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Anti-Tunnel, Anti-Camp

Cymer
Cymer Member Posts: 946
Survivors often accuse killers for tunneling and camping.
In my games often the killer tunnels a survivor on the last hook, the obsession if he has remember me or a special toxic one. Most killers camp because survivors rush to the hook to farm the survivor and not waiting until the killer is occupied with an other survivor or is away kicking a gen or pallet. 

When I play killer I find it amusing how often overaltruistic survivors swarm the hook or the basement. And yes, if I can take someone out of the game by focusing him down I will do it.

What would you like to see changed?
What should a killer do different and what behavior do you as a survivor promote?
What viable alternatives do the killers have in those specific situations?

Comments

  • fluffybunny
    fluffybunny Member Posts: 2,161

    When I complain about camping and tunneling, it's typically because it's unreasonable or lazy. For instance, I've had one too many doctors hook me or someone else and just like chill by the hook with no one nearby, waiting for someone foolish enough to approach for a save. That tactic works wonders on solo play or with randoms in a group of SWF as you can't be like "he's camping, do gens." If they catch someone very early on and decide to camp or if it's a three vs one and they decide to camp, it leaves a bad taste in my mouth. You expect it in certain situations (end game, everyone's visible and nearby/swarming, etc.) and I'd venture to say it's okay when addressing toxic behavior.

    My worry is what others have echoed. It doesn't benefit the killer to switch targets and play "fair" as much as it should and it should benefit the killer less to just chill by the hook, waiting for survivors to come to them. I like being a driving force in the game when I'm killer. I don't usually camp, except when gates are open and only sometimes.

  • sulaiman
    sulaiman Member Posts: 3,219

    Well, tunneling and camping does something that the devs seemingly can´t do: slow the game down.
    And against randoms, there are enough altruistic players that you dont have to worry about genrush.

    Even better, you camp the first one till he´s dead, then noone will even come for the second one you got until you dowed the third one...makes the game a lot easier.

  • Cymer
    Cymer Member Posts: 946
    So...no alternatives or suggestions?
  • Fabyoulust
    Fabyoulust Member Posts: 27

    The problem is not that people need to be deterred from tunneling or camping. If a killer is camping the team needs to do gens ect. I can't count the number of times I am hooked and i see 3 people crouching and waiting instead of doing the objectives. If people punished the killer dearly for that time they wasted they would learn to not do it. Time management is a huge part of this game that many survivors do not understand. Killers it's literally 70% of their gameplay.

  • Ihatelife
    Ihatelife Member Posts: 5,069

    Well they could change borrowed time to apply only the owner when being saved from the hook

  • fluffybunny
    fluffybunny Member Posts: 2,161

    @Cymer said:
    So...no alternatives or suggestions?

    To what? What to do instead? Switch targets and if they unhook behind you, just down them and go after the unhooker, letting the person have the chance to get back up. It puts pressure on someone to have to go and get them up while you're chasing the next person who's often already injured if you notice them running for it. If there isn't anyone immediately nearby, pressure gens and chase people. Like I said before, I wish they rewarded "fair" play more and tunneling and camping less.

  • CronaWins
    CronaWins Member Posts: 650

    @fluffybunny said:
    Like I said before, I wish they rewarded "fair" play more and tunneling and camping less.

    'Playing fair' is a rule in the Survivors Handbook of Made-up Rules.

    Killers have all the power and they dictate how the game is going to play out, not the survivors, and they need to understand that. Too many survivors think they control the game when they don't. If you get caught, the only person you can blame is yourself, not the killer.

  • Cymer
    Cymer Member Posts: 946

    @fluffybunny said:

    @Cymer said:
    So...no alternatives or suggestions?

    To what? What to do instead? Switch targets and if they unhook behind you, just down them and go after the unhooker, letting the person have the chance to get back up. It puts pressure on someone to have to go and get them up while you're chasing the next person who's often already injured if you notice them running for it. If there isn't anyone immediately nearby, pressure gens and chase people. Like I said before, I wish they rewarded "fair" play more and tunneling and camping less.

    Why should a killer let a survivor give the chance to get up? to win the game and gain an advantage you should finish off weak targets if you can. One survivor out of the game is such an advantage and potential to snowball of it. If you make a suggestion, make one that is valid and of equal impact.
    Noone likes to have a handed victory! And if you want to have a handed victory, play another game.

  • NathanExplosion
    NathanExplosion Member Posts: 337

    @Cymer said:

    Why should a killer let a survivor give the chance to get up? to win the game and gain an advantage you should finish off weak targets if you can. One survivor out of the game is such an advantage and potential to snowball of it. If you make a suggestion, make one that is valid and of equal impact.
    Noone likes to have a handed victory! And if you want to have a handed victory, play another game.

    Brace yourself for the wave of :

    "Don't be such a sweaty tryhard, it's not FUN (TM) "

    ...incoming !

  • fluffybunny
    fluffybunny Member Posts: 2,161

    @CronaWins said:

    @fluffybunny said:
    Like I said before, I wish they rewarded "fair" play more and tunneling and camping less.

    'Playing fair' is a rule in the Survivors Handbook of Made-up Rules.

    Killers have all the power and they dictate how the game is going to play out, not the survivors, and they need to understand that. Too many survivors think they control the game when they don't. If you get caught, the only person you can blame is yourself, not the killer.

    "Survivor Handbook" 'cause the only one wanting the game to play out a certain way is survivors. Killers have just about as much control of survivors and tell me why exactly killers should get buffs if they're just going to camp anyway? 'Cause it's easy and brain dead and rewarding to do so. Also part of the survivor handbook: no teabagging, ds, don't loop strong spots, etc. Since, y'know. Survivors are clearly the only one who make rules to play nicely with each other, right?

    All I'm saying is brain dead/lazy methods shouldn't be more rewarding than methods that are actually challenging and take talent. c: That's all. Doesn't matter what kind of main you are, that much should be apparent.

  • fluffybunny
    fluffybunny Member Posts: 2,161

    @Cymer said:

    @fluffybunny said:

    @Cymer said:
    So...no alternatives or suggestions?

    To what? What to do instead? Switch targets and if they unhook behind you, just down them and go after the unhooker, letting the person have the chance to get back up. It puts pressure on someone to have to go and get them up while you're chasing the next person who's often already injured if you notice them running for it. If there isn't anyone immediately nearby, pressure gens and chase people. Like I said before, I wish they rewarded "fair" play more and tunneling and camping less.

    Why should a killer let a survivor give the chance to get up? to win the game and gain an advantage you should finish off weak targets if you can. One survivor out of the game is such an advantage and potential to snowball of it. If you make a suggestion, make one that is valid and of equal impact.
    Noone likes to have a handed victory! And if you want to have a handed victory, play another game.

    Oh, you're funny. I didn't realize you were the sort who liked things handed out to you. All I'm suggesting is a redistribution of points to encourage a more varied play that isn't so brain dead and easy. Anyone can camp, especially with a group of solo players who can't communicate. It takes real talent to take out a whole team, switching survivors as you go. Last time I checked, asking for it to be more rewarding for a more challenging, varied playstyle wasn't the same as asking for a "handed victory" and whatnot.

    And you guys act like survivors are the only ones who expect/hope for certain things from a decent player. If I'm in rank 1, why would I want to face campers? The gameplay is uninspiring and boring. I want to have a challenging match against someone who can actually play, not someone who was handed their kills because people don't know when not to go for a save. Similarly, I'd prefer there to be less people who farm and are generally toxic in the higher ranks.

    Alternatively, I should ask. Why should killers be given the chance to catch survivors? It goes both ways. They may have went around a god loop all match, but it was clearly your fault that you couldn't catch them. Same mentality. "Fair" play goes for both sides.

  • fluffybunny
    fluffybunny Member Posts: 2,161

    @NathanExplosion said:

    @Cymer said:

    Why should a killer let a survivor give the chance to get up? to win the game and gain an advantage you should finish off weak targets if you can. One survivor out of the game is such an advantage and potential to snowball of it. If you make a suggestion, make one that is valid and of equal impact.
    Noone likes to have a handed victory! And if you want to have a handed victory, play another game.

    Brace yourself for the wave of :

    "Don't be such a sweaty tryhard, it's not FUN (TM) "

    ...incoming !

    I like challenging stuff that isn't boring and brain dead. Camping and tunneling is brain dead and boring. How is this even an expectation? It's like some people can't be reasonable with alternate viewpoints or something.

  • NathanExplosion
    NathanExplosion Member Posts: 337
    edited February 2019

    @fluffybunny said:

    I like challenging stuff that isn't boring and brain dead. Camping and tunneling is brain dead and boring. How is this even an expectation? It's like some people can't be reasonable with alternate viewpoints or something.

    Keep up with this mentality, it's all good.

    Also i hope you enjoy the Lobby simulator, because it look like it's here to stay .

  • fluffybunny
    fluffybunny Member Posts: 2,161

    @NathanExplosion said:

    @fluffybunny said:

    I like challenging stuff that isn't boring and brain dead. Camping and tunneling is brain dead and boring. How is this even an expectation? It's like some people can't be reasonable with alternate viewpoints or something.

    Keep up with this mentality, it's all good.

    Also i hope you enjoy the Lobby simulator, because it's here to stay, it seems.

    As there isn't anything wrong with it, I will do so. o:

    Is it bugged for where you are/your platform? I haven't had an issue for either killer or survivor. Usually survivor is instant and killer takes forever, but it's been better recently.

  • CronaWins
    CronaWins Member Posts: 650

    @fluffybunny said:
    "Survivor Handbook" 'cause the only one wanting the game to play out a certain way is survivors. Killers have just about as much control of survivors and tell me why exactly killers should get buffs if they're just going to camp anyway? 'Cause it's easy and brain dead and rewarding to do so. Also part of the survivor handbook: no teabagging, ds, don't loop strong spots, etc. Since, y'know. Survivors are clearly the only one who make rules to play nicely with each other, right?
    All I'm saying is brain dead/lazy methods shouldn't be more rewarding than methods that are actually challenging and take talent. c: That's all. Doesn't matter what kind of main you are, that much should be apparent.

    I don't main anything. I play both killer and survivor at rank 1. At the end of the day, the killer is going to play how he wants and survivors can't tell a killer how to play his role. The killers role is to 'kill', not let you get away or give you a chance. Your 'fair play' means i have to let you go. No, that is not a killers role.

    As a survivor, i don't care if i get facecamped or tunnelled. I'm a good enough looper to make the killer lose the game for chasing me. i don't fault a killer if he wants to secure his kill. That's his job. I move onto my next game and don't let it bother me. I don't even remember the killers name.

    It's not a good strategy, but there are no 'survivor rules' to say he can't play how he wants. Tunnelling and camping are legitimate strategies to secure a kill.

  • CronaWins
    CronaWins Member Posts: 650

    @fluffybunny said:
    Alternatively, I should ask. Why should killers be given the chance to catch survivors?

    Probably because it's the objective of the game. All survivors get caught because of there own errors, not because the game let them.

    The killers job is to kill. Not to let you have a free escape because it's 'fair'.

  • Master
    Master Member Posts: 10,200

    @Cymer said:
    Survivors often accuse killers for tunneling and camping.
    In my games often the killer tunnels a survivor on the last hook, the obsession if he has remember me or a special toxic one. Most killers camp because survivors rush to the hook to farm the survivor and not waiting until the killer is occupied with an other survivor or is away kicking a gen or pallet. 

    When I play killer I find it amusing how often overaltruistic survivors swarm the hook or the basement. And yes, if I can take someone out of the game by focusing him down I will do it.

    What would you like to see changed?
    What should a killer do different and what behavior do you as a survivor promote?
    What viable alternatives do the killers have in those specific situations?

    @Cymer said:
    Survivors often accuse killers for tunneling and camping.
    In my games often the killer tunnels a survivor on the last hook, the obsession if he has remember me or a special toxic one. Most killers camp because survivors rush to the hook to farm the survivor and not waiting until the killer is occupied with an other survivor or is away kicking a gen or pallet. 

    When I play killer I find it amusing how often overaltruistic survivors swarm the hook or the basement. And yes, if I can take someone out of the game by focusing him down I will do it.

    What would you like to see changed?
    What should a killer do different and what behavior do you as a survivor promote?
    What viable alternatives do the killers have in those specific situations?

    @Cymer said:
    Survivors often accuse killers for tunneling and camping.
    In my games often the killer tunnels a survivor on the last hook, the obsession if he has remember me or a special toxic one. Most killers camp because survivors rush to the hook to farm the survivor and not waiting until the killer is occupied with an other survivor or is away kicking a gen or pallet. 

    When I play killer I find it amusing how often overaltruistic survivors swarm the hook or the basement. And yes, if I can take someone out of the game by focusing him down I will do it.

    What would you like to see changed?
    What should a killer do different and what behavior do you as a survivor promote?
    What viable alternatives do the killers have in those specific situations?

    What BHVR needs to do is introducing some incentive to get fresh survivors on hooks, but a built in, not another perk

  • Master
    Master Member Posts: 10,200

    @fluffybunny said:
    When I complain about camping and tunneling, it's typically because it's unreasonable or lazy. For instance, I've had one too many doctors hook me or someone else and just like chill by the hook with no one nearby, waiting for someone foolish enough to approach for a save. That tactic works wonders on solo play or with randoms in a group of SWF as you can't be like "he's camping, do gens." If they catch someone very early on and decide to camp or if it's a three vs one and they decide to camp, it leaves a bad taste in my mouth. You expect it in certain situations (end game, everyone's visible and nearby/swarming, etc.) and I'd venture to say it's okay when addressing toxic behavior.

    My worry is what others have echoed. It doesn't benefit the killer to switch targets and play "fair" as much as it should and it should benefit the killer less to just chill by the hook, waiting for survivors to come to them. I like being a driving force in the game when I'm killer. I don't usually camp, except when gates are open and only sometimes.

    He probably didnt see anyone on BBQ, so he assumes everyone is nearby. I still dont understand why the BBQ aura was nerfed this much

  • fluffybunny
    fluffybunny Member Posts: 2,161

    @CronaWins said:

    @fluffybunny said:
    Alternatively, I should ask. Why should killers be given the chance to catch survivors?

    Probably because it's the objective of the game. All survivors get caught because of there own errors, not because the game let them.

    The killers job is to kill. Not to let you have a free escape because it's 'fair'.

    Survivors "job" of the game is to escape. Any way possible. I suppose that would mean looping until all gens are done is free game, too? Maybe add on adrenaline for good measure. Survivor's job is to survive, after all. I'm not even saying to stop. I'm saying that if you're doing something that takes skill, you should be rewarded for it. A doctor standing next to someone with his hand out isn't really skilled play. Someone hanging around nearby just to immediately down the person if they're unhooked isn't really skilled play, either. I'm not saying there isn't times that call for such methods. I'm just saying it's boring. I'd get bored if I did that as killer.

    Why do you only take a portion of what I post and omit the rest of it btw? Genuinely wondering.

  • Master
    Master Member Posts: 10,200

    @fluffybunny said:

    @CronaWins said:

    @fluffybunny said:
    Alternatively, I should ask. Why should killers be given the chance to catch survivors?

    Probably because it's the objective of the game. All survivors get caught because of there own errors, not because the game let them.

    The killers job is to kill. Not to let you have a free escape because it's 'fair'.

    Survivors "job" of the game is to escape. Any way possible. I suppose that would mean looping until all gens are done is free game, too? Maybe add on adrenaline for good measure. Survivor's job is to survive, after all. I'm not even saying to stop. I'm saying that if you're doing something that takes skill, you should be rewarded for it. A doctor standing next to someone with his hand out isn't really skilled play. Someone hanging around nearby just to immediately down the person if they're unhooked isn't really skilled play, either. I'm not saying there isn't times that call for such methods. I'm just saying it's boring. I'd get bored if I did that as killer.

    Why do you only take a portion of what I post and omit the rest of it btw? Genuinely wondering.

    A doctor standing next to the hook doesnt require any skill yes, but if the survivors are stupid enough to still rush the hook, then they are even less skilled.

  • fluffybunny
    fluffybunny Member Posts: 2,161

    @Master said:

    @fluffybunny said:
    When I complain about camping and tunneling, it's typically because it's unreasonable or lazy. For instance, I've had one too many doctors hook me or someone else and just like chill by the hook with no one nearby, waiting for someone foolish enough to approach for a save. That tactic works wonders on solo play or with randoms in a group of SWF as you can't be like "he's camping, do gens." If they catch someone very early on and decide to camp or if it's a three vs one and they decide to camp, it leaves a bad taste in my mouth. You expect it in certain situations (end game, everyone's visible and nearby/swarming, etc.) and I'd venture to say it's okay when addressing toxic behavior.

    My worry is what others have echoed. It doesn't benefit the killer to switch targets and play "fair" as much as it should and it should benefit the killer less to just chill by the hook, waiting for survivors to come to them. I like being a driving force in the game when I'm killer. I don't usually camp, except when gates are open and only sometimes.

    He probably didnt see anyone on BBQ, so he assumes everyone is nearby. I still dont understand why the BBQ aura was nerfed this much

    I remember a while ago, it happened to someone I was playing with while I was solo. The killer got mad at me 'cause I worked on gens instead of going for the save while everyone else was trying to dive bomb the hook. I don't remember what rank I was at the time. Recently, it happened in the green ranks, around 10 or 9 I think. I'm usually higher up (took a break from the game) and it may work well around those ranks, I'm not sure.

    I know what you mean, though. BBQ didn't need to be nerfed so much. I honestly don't think lockers should have been buffed.

  • Master
    Master Member Posts: 10,200

    @fluffybunny said:

    @Master said:

    @fluffybunny said:
    When I complain about camping and tunneling, it's typically because it's unreasonable or lazy. For instance, I've had one too many doctors hook me or someone else and just like chill by the hook with no one nearby, waiting for someone foolish enough to approach for a save. That tactic works wonders on solo play or with randoms in a group of SWF as you can't be like "he's camping, do gens." If they catch someone very early on and decide to camp or if it's a three vs one and they decide to camp, it leaves a bad taste in my mouth. You expect it in certain situations (end game, everyone's visible and nearby/swarming, etc.) and I'd venture to say it's okay when addressing toxic behavior.

    My worry is what others have echoed. It doesn't benefit the killer to switch targets and play "fair" as much as it should and it should benefit the killer less to just chill by the hook, waiting for survivors to come to them. I like being a driving force in the game when I'm killer. I don't usually camp, except when gates are open and only sometimes.

    He probably didnt see anyone on BBQ, so he assumes everyone is nearby. I still dont understand why the BBQ aura was nerfed this much

    I remember a while ago, it happened to someone I was playing with while I was solo. The killer got mad at me 'cause I worked on gens instead of going for the save while everyone else was trying to dive bomb the hook. I don't remember what rank I was at the time. Recently, it happened in the green ranks, around 10 or 9 I think. I'm usually higher up (took a break from the game) and it may work well around those ranks, I'm not sure.

    I know what you mean, though. BBQ didn't need to be nerfed so much. I honestly don't think lockers should have been buffed.

    Of course there are always some special snowflakes.
    But since the aura nerf I have seen me regularly in the situation where nobody lights up on BBQ and I have no target, so I stick closer to the hook than I would do usually

  • fluffybunny
    fluffybunny Member Posts: 2,161

    @Master said:

    @fluffybunny said:

    @CronaWins said:

    @fluffybunny said:
    Alternatively, I should ask. Why should killers be given the chance to catch survivors?

    Probably because it's the objective of the game. All survivors get caught because of there own errors, not because the game let them.

    The killers job is to kill. Not to let you have a free escape because it's 'fair'.

    Survivors "job" of the game is to escape. Any way possible. I suppose that would mean looping until all gens are done is free game, too? Maybe add on adrenaline for good measure. Survivor's job is to survive, after all. I'm not even saying to stop. I'm saying that if you're doing something that takes skill, you should be rewarded for it. A doctor standing next to someone with his hand out isn't really skilled play. Someone hanging around nearby just to immediately down the person if they're unhooked isn't really skilled play, either. I'm not saying there isn't times that call for such methods. I'm just saying it's boring. I'd get bored if I did that as killer.

    Why do you only take a portion of what I post and omit the rest of it btw? Genuinely wondering.

    A doctor standing next to the hook doesnt require any skill yes, but if the survivors are stupid enough to still rush the hook, then they are even less skilled.

    I'm surrounded by potatoes. D: Just kidding. I'm just suggesting to reward killers more for venturing off. Someone I watch often was lamenting over the fact that he was playing "fair" (hooking everyone twice) and was still unlikely to pip as it wasn't rewarding. I just think it should be more rewarding to spread the pain, I guess. I've also been told by campers that they camp 'cause it's easy to pip. I dunno the truth behind that as I don't camp myself, though.

  • fluffybunny
    fluffybunny Member Posts: 2,161

    @Master said:

    @fluffybunny said:

    @Master said:

    @fluffybunny said:
    When I complain about camping and tunneling, it's typically because it's unreasonable or lazy. For instance, I've had one too many doctors hook me or someone else and just like chill by the hook with no one nearby, waiting for someone foolish enough to approach for a save. That tactic works wonders on solo play or with randoms in a group of SWF as you can't be like "he's camping, do gens." If they catch someone very early on and decide to camp or if it's a three vs one and they decide to camp, it leaves a bad taste in my mouth. You expect it in certain situations (end game, everyone's visible and nearby/swarming, etc.) and I'd venture to say it's okay when addressing toxic behavior.

    My worry is what others have echoed. It doesn't benefit the killer to switch targets and play "fair" as much as it should and it should benefit the killer less to just chill by the hook, waiting for survivors to come to them. I like being a driving force in the game when I'm killer. I don't usually camp, except when gates are open and only sometimes.

    He probably didnt see anyone on BBQ, so he assumes everyone is nearby. I still dont understand why the BBQ aura was nerfed this much

    I remember a while ago, it happened to someone I was playing with while I was solo. The killer got mad at me 'cause I worked on gens instead of going for the save while everyone else was trying to dive bomb the hook. I don't remember what rank I was at the time. Recently, it happened in the green ranks, around 10 or 9 I think. I'm usually higher up (took a break from the game) and it may work well around those ranks, I'm not sure.

    I know what you mean, though. BBQ didn't need to be nerfed so much. I honestly don't think lockers should have been buffed.

    Of course there are always some special snowflakes.
    But since the aura nerf I have seen me regularly in the situation where nobody lights up on BBQ and I have no target, so I stick closer to the hook than I would do usually

    We need them for our special snowmen lol
    Imo lockers shouldn't hide auras. At least with a perk, you're giving up another perk to use it. It's a bit too strong to just be default. I think it's create poor plays from survivor side, too. It's a weak strat to jump into a locker to hide and as you suggested, makes killers think there may be people waiting nearby for the save.

  • Master
    Master Member Posts: 10,200

    @fluffybunny said:

    @Master said:

    @fluffybunny said:

    @CronaWins said:

    @fluffybunny said:
    Alternatively, I should ask. Why should killers be given the chance to catch survivors?

    Probably because it's the objective of the game. All survivors get caught because of there own errors, not because the game let them.

    The killers job is to kill. Not to let you have a free escape because it's 'fair'.

    Survivors "job" of the game is to escape. Any way possible. I suppose that would mean looping until all gens are done is free game, too? Maybe add on adrenaline for good measure. Survivor's job is to survive, after all. I'm not even saying to stop. I'm saying that if you're doing something that takes skill, you should be rewarded for it. A doctor standing next to someone with his hand out isn't really skilled play. Someone hanging around nearby just to immediately down the person if they're unhooked isn't really skilled play, either. I'm not saying there isn't times that call for such methods. I'm just saying it's boring. I'd get bored if I did that as killer.

    Why do you only take a portion of what I post and omit the rest of it btw? Genuinely wondering.

    A doctor standing next to the hook doesnt require any skill yes, but if the survivors are stupid enough to still rush the hook, then they are even less skilled.

    I'm surrounded by potatoes. D: Just kidding. I'm just suggesting to reward killers more for venturing off. Someone I watch often was lamenting over the fact that he was playing "fair" (hooking everyone twice) and was still unlikely to pip as it wasn't rewarding. I just think it should be more rewarding to spread the pain, I guess. I've also been told by campers that they camp 'cause it's easy to pip. I dunno the truth behind that as I don't camp myself, though.

    Nah camping is not a good strategy if you want to pip. But we need an actual gameplay incentive to leave the hook and chase a fresh survivor, for example global gendebuff for fresh hooks or sth like that. The rank system is uttelry pointless

  • fluffybunny
    fluffybunny Member Posts: 2,161

    @Master said:

    @fluffybunny said:

    @Master said:

    @fluffybunny said:

    @CronaWins said:

    @fluffybunny said:
    Alternatively, I should ask. Why should killers be given the chance to catch survivors?

    Probably because it's the objective of the game. All survivors get caught because of there own errors, not because the game let them.

    The killers job is to kill. Not to let you have a free escape because it's 'fair'.

    Survivors "job" of the game is to escape. Any way possible. I suppose that would mean looping until all gens are done is free game, too? Maybe add on adrenaline for good measure. Survivor's job is to survive, after all. I'm not even saying to stop. I'm saying that if you're doing something that takes skill, you should be rewarded for it. A doctor standing next to someone with his hand out isn't really skilled play. Someone hanging around nearby just to immediately down the person if they're unhooked isn't really skilled play, either. I'm not saying there isn't times that call for such methods. I'm just saying it's boring. I'd get bored if I did that as killer.

    Why do you only take a portion of what I post and omit the rest of it btw? Genuinely wondering.

    A doctor standing next to the hook doesnt require any skill yes, but if the survivors are stupid enough to still rush the hook, then they are even less skilled.

    I'm surrounded by potatoes. D: Just kidding. I'm just suggesting to reward killers more for venturing off. Someone I watch often was lamenting over the fact that he was playing "fair" (hooking everyone twice) and was still unlikely to pip as it wasn't rewarding. I just think it should be more rewarding to spread the pain, I guess. I've also been told by campers that they camp 'cause it's easy to pip. I dunno the truth behind that as I don't camp myself, though.

    Nah camping is not a good strategy if you want to pip. But we need an actual gameplay incentive to leave the hook and chase a fresh survivor, for example global gendebuff for fresh hooks or sth like that. The rank system is uttelry pointless

    Like, for instance, gens would have a damaged affect applied to them upon finding a new victim? I'd be up for something like that. Oh, what do you think of if camping and tunneling a survivor doesn't see any impact to the gens, but action speeds will be slowed if you're away from the hooked, chasing after someone new from your last hook (or, if no hooks, just chasing someone). That way it may give killers more time to catch survivors, too. Yeah, I know, though I still think it should positively impact rank and points to change up victims and stuff. It could be like an added benefit. Like the strawberry on top of the cake. :3

  • Master
    Master Member Posts: 10,200

    @fluffybunny said:

    @Master said:

    @fluffybunny said:

    @Master said:

    @fluffybunny said:

    @CronaWins said:

    @fluffybunny said:
    Alternatively, I should ask. Why should killers be given the chance to catch survivors?

    Probably because it's the objective of the game. All survivors get caught because of there own errors, not because the game let them.

    The killers job is to kill. Not to let you have a free escape because it's 'fair'.

    Survivors "job" of the game is to escape. Any way possible. I suppose that would mean looping until all gens are done is free game, too? Maybe add on adrenaline for good measure. Survivor's job is to survive, after all. I'm not even saying to stop. I'm saying that if you're doing something that takes skill, you should be rewarded for it. A doctor standing next to someone with his hand out isn't really skilled play. Someone hanging around nearby just to immediately down the person if they're unhooked isn't really skilled play, either. I'm not saying there isn't times that call for such methods. I'm just saying it's boring. I'd get bored if I did that as killer.

    Why do you only take a portion of what I post and omit the rest of it btw? Genuinely wondering.

    A doctor standing next to the hook doesnt require any skill yes, but if the survivors are stupid enough to still rush the hook, then they are even less skilled.

    I'm surrounded by potatoes. D: Just kidding. I'm just suggesting to reward killers more for venturing off. Someone I watch often was lamenting over the fact that he was playing "fair" (hooking everyone twice) and was still unlikely to pip as it wasn't rewarding. I just think it should be more rewarding to spread the pain, I guess. I've also been told by campers that they camp 'cause it's easy to pip. I dunno the truth behind that as I don't camp myself, though.

    Nah camping is not a good strategy if you want to pip. But we need an actual gameplay incentive to leave the hook and chase a fresh survivor, for example global gendebuff for fresh hooks or sth like that. The rank system is uttelry pointless

    Like, for instance, gens would have a damaged affect applied to them upon finding a new victim? I'd be up for something like that. Oh, what do you think of if camping and tunneling a survivor doesn't see any impact to the gens, but action speeds will be slowed if you're away from the hooked, chasing after someone new from your last hook (or, if no hooks, just chasing someone). That way it may give killers more time to catch survivors, too. Yeah, I know, though I still think it should positively impact rank and points to change up victims and stuff. It could be like an added benefit. Like the strawberry on top of the cake. :3

    Well the advantage you get from not-tunneling needs to be significant, othwerwise tunneling will be the better option.

    Sadly the survivor community will never let such an idea pass since it would basically buff killers

  • fluffybunny
    fluffybunny Member Posts: 2,161

    @Master said:

    @fluffybunny said:

    @Master said:

    @fluffybunny said:

    @Master said:

    @fluffybunny said:

    @CronaWins said:

    @fluffybunny said:
    Alternatively, I should ask. Why should killers be given the chance to catch survivors?

    Probably because it's the objective of the game. All survivors get caught because of there own errors, not because the game let them.

    The killers job is to kill. Not to let you have a free escape because it's 'fair'.

    Survivors "job" of the game is to escape. Any way possible. I suppose that would mean looping until all gens are done is free game, too? Maybe add on adrenaline for good measure. Survivor's job is to survive, after all. I'm not even saying to stop. I'm saying that if you're doing something that takes skill, you should be rewarded for it. A doctor standing next to someone with his hand out isn't really skilled play. Someone hanging around nearby just to immediately down the person if they're unhooked isn't really skilled play, either. I'm not saying there isn't times that call for such methods. I'm just saying it's boring. I'd get bored if I did that as killer.

    Why do you only take a portion of what I post and omit the rest of it btw? Genuinely wondering.

    A doctor standing next to the hook doesnt require any skill yes, but if the survivors are stupid enough to still rush the hook, then they are even less skilled.

    I'm surrounded by potatoes. D: Just kidding. I'm just suggesting to reward killers more for venturing off. Someone I watch often was lamenting over the fact that he was playing "fair" (hooking everyone twice) and was still unlikely to pip as it wasn't rewarding. I just think it should be more rewarding to spread the pain, I guess. I've also been told by campers that they camp 'cause it's easy to pip. I dunno the truth behind that as I don't camp myself, though.

    Nah camping is not a good strategy if you want to pip. But we need an actual gameplay incentive to leave the hook and chase a fresh survivor, for example global gendebuff for fresh hooks or sth like that. The rank system is uttelry pointless

    Like, for instance, gens would have a damaged affect applied to them upon finding a new victim? I'd be up for something like that. Oh, what do you think of if camping and tunneling a survivor doesn't see any impact to the gens, but action speeds will be slowed if you're away from the hooked, chasing after someone new from your last hook (or, if no hooks, just chasing someone). That way it may give killers more time to catch survivors, too. Yeah, I know, though I still think it should positively impact rank and points to change up victims and stuff. It could be like an added benefit. Like the strawberry on top of the cake. :3

    Well the advantage you get from not-tunneling needs to be significant, othwerwise tunneling will be the better option.

    Sadly the survivor community will never let such an idea pass since it would basically buff killers

    You would think they would see it'd be beneficial in the long run. :/

  • doggieman
    doggieman Member Posts: 36

    @Cymer said:
    Survivors often accuse killers for tunneling and camping.
    In my games often the killer tunnels a survivor on the last hook, the obsession if he has remember me or a special toxic one. Most killers camp because survivors rush to the hook to farm the survivor and not waiting until the killer is occupied with an other survivor or is away kicking a gen or pallet. 

    When I play killer I find it amusing how often overaltruistic survivors swarm the hook or the basement. And yes, if I can take someone out of the game by focusing him down I will do it.

    What would you like to see changed?
    What should a killer do different and what behavior do you as a survivor promote?
    What viable alternatives do the killers have in those specific situations?

    I mean, it's not against the rules but it is very unsportsmanlike. Especially camping, the killer will get less points hooking someone once and just face camping versus if they hooked them and chased them three times.

  • CronaWins
    CronaWins Member Posts: 650
    edited February 2019

    @fluffybunny said:
    I'm saying that if you're doing something that takes skill, you should be rewarded for it. A doctor standing next to someone with his hand out isn't really skilled play. Someone hanging around nearby just to immediately down the person if they're unhooked isn't really skilled play, either. I'm not saying there isn't times that call for such methods. I'm just saying it's boring. I'd get bored if I did that as killer.
    Why do you only take a portion of what I post and omit the rest of it btw? Genuinely wondering.

    This isn't a skill based game. This game relies on players to make mistakes. You're playing the wrong game if you want something skill based. Why do you think most players, especially in the higher ranks, play Billy or Nurse? It's not because they take skill, it's because they are easiest killers to win with.

    I'm replying to a part of your post because the rest is irrelevant to my reply.

  • fluffybunny
    fluffybunny Member Posts: 2,161

    @CronaWins said:

    @fluffybunny said:
    I'm saying that if you're doing something that takes skill, you should be rewarded for it. A doctor standing next to someone with his hand out isn't really skilled play. Someone hanging around nearby just to immediately down the person if they're unhooked isn't really skilled play, either. I'm not saying there isn't times that call for such methods. I'm just saying it's boring. I'd get bored if I did that as killer.
    Why do you only take a portion of what I post and omit the rest of it btw? Genuinely wondering.

    This isn't a skill based game. This game relies on players to make mistakes. You're playing the wrong game if you want something skill based. Why do you think most players, especially in the higher ranks, play Billy or Nurse? It's not because they take skill, it's because they are easiest killers to win with.

    I'm replying to a part of your post because the rest is irrelevant to my reply.

    There is skill to it, though. If you pit a rank 10's preformance against a rank 1, the rank 1 will often take corners better and have a better understanding on how to play the game. They're generally pretty decent with tracking. Compare either with say a rank 15 and there's a huge difference. We can also compare it with the time spent in the game, though skill level generally caps at a point. Nurse is one of the hardest killers to learn in the game, though, and I don't just see those two in higher ranks. I see all kinds of killers, just not the weak ones who need a buff like Freddy.

    Oh, okay.

  • CronaWins
    CronaWins Member Posts: 650

    @fluffybunny said:
    There is skill to it, though. If you pit a rank 10's preformance against a rank 1, the rank 1 will often take corners better and have a better understanding on how to play the game. They're generally pretty decent with tracking. Compare either with say a rank 15 and there's a huge difference. We can also compare it with the time spent in the game, though skill level generally caps at a point. Nurse is one of the hardest killers to learn in the game, though, and I don't just see those two in higher ranks. I see all kinds of killers, just not the weak ones who need a buff like Freddy.

    That's not skill. A rank 10's performance is still based on how many mistakes they make. This still applies at rank 1, it's just players at rank 1 make less mistakes. You can learn how to play better just by watching youtube videos.

    Not to mention rank means nothing. I've seen great rank 10 killers/survivors and trash rank 1 killers/survivors.

    Nurse is only hard in the first few hours. You learn her blink and shes the easiest because you don't have to deal with a mechanic of the game that every other killer does; looping and pallets.

    Freddy is not even weak by the way. He gives so much information with his ability and can slow the game down to a crawl. Clown has the weakest ability in the game currently, as it literally does nothing. People who think Freddy is the worse killer are people just jumping on the bandwagon, or just don't know how to play him.