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How do you feel about STBFL and Brutal strength becoming a mini basekit?
I'd say I'm happy with this change, but honestly I feel like it wouldn't be necessary if the maps are balanced.
This change will not only help weak killers but will also make stronger killers much more oppressive.
Comments
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All I'm gonna say is that unhooking against a camping killer running STBFL after the change comes out is gonna be nearly impossible.
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No thank you
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No thank you. We already have too strong killers in the game (nurse).
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I am really not happy about the pallet breaking buff, speed decrease from hit and especially the STBFL 2 stacks base kit, camping will be easier with this change in particular
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No thank you. Killer swing cooldown and breaking animations are already getting buffed, adding this would make it nearly impossible to escape against a killer.
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Good change. Killers that ignore pallets, or can break them with their power, tend to be higher tier than killers who have to kick, and killers who only M1 tend to be lower tier than killers with powerful M2s.
Arguably the 6 strongest killers in no particular order: Nurse, Leatherface, Spirit, Legion, Blight, Hag.
Pallet change: two killers break pallets with their power more often than not, Nurse ignores them, Spirit can go around all but the safest pallets (and Spirit kicking pallets faster doesn't (usually) make her get her power back faster), Hag is a setup killer that doesn't particularly care; only Legion really loves this.
m1 cooldown change: Nurse gets fatigue after blink attacks, which I think is unaffected by STBFL and therefore also by this change. Bubba and Blight both occasionally m1, but prefer to use their power; if a bubba has to m1 you when you're healthy, the chase is going very badly for him. Legion never wants to m1 healthy survivors. Mainly a buff to Spirit and Hag, but you can make the case that wraith benefits significantly more than either of them.
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I think it will be good change, especially with basekit bt and perk changes happening too.
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Good changes but they never addressed camping so it's a little buff to camping at the same time.
Honestly for killer not much has changed tbh, they increased gen time but nerfed gen defense which hasnt fixed any issues
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Game is actually slightly more balanced with all the small tweaks, will it be too much or too little is unknown.
Technically there is no difference between after and before the update, because with STBFL you can't unhook people anyway.
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I suspect you are misunderstanding something here.
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The killers who see the most gain from this are the m1 killers which are already the weaker killers in the game so I see this as a net positive.
Overall though it is still a bandaid fix for bad map design.
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Yes, apparently I did. My mistake. But my opinion still stands. The upcoming buffs to swing cooldown and pallet breaking will make chases short and meaningless, that is something not needed in the game considering survivors are going to be nerfed to the ground along with said changes. And it just buffs camping more. So, these changes are still bad regardless.
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Survivor never get nerf , dead hard still get buff in this patch.
They just rework some perk but is not nerf.
All survivor's nerf is fake.
Now killer is dead by BT base kit.
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Chasing never be meaningless and decent survivors are already chasing too much with perfectly safe loops, I say this change is great for health of the game.
Also no basekit of survivors are nerfed but actually buffed, considering biggest hit they took is chase nerf and DH nerf, it won't be that bad as those two were just too strong in the past.
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I don't mind the changes, but Barb's Glasses and Black Heart should be buffed to 20% to compensate for the new buffs
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I like it personally.
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I really want them to buff unhook speeds, or else they've effectively made camping and tunneling stronger than ever despite the attempts this patch to nerf it. Other than that, I'm perfectly fine with it and excited to see how much it helps weaker killers like Sadako or Wraith
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