock Member Posts: 305
  • yobuddd
    yobuddd Member Posts: 2,259

    It’s one of my favorite maps with Dredge!

  • Oiry
    Oiry Member Posts: 218

    I think it looks great and the design generally feels good.

    Also, a good touch is that doors open when gens are completed making the map more open.

    Insane amount of pallets. It heavily depends on your killer whether you have a chance to win. Nurse? good. Nemesis? okay, cause you somewhat counter pallets. Technically you can benefit from totems being not that easy to find, but that again heavily depends on your build.

    I remember playing a Wraith match here, and survivor literally just ran from gens, drop the pallet, run to the next pallet the whole match. I don't think I played badly, but I don't think I got more than 1 hook that game. Unless I got 0. So that's a problem. I believe.

    But hey, it's been like this for a while and they don't change it, so I guess it's all good...? + there are other worse maps out there I believe

  • DBDVulture
    DBDVulture Member Posts: 2,437

    Are you joking? lol. Sometimes when bored I pick that map as Nemesis.

    It's very small, very easy to 3-4 gen depending on rng and your corrupt spawn. You can down people at most of the loops. If they pre throw pallets you can instantly shred them. Keeping walls closed forces survivors into very specific paths and this makes it easy to tunnel one person out.

    Camp/tunnel someone on an easy to defend 3 gen and you win. You can sometimes do this over and over and over in the same game.- depending on hook, wall and gen placement. I've had gens literally within 10 steps of one another. Once I get built up there is no real way to stop me camping unless you have Mettle of man - charged, instant heal/for the peopo, DH and BT.

  • Marik1987
    Marik1987 Member Posts: 1,700

    Awesome map for Pallet-Freddy 🥰

  • Devilishly_Rowdy
    Devilishly_Rowdy Member Posts: 440

    Maps like Gideon still exists. But who cares right? Let's focus on something more important, like David's sexuality.

  • drsoontm
    drsoontm Member Posts: 4,903

    Does it sounds like a joke? I doubt there are many players who use every killer equally. Nemesis is among the killers I don't really care about unless I only try to troll survivors and push them into zombies. There are few killers I play less than him.

  • DBDVulture
    DBDVulture Member Posts: 2,437

    Nemesis is extremely powerful among the "cant zoom across the map" category of killers. Remove Blight/Nurse for consideration and Nemesis is easily in the top 5 killers with the right build.


    He has 4v1 pressure. He can get "something" when most m1 killers get nothing. He can run STBFL with zero penalty (this works out to be almost like an uncleansable NOED). He has an instant pallet break. Zombies and the infection status give good detection on survivors so you need to spend 0 perks for "detection".


    He has no real weakness that you need to take a perk to "fix" - other than survivors gen rushing.


    His addons are 95% garbage. But he's so strong you don't need addons. Then again the only addons that will actually help you are +zombie speed - so you can't bring pink addons to really punish a group like you could with say clown's pinky finger (which makes him a contender for - not sucking).

  • Predated
    Predated Member Posts: 2,976

    Quite balanced in terms of kills/escapes, horribly balanced around fun/enjoyment.

    The biggest downfall for killers who lose on the map, is that they have learned from other maps that quite a lot of pallets are mindgamable.

    But a lot of people forget that survivors have access to a lot of windows on other maps. Windows you cant break, windows you cant really mindgame. Windows that you have to force the survivor to use 3 times in a short timespan so it gets blocked and you can get a hit in. The game only has 5 windows that have some use: The T&L in the corner of the map(often a last ditch effort for survivors), the dropchute(an annoying window, but once the pallet downstairs is gone, its almost always a free hit), the window in the icebox, which is the most used window of them all, and quite easy to chase in, and finally the jungle gym next to the basement, but oddly isnt used that much. Then you have 2 windows that people often forget exist: one next to an exitgate, and one in the double pallet room upstairs. If you can get away from a chase without being hit using those windows, you've deserved it.

    So this is basically how you play on The Game: Push survivors as close to basement as possible, force pallet drops, dont try to mindgame them, bruteforce them. Its fine to get stunned and break them as long as you get rid of it, if they refuse to drop, its a free hit. Once you're happy with the amount of pallets dropped, even if they dont get injured, approach from the opposite side of the map and push the next survivor in. This one will definitely get injured and get rid of the remaining pallets that are still in the area. If they try to greed, bam, you down them close to the basement.

    Since you've been in that area a lot, generators surrounding the basement will have little to no progress, and since all usable pallets are gone, they cannot enter the basement without trading hooks.

    Once you realize you WANT those pallets down asap, and see a possibility of 2 pallets nearby being dropped quickly, you greed for the pallet being dropped again. Survivors might tbag, but they dont know what they have just done to themselves. You would need a genrush build with BNP's to compensate for the massive deadzone that gets created. Since you get frustrated less because you want the drops, you're also going to make less mistakes that happen due to frustration.

    And sure, you're gonna dislike the first 1-5 games on The Game playing like this, because you probably never really cared for the layout, but once you eat those pallets for breakfast, know which areas to avoid(the T&L is opposite from the basement, utterly useless for your interests, no pallets that can be dropped) and odds are that your winrates improve.


    Not that this is the solution to The Game, normally I do enjoy maps having specific oddities that you can use in your favor, like Midwich and Trapper, sounds like a horrible combo untill you've realized the bathroom is a death trap for survivors. But untill they either add a second form of pallet. Personally, I like the idea of one that bounces back up and gets blocked for 3 minutes, so you can only use it to stun the killer, but it wont block the killer for another 3 minutes, the best part would be that Spirit Fury would still break these pallets. Survivors would get 2 seconds of haste if they succeed, and 2 seconds of hindrance if they fail.

  • Witchubtet
    Witchubtet Member Posts: 642

    Nemmy suffers from a few problems with looping. Since his strike isn’t as wide or long as Pyramid Heads.

  • Witchubtet
    Witchubtet Member Posts: 642
    edited June 2022

    I think it should be like 18 pallets. Average 4.5 pallets per survivor.


    edit: I was talking while doing math .-. I’m a fool.

  • FlameGNG
    FlameGNG Member Posts: 746

    The map is kinda ok... Way 2 much pallets and i dont like indoor maps but its alright

  • Deathstroke
    Deathstroke Member Posts: 3,524

    I usually win there demogorgon is pretty fine there too. Survivors bit struggle to find gens there and once you get rid of yhe pallets there is not much they can do anymore. But it's still pallet breaking simulator.

  • Yords
    Yords Member Posts: 5,781

    Guaranteed loss as most killers if the survivors are even decently good. Why the hell have the number of safe pallets not been reducred already? Just take away most of the safer pallets and give survivors some windows on this map already.

  • hiken
    hiken Member Posts: 1,188

    Strong

  • hiken
    hiken Member Posts: 1,188
    edited June 2022

    i think that is cowshed everything so conected to make the full circuit so easy unlike game where you need to know how to conect the tiles, in cowhsed you dont need to know a thing, wherver you run there is a safe pallet then just run to the other one

  • DY86
    DY86 Member Posts: 570

    like many maps this one needs rework. I mean I get it, theres very few windows, and the ones that exist are terrible (im looking at u Freezer loop) so they compensate with pallets.

    But its a lot. Just trade some pallets for some decent jungle gyms and it’ll be ok