http://dbd.game/killswitch
I know we still have the PTB but…
I feel like most of us know that off the record sounds way too strong especially at EGC. There’s no way it’s gonna go live as it is.
Comments
-
It's okay. It'll get reported as over-performing, and that feedback will be monitored and acted upon.
Then we'll see it get toned down in about 6 months to 3 years.
4 -
80s is just insane for Endurance. 30 seconds tops.
0 -
It not applying endurance in the end game would be fair. Someone else suggested it also deactivating upon being fully healed by another. I think that’s also fine. Otherwise, it’s good.
0 -
Compare that with Pop Goes Weasel, they thought 60 seconds of "kick time" was too much but oh give a surv invincibility for almost 2 minutes
2 -
80 seconds isn’t even a minute and a half, and the survivor can’t progress the game and keep the endurance status.
5 -
There’s no reason a survivor should have endurance once they’re healed.
1 -
So just hit the survivor and the endurance is gone? Also maybe go after the unhooker? How do people really think its op in any way? Smh. It literally also deactivates when touching a gen, healing etc. Its not like the survivor will have immunity for the next 80 seconds.
1 -
The survivor does not become invicible. The killer can just hit them once and the endurance is gone. Also deactivates when doing a gen or anything
0 -
looking at Boil Over and (to some degree) Circle of Healing, it doesn’t seem like that’s how they are adjusting problematic perks nowadays…
0 -
Facts and logic shall not stop my memes.
3 -
Yall keep talking about the length of the timer while ignoring the fact that the perk deactivates if you do anything. This isn't 80 seconds of invulnerability while you do gens, break totems, etc. This is 80 seconds of an extra health state IF a killer decides to tunnel you off hook to punish them for tunneling you instead of going after someone else.
If the killer chooses to not go after that person, the perk is wasted. If the person touches anything to progress the game, the perk is wasted. It's specifically anti-tunnel
3 -
Problem comes when the killer tries to go for the unhooker and the person with endurance bodyblocks.
It was already annoying with bt but atleast you could wait it out. It also punishes killers that don't tunnel.
Also really annoying at late game.
It's just a lot of lose/lose situations for the killer.
If endurance causes survivors to lose collision i would be 100% fine with it. Even with it's end game shenanigans
0 -
or 80s of you getting the killers attention and looping them the normal way, just with an extra health state. Or you getting in the way of other actions and bodyblocking. It won't last the whole time, but its all the BT invulnerable bodyblocking techs, just away from the hook and where ever the action takes place. The basic idea is cool, but the execution might be a weeee bit overtuned. BUT this is all just theory, lets wait for the PTB and see for ourselfes.
0 -
The problem is that this perk should protect you from getting tunneled and nothing else. The way OTR will work now enables survivors to play absolutely reckless. Think about it. If the killer goes for your team mate while you still have OTR what would you do? I would definitely use it to try and bodyblock, wouldn't you? That means killers will also get hit by OTR if they DON'T tunnel. 80s of endurance in end game also basically means a free escape. BT is also often used in the same aggressive way. The difference to OTR is that BT doesn't last for 80s.
I can't say I'm looking forward to seeing even more survivors using their endurance status in that way. It's even worse than the consequences that follow a "correctly" used DH right now, since you get a speed boost and the killer gets their cooldown.
0 -
80s is also long enough that you can chase, down and hook someone else, and then re-encounter the first unhooked survivor, who will still have Endurance.
The fact that they didn't do anything else in that time isn't a major hindrance for a high level SWF, they frequently have 2-3 survivors who do nothing but chase the killer in hopes of a bodyblock or a flashlight save while one is safely smashing out all of the gens. It doesn't matter that it takes them 8 minutes to do all those gens by themselves, they're buying that time by denying every single hook attempt.
0 -
Okay fair enough!
please carry on! :)
0 -
Honestly, the OTR rework should go back to the drawing board, while DS should get its stun duration back up to 5 seconds, and should work off both unhooks, while moving the end-game deactivation trigger from EGC to 5th gen completion.
OTR might be an interesting anti-tunnel perk if it erased scratch marks, bloodstains and injury sounds, but lasting until a conspicuous action is taken, like an informational equivalent of DS, that can make chases near impossible to sustain.
0 -
Yeah this, survivor can't progress the game in any meaningful way and it's similar to current BT and DS, you can counter it if you avoid tunneling these 2 perks are useless, wasted perk slots.
Bodyblock ok but you can just M1, cooldown on successful attack is 10% shorter now
1 -
I feel like BHVR made OTR this strong as a compensation to the DS nerf. And the DS nerf was kinda harsh.
1 -
It may well be that way, but it's a really dumb way to go about it, especially if the one fair nerf they gave DS is reverted in OTR.
0
