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Nemesis Rework?

Darkwraith13
Darkwraith13 Member Posts: 93
edited June 2022 in Feedback and Suggestions

Ok so hear me out… what if he lost the whole mutation thing to a degree? What I mean by this is you know how in RE3R he could “infect” the zombies with the parasite and give them whips; what if he could do the same thing in dead by daylight? Then turn his actual tentacle strike into more of a deathslinger grab animation? Grab and drag and punch. The zombies would be more oppressive and have range with their tentacles (obviously we would have to give them a cooldown state (45-60 seconds) and each downing/ injuring a survivor would allow him to mutate the zombies. I’m sure with more discussion we could come up with a new idea? I just feel his current kit is lackluster.

Comments

  • Regulus47
    Regulus47 Member Posts: 450

    We don't need to buff zombies lol. Nemesis is fine he's a lose/lose free hit killer at most tiles but he doesn't have mobility so he's balanced enough. Adding deathslinger to his power, one of the most boring and unfun killers to vs, doesn't sound like fun when his tentacle is already problematic enough as it is with being a free hit with a massive glitched hitbox that you can drag over people, making it impossible to miss.

    That was a small rant but I'm not a fan of nemesis. People justifiably make fun of blight mains with their "techs" but nemesis' drag bug that gets him free hits is apparently completely fine, lol.

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,961

    Zombies just need better AI so they're not constantly stuck on the environment and they'd be fine. I keep seeing zombies get stuck an inch away from a survivor on a gen and the zombie is oblivious to their existence. Or they walk into a corner of the map and just hang out there so I have to go out of my way to destroy them if I want them back in the match.

  • Zarathos
    Zarathos Member Posts: 1,910

    Do not buff the zombies remove them. Ffs no one wants to be tag teamed and taken out by pve in a pvp game. Ditch the zombie idea lean into the mutation idea and commit to nemsis becoming faster and more aggresive. He should have some form of nimble tyrant form similar to how he mutates in the game have it function similar to onis power but have the power extend as you inflict more and more hits.

    Nemsis is an re tyrant his mutation should be more then a tentacle strike he should be taking on more agreesive violent forms. To be honest I just hope they do wesker justice. Nemsis was the most disappointing adaptation of an iconic horror villain bar sadako.