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Gen speed nerf is useless and a joke

Adding 10 secs more to complete a gen, and kicking gens now removes 2.5% of gen progress (just 2 secs lol). Do you think these changes are enough justify completely destroying gen defense perks? Survivors get a mini basekit BT, why don't killer's get basekit Corrupt? Killers still have to reserve one perk slot for Corrupt Intervention at all times. Killers will still have to rely on 3-4 gen defense perks (just different ones) to stand a chance against good teams.

Honestly i wouldn't even touch gen speed, it's fine (it's not fun for a survivor to sit on a gen for 90 secs). What i would do is get rid of god pallets and time waste loops, that have zero mind game, so the killer doesn't have to waste time while survivors slam out gens.

Comments

  • xEmoGirlxAlexisx
    xEmoGirlxAlexisx Member Posts: 613

    10 secs can do alot they only need to nerf Prove Thyself this Perk will be Busted After so many Gen Regression Perks nerfed Prove thyself let the Gen flys i dont understand how they want to make Gens Speed longer butnot nerfing Prove thyself

  • lauraa
    lauraa Member Posts: 3,195

    I tend to run light on the gen defense, these changes are overall amazing. The 2.5% kicking and the +10 seconds are going to be a huge help. I actually love the Corrupt changes, they kept it good for the killers that need it but kinda gave the finger to Nurse and Blight.

    I'm also happy that survivors get some kind of base BT.

  • Fishydevili22
    Fishydevili22 Member Posts: 48

    I never use corrupt and I do completely fine most of the time.

  • Silasy
    Silasy Member Posts: 228
    edited June 2022

    10 second extra generator repair time is equivalent to pre nerf forever Freddy addons (Swing Chains+Jump Rope) with max stacks (12% slowdown). I dont think this is a useless nerf.

  • Shroompy
    Shroompy Member Posts: 6,784

    damn you already have access to the changes? How'd you get an early access build?

  • Gorgonia
    Gorgonia Member Posts: 1,607

    You have been crying about this for days... you will be much more effective in chases, you won't have any chase-counters nor will you lose survs anymore because they use IW... what else do you want?

  • Brimp
    Brimp Member Posts: 3,051

    Ehh might is the right word to use there. There's still HORRIBLY balanced maps like badham, RPD, and gideons... BHVR doesn't realize maps can also carry and not just perks.

  • DBD78
    DBD78 Member Posts: 3,469

    "justify completely destroying gen defense perks"

    You still have Call of brine, new Overcharge and buffed Jolt.

  • humanbeing1704
    humanbeing1704 Member Posts: 8,998

    90 seconds is fine I don't want balance if it makes gameplay for one side boring

  • Akumakaji
    Akumakaji Member Posts: 5,483

    I am not even gonna reading this. Don't call it a joke till you saw PTB footage or tried it out yourself. They changed so many things, we will have to see how it all comes together.

  • Zarathos
    Zarathos Member Posts: 1,911

    Pain resonance in its current state dosen't fix that. Nothing short of a nuke every map would fix how poorly designed they are. The point of next patch is to encourage killers and survivors to move away from old crutches. To give more room for killer's to engage in non tunneling activities and give survivors powerful tools to discourage it. In time they can fix the maps and find a way to actually make good maps but they cant upturn half the maps in a single patch that's impossible so more gen time and a meta shake up is a fantastic substitution.

  • Deathstroke
    Deathstroke Member Posts: 3,522

    But lot of times you get quick down with m1 killers too they should just nerfed blight and nurse and that should been just basekit corrupt with changes and actual perk would still be like it used to be.

  • DaddyMyers_Mori
    DaddyMyers_Mori Member Posts: 2,205

    Don't be same as survivors saying 5 sec basekit BT is useless, because it's not.

    Both changes are valid.

    50 seconds of extra time without any perks is not valid for you?

  • dugman
    dugman Member Posts: 9,713
    edited June 2022

    They buffed most of the killer gen speed perks. Ruin was nerfed, but Pop is still ok and Scourge Hook is actually regressing slightly more total seconds per trigger now than before. Corrupt is slightly weaker but still ok too.

    All the rest of the killer gen perks are either buffed or the same.

  • Devilishly_Rowdy
    Devilishly_Rowdy Member Posts: 440

    Walking up to a generator on maps like Red Forest and Eyerie Of crows takes 15-20s. And it's not "50 secs of extra time without any perks" it's after nerfing gen regression perks.

  • RaSavage42
    RaSavage42 Member Posts: 5,566

    Gen Speeds weren't nerfed... Gen times were

    A Survivor still puts in the same amount of charges per second

    Base Gen regression is still crap (.25 charges per second) while yes they did add a 2.5% onto Gen regressing which helps... but still

    They said that they were going to change the meta and they did... now it's up to us players to play with these changes to see what can be next

  • drsoontm
    drsoontm Member Posts: 4,903

    Maybe we should wait for the PTB? There are too many changes to get the big picture about gen speed vs chase duration.

  • Predated
    Predated Member Posts: 2,976

    You do realize there is 1 vanilla killer mechanic trumping you're entire "some windows or pallets dont need mindgames": Bloodlust alone guarantees you're going to get a hit, even if you lost 100% of your mindgames. You need to start mindgaming yourself, aka be winning mindgames for survivors, to be not getting any hits.

    If we're gonna delete all survivor mechanics that dont need mindgames, then we need to delete all killer mechanics that dont need mindgames.

    Survivor in a corner while you're Plague, Billy, Trapper, or Bubba? Now survivors can walk through you if you bodyblock them in that corner. No more free instadowns. Survivor being forced to drop down and take a hit due to stagger or not drop down and take a hit? No longer, there were 0 mindgames involved on either side and always leads to a hit. So now, if a survivor stands still for longer than 2 seconds, they gain stagger immunity for the next 2 seconds. Bloodlust? Well, you'd literally only get it when you lose mindgames, so also removed. Let me think, what else... Oh yeah, Killers now move at 100% in straight lines while in chase, because otherwise you'd hit a survivor in the next 25 seconds with nothing they can do to prevent it, thats a free hit with 0 mindgames. Protection hits now no longer injure survivors, they correctly timed when and where you would be to prevent the other survivor from being downed. That is good strategy from their part and deserves to be rewarded by not injuring them. Also, survivors will be color coded red, yellow, blue and green, each survivor has their own set of pallets that they can see and use, whenever a pallet is broken, their color will be removed from your pallets. This is so survivors cannot be forced into deadzones where pallets have already been used by a teammate, meaning you cannot get a free hit on a random survivor anymore /s

    As a gamedesigner, its horrible game design if your player has to keep track of every single detail on the map. So you have to design certain locations that a survivor can exhaust untill the window is blocked, pallet is being dropped, wall is being broken. You'd need about 2 locations like this on a map. Mainly killer shack and main building. They are not free though. Once you get rid of a wall or a pallet, suddenly that chase is a lot smaller and easier to get hits on.

  • RenRen
    RenRen Member Posts: 1,443
    edited June 2022

    Useless? No. A joke? No. Good? No.

    It's something but I doubt it's gonna be enough especially since they nerfed a lot of slowdown perks.

  • rooCraah
    rooCraah Member Posts: 138

    Least entitled killer main. It's 12.5% extra gen time and an indirect buff to Jolt, Eruption, Pain Res as they all regress a percentage of 90s instead of 80s as before.

    Killers that run mainly chase and info perks literally only got buffs. Try running I'm all ears instead of pain res on your nurse.

  • Yippiekiyah
    Yippiekiyah Member Posts: 491

    Just look at the gen increase as a bonus cause they havent nerfed the slowdown meta, sure they nerfed Pop and Ruin but then buffed half a dozen other gen slowdown perks.

  • sickdeathfiend
    sickdeathfiend Member Posts: 148

    gen speeds are an absolute clown rodeo of a joke. These changes won't fix the problem.

  • Slowpeach
    Slowpeach Member Posts: 707
    edited June 2022

    Agreed.

    Certain perks like surveillance + brutal strength got A LOT better despite not getting buffed because kicking generators is significantly stronger. Combine that with new overcharge? That just sounds nasty. Overall at bare minimum it is 50 seconds longer they have to work which is 12.5 seconds more per survivor at MINUMUM, that's a lot of time. Catch them near the end and kick? It's a generator they otherwise would have completed but now don't have and it's a lot more then 50 seconds.

    This change is quite large and I think people are underestimating the effects. I already felt surveillance was a little underrated with certain combinations. Now? It's very strong for sure. It's no longer countered by merely tapping a gen.

  • Nicholas
    Nicholas Member Posts: 1,952

    People say those changes are useless because Guardian and BT do very little with a camping tunneler, assuming you can even get the rescue in the first place. It depends on many factors, but there's no need to pretend 5s BT and Haste are compelling.

  • brokedownpalace
    brokedownpalace Member Posts: 8,813

    What a disgusting post.

  • DBDVulture
    DBDVulture Member Posts: 2,437

    He's not wrong. Killers get a 90% nerfed pop basekit. Pop was nerfed to the point where it wont be used anymore.

    Meanwhile survivors got 5/12ths strength BT. Base kit Bt should be 1.2 seconds.

    The problem is that gen speeds now with A+ gen defense perks is better than Super nerfed perks and +10 seconds generator completion time.

  • RaSavage42
    RaSavage42 Member Posts: 5,566

    Ruin and Pop were nerfed... with other perks being buffed

    On paper Ruin won't be as effective as it once was... Pop will still be used... the others well that depends on other factors

    But in practice AKA players actually playing the new update things might change or they might not

  • akaTheBARON
    akaTheBARON Member Posts: 377
    edited June 2022

    Killer mains got so much this patch. Longer gen times, buffed bloodlust, buffed kicking/breaking/m1 cooldown, increased gen regression when kicked, and I still see these posts. Killer mains just want everything nerfed because means they're not getting easy 4ks every game (survivor mains are just as bad). But it's just complaining that the buffs aren't enough, that base kit borrowed time will ruin the game for killers for whatever reason, demanding all maps be reworked and have pallets reduced on all maps, and the list goes on and on and on LOLOLOL JEEEEESUSSSSSSS. People play this game like they're actually getting paid to or something XD

    Maybe wait until some games in the PTB get played before posting yet another post the Devs no doubt ignore. Thats the whole point of a PTB... so see if there need to be changes BEFORE it goes live... They're already tweeking spine chill again after its proposed rework and the PTB hasn't even started so nothing is super set in stone.


  • Zarathos
    Zarathos Member Posts: 1,911

    Tldr bt is one of the most popular powerful perks in dbd it dosent do nothing.

    Wait bt does very little? Why would anyone use it if it did little. If a killer is going to tunnel there going to tunnel/camp. Nothing short of putting the survivor in a safety box in a corner of a map is gonna protect the survivor. Tunneling and camping is being discouraged in a nuanced way. By giving the killer more time to actually hunt. Its the carrot apporach for once.

    We try discouraging killers with bt and ds and whilst it helped killers still tunnel and camp. (Though some people will call a tunnel even after 5-8 hooks.) Distance and a gurranteed bt health state gives a confirmed reason for a killer to change targets. The unhooker still has to present a chase and not just disapper and leave the unhooker to fend for themselves but hey still the killers fault right?

  • Sludge
    Sludge Member Posts: 768
    edited June 2022

    I was hoping they would gut all gen regression perks, but 10 extra seconds on each gen by itself is nothing, it looks like slowdown will still be mandatory which doesn't seem like much of a meta shakeup to me.

  • Nicholas
    Nicholas Member Posts: 1,952

    I never said it does nothing. Usage rates don't make something great. Usage rates are sometimes a reflection of necessity rather than power. Anything can be great when there are no other viable options. So the choice is not to go with nothing but something - even if that something doesn't go far enough. And because that something is your only choice, doesn't mean it's great at accomplishing what it sets out to do.

    I agree that nothing can truly stop camping and tunneling, but I disagree that pretending a five-second speed boost is a game-changer. Especially when an eight-second one often doesn't achieve much. Not to mention a 150% speed boost for five seconds. It's a nice change but no one should pretend five seconds is going to discourage tunneling.

  • RavenBirb
    RavenBirb Member Posts: 491

    It's really simple changes that could change everything for the better and killers i feel always get scraps of good changes, survivor is so over buffed it's ridiculous, ever growing anger and disappointment

  • Adaez
    Adaez Member Posts: 1,243

    Yeah because most of the times a gen is done before you even find someone.