Being fully healed should be a Conspicuous Action
Just one day on the PTB and the Off the Record buff has already broke the game. Sure doing a gen or other conspicuous actions causes you to lose it, but here's the thing: nothing is stopping you from being healed by your teammates. You can get healed by the hook and then you have 70 seconds where you can body block the killer preventing them from doing anything, wasting their time, then once injured you still have endurance. The perk punishes you for hooking, your main objective as killer. If that isn't mind boggling I don't know what is
So the solution is simple: Make being healed a conspicuous action. If you get healed from injured to healthy, either from a perk or your teammates, you lose your Endurance. This will prevent endurance from being a third health state and turning you into a 80 invincible survivor who can punish the killer for doing their objective of hooking.
Comments
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No.
/thread
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Love it when my teammate uses FtP or a syringe on me and I lose my DS
10 -
Then getting full healed should absolutely cancel DS or OTR.
Especially OTR. In no planet should you be able to casually tank 2 full hits for your teammate.
12 -
No
This could lead to trolling where people intentionally remove your decisive
6 -
No.
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Oh ok so you don't care about the actual health of the game and you're just some forum troll. At least I know to never interact with you.
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No. Teammates would purposely start a healing action to troll or by just being plain bad.
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6th no.
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Im not even trolling, i just think your opinions are super ignorant and biased as hell. At least make suggestions that benefit the game itself instead of wanting to ruin the game for one entire side of the community.
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It's either that or revert Off the Record's buff, because as it stands the perk is making survivors invincible.
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Not really. It should though if they are healing for a certain amount of time or if you get fully healed. I would be fine with that.
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Enduring effect was given so survivors don't get tunnel however if you have time to be healed by yourself or your team then it should turn off those affects. Even if you don't want it or your team heals you regardless you still are at full health an are not being tunnel an if so you are at full health. If it's a 1 shot killer then either use DH or worse case you were gonna get caught anyway.
3 -
Being fully healed should be
5 -
Well they are not gonna put being healed as a conspicuous action, they already confirmed it. And I really don’t think the latter will happen either, considering they want to dim instances of tunneling
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And how many FTP do you see exactly? Also you're now fully healed. It's fine.
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I mean, they aren't progressing the game, just play it like DS, be sure before you pick up, or in this case, swing
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FtP is getting a massive buff with regards to endurance effects being so incredibly easy to stack. It's massive, massive weakness of exposing you the user, and the person getting healed is basically gone now. Killer downs your friend after unhooking you? Find someone to heal you prior to another survivor going down, Let the killer hit you to eat up your OtR, then FTP the downed survivor and both zoom away while the killer is wiping his blade.
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Endurance effect shoudn't stack.
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No because if I'm unhooked running renewal and the killer is tunneling me I'll heal mid-chase but I am being tunneled even though I'm fully healed.
If I'm not being tunneled but I'm healthy just running around doing nothing to help progress the objective because I might lose my endurance that's more helpful to the killer than it is my team. It's like the teammates with flashlights running doing nothing to help progress the objective because they want to get a flashlight save.
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So if the unhooked gets fast healed under the hook in like 10s and this time was needed by the killer to run back to the hook, its not tunneling?
2 -
You do realise that a killer can still tunnel you even if you are put into the healthy state? Much like DS was, this perk is really only a problem at endgame, it gets deactivated if a survivor does anything in terms of objective progress.
3 -
In that case the survivor being deep wounded is the better case that a normal hit, so it wouldn't make since even if it was solely for otr.
Would make sense for ds though.
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I agree, being healed by teammates or healed to full should deactivate endurance and second chance perks like DS and OtR.
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I don't know whether it makes sense to class it as a conspicuous action, but I do think being fully healed should cancel endurance, no matter how you got it.
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Being fully healed should be a conspicuous action, but not being "just" healed
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