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How to balance this broken game (: (Both side are welcome, pls let's not nerf freddy or deja vu)
Give ideas c:
Comments
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Remove decisive strike and noed.2
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I’m not sure if this is b8 or you being serious, but based on your nurse comment I’d say b8.0
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LeT’S nErF fReEdY!!!0
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And seriously isn’t unrelenting the most OP perk in-game? Seriously needs a nerf!1
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@TreemanXD said:
Agree. Ds just need a completely rework or let's make a perk of counter ds?..
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Fix looping
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@Arroz said:
@TreemanXD said:
Agree. Ds just need a completely rework or let's make a perk of counter ds?..
What’s Rancor?
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What’s Rancor?
IMO DS and rancor are very comparable but not noed and DS are not.
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Rancor is a direct counter. DS isn’t OP. NOED definitely isn’t OP
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@KiraElijah said:
Fix loopingThe only way to fix the looping is by removing pallets.. I dont know how to fix that problem
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BUff weak killers like Trapper so there's more variety in killers survivors face.
Obilgatory nerf DS too, but they gave up on it sadly.
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@Mr_Myers said:
BUff weak killers like Trapper so there's more variety in killers survivors face.Obilgatory nerf DS too, but they gave up on it sadly.
I think trapper is good for stop loops, he was the first killer I played and it's so easy to play with him, I really like the trapper but a buff is welcome
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Yamaoka said:Remove decisive strike and noed.
Also nerf the top 2 killers and balance the awful maps to buff the bottom 8 killers.1 -
@The_Crusader said:
Yamaoka said:Remove decisive strike and noed.
Pretty much.
Also nerf the top 2 killers and balance the awful maps to buff the bottom 8 killers.
I agree with these ideas, except removing noed and ds. DS can be stopped. Not in all cases, but the perk isn’t infallible. NOED is easily cleansed.
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Rework for NOED and decisive, reworks for minor tier killers would be nice as well
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@Theluckyboi said:
Rework for NOED and decisive, reworks for minor tier killers would be nice as wellIdk how they would rework NOED.. Maybe just a substantial speed boost? Around 10%?
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@Arroz said:
Give ideas c:One simple idea from me:
Use your brains as survivor and killer player.From my point of view, devs can't balance the lack of skills and experience. That's up to the players on both sides and to get this straight, you only need a more relaxed view on the game.
From my view I see, that not going try hard will most result in a slight coop of the other side, as long as everybody use his brain.
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Testing my pig buff/rework in the PTB.
And rework generator.
They are rly boring.0 -
@ShyN3ko said:
Testing my pig buff/rework in the PTB.And rework generator.
They are rly boring.Yeah i think for slow down the game survivors need to find parts for repair generators, and im gonna check your pig rework
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@Yamaoka said:
Remove decisive strike and noed.noed is fine because it can be removed before it can even be used. there is no counter to ds except slugging which only really works with specific perks and juggling which can only be done when your close to a hook. ds will get used most games (unless the user got juggled and camped) but noed wont be. just destroy dull totems. there. you don't have to worry about noed anymore.
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XxAtomicAlfiexX said:
@Yamaoka said:
Remove decisive strike and noed.noed is fine because it can be removed before it can even be used. there is no counter to ds except slugging which only really works with specific perks and juggling which can only be done when your close to a hook. ds will get used most games (unless the user got juggled and camped) but noed wont be. just destroy dull totems. there. you don't have to worry about noed anymore.
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@XxAtomicAlfiexX said:
@Yamaoka said:
Remove decisive strike and noed.noed is fine because it can be removed before it can even be used. there is no counter to ds except slugging which only really works with specific perks and juggling which can only be done when your close to a hook. ds will get used most games (unless the user got juggled and camped) but noed wont be. just destroy dull totems. there. you don't have to worry about noed anymore.
Nope, noed is more used than ds because ds is a techable perk, noed is for all killers and btw it get the exposed status effect in all tiers.
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@Yamaoka said:
XxAtomicAlfiexX said:@Yamaoka said:
Remove decisive strike and noed.
noed is fine because it can be removed before it can even be used. there is no counter to ds except slugging which only really works with specific perks and juggling which can only be done when your close to a hook. ds will get used most games (unless the user got juggled and camped) but noed wont be. just destroy dull totems. there. you don't have to worry about noed anymore.
The counter to noed requires to "find and cleanse" all totems which takes roughly 4 minutes allowing the killer to sacrifice a survivor before you have even touched a generator meaning you're dead unless everyone cleanses totems which will never happen unless you play in a SWF team. Decisive only denies one hook and stuns the killer for 4 seconds and can somewhat be countered by slugging, enduring, dribbling and distressing.
Agree.
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@Arroz said:
@XxAtomicAlfiexX said:
@Yamaoka said:
Remove decisive strike and noed.noed is fine because it can be removed before it can even be used. there is no counter to ds except slugging which only really works with specific perks and juggling which can only be done when your close to a hook. ds will get used most games (unless the user got juggled and camped) but noed wont be. just destroy dull totems. there. you don't have to worry about noed anymore.
Nope, noed is more used than ds because ds is a techable perk, noed is for all killers and btw it get the exposed status effect in all tiers.
not what i meant. i meant used in game. and i know that the exposed status effect is in all tiers. the tiers effect the haste (i think). complaining about noed is stupid is what i was trying to say anyway. destroy all dull totems before the last gen is done. there, no noed. now tell me how you can consistently stop ds from getting used without wasting time camping? how do you stop a full team of survivors with ds (an unlikely but still possible situation from what i have seen)? ds will get used in game but if the survivors cared to take a little time ,time they have but killers don't, to destroy a dull totem or two every game then they wont have to complain about noed but they don't destroy the totems and then they complain about getting one hit.
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@XxAtomicAlfiexX said:
@Arroz said:
@XxAtomicAlfiexX said:
@Yamaoka said:
Remove decisive strike and noed.noed is fine because it can be removed before it can even be used. there is no counter to ds except slugging which only really works with specific perks and juggling which can only be done when your close to a hook. ds will get used most games (unless the user got juggled and camped) but noed wont be. just destroy dull totems. there. you don't have to worry about noed anymore.
Nope, noed is more used than ds because ds is a techable perk, noed is for all killers and btw it get the exposed status effect in all tiers.
not what i meant. i meant used in game. and i know that the exposed status effect is in all tiers. the tiers effect the haste (i think). complaining about noed is stupid is what i was trying to say anyway. destroy all dull totems before the last gen is done. there, no noed. now tell me how you can consistently stop ds from getting used without wasting time camping? how do you stop a full team of survivors with ds (an unlikely but still possible situation from what i have seen)? ds will get used in game but if the survivors cared to take a little time ,time they have but killers don't, to destroy a dull totem or two every game then they wont have to complain about noed but they don't destroy the totems and then they complain about getting one hit.
Ummm, with knock out, slugging?? or just only waste the ds and dont get dstriked in the exit gates? or just use rancor xD?
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@Arroz said:
@XxAtomicAlfiexX said:
@Arroz said:
@XxAtomicAlfiexX said:
@Yamaoka said:
Remove decisive strike and noed.noed is fine because it can be removed before it can even be used. there is no counter to ds except slugging which only really works with specific perks and juggling which can only be done when your close to a hook. ds will get used most games (unless the user got juggled and camped) but noed wont be. just destroy dull totems. there. you don't have to worry about noed anymore.
Nope, noed is more used than ds because ds is a techable perk, noed is for all killers and btw it get the exposed status effect in all tiers.
not what i meant. i meant used in game. and i know that the exposed status effect is in all tiers. the tiers effect the haste (i think). complaining about noed is stupid is what i was trying to say anyway. destroy all dull totems before the last gen is done. there, no noed. now tell me how you can consistently stop ds from getting used without wasting time camping? how do you stop a full team of survivors with ds (an unlikely but still possible situation from what i have seen)? ds will get used in game but if the survivors cared to take a little time ,time they have but killers don't, to destroy a dull totem or two every game then they wont have to complain about noed but they don't destroy the totems and then they complain about getting one hit.
Ummm, with knock out, slugging?? or just only waste the ds and dont get dstriked in the exit gates? or just use rancor xD?
not really my point but they are good points. i dont really care about noed and ds. i use noed but not ds and dont complain when i get hit by either. i just get annoyed when people say noed should get nerfed.
i think i mentioned slugging and enduring is just a good perk. i was trying to say that it is harder to prevent a ds getting used in game then it is to noed. the only time i get annoyed when theres a ds is when there are more then 2 of them.
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@XxAtomicAlfiexX said:
@Arroz said:
@XxAtomicAlfiexX said:
@Arroz said:
@XxAtomicAlfiexX said:
@Yamaoka said:
Remove decisive strike and noed.noed is fine because it can be removed before it can even be used. there is no counter to ds except slugging which only really works with specific perks and juggling which can only be done when your close to a hook. ds will get used most games (unless the user got juggled and camped) but noed wont be. just destroy dull totems. there. you don't have to worry about noed anymore.
Nope, noed is more used than ds because ds is a techable perk, noed is for all killers and btw it get the exposed status effect in all tiers.
not what i meant. i meant used in game. and i know that the exposed status effect is in all tiers. the tiers effect the haste (i think). complaining about noed is stupid is what i was trying to say anyway. destroy all dull totems before the last gen is done. there, no noed. now tell me how you can consistently stop ds from getting used without wasting time camping? how do you stop a full team of survivors with ds (an unlikely but still possible situation from what i have seen)? ds will get used in game but if the survivors cared to take a little time ,time they have but killers don't, to destroy a dull totem or two every game then they wont have to complain about noed but they don't destroy the totems and then they complain about getting one hit.
Ummm, with knock out, slugging?? or just only waste the ds and dont get dstriked in the exit gates? or just use rancor xD?
not really my point but they are good points. i dont really care about noed and ds. i use noed but not ds and dont complain when i get hit by either. i just get annoyed when people say noed should get nerfed.
i think i mentioned slugging and enduring is just a good perk. i was trying to say that it is harder to prevent a ds getting used in game then it is to noed. the only time i get annoyed when theres a ds is when there are more then 2 of them.
yeah, I understand you 4 ds is anooying, but 1 it's okay for me
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@Arroz said:
@XxAtomicAlfiexX said:
@Arroz said:
@XxAtomicAlfiexX said:
@Arroz said:
@XxAtomicAlfiexX said:
@Yamaoka said:
Remove decisive strike and noed.noed is fine because it can be removed before it can even be used. there is no counter to ds except slugging which only really works with specific perks and juggling which can only be done when your close to a hook. ds will get used most games (unless the user got juggled and camped) but noed wont be. just destroy dull totems. there. you don't have to worry about noed anymore.
Nope, noed is more used than ds because ds is a techable perk, noed is for all killers and btw it get the exposed status effect in all tiers.
not what i meant. i meant used in game. and i know that the exposed status effect is in all tiers. the tiers effect the haste (i think). complaining about noed is stupid is what i was trying to say anyway. destroy all dull totems before the last gen is done. there, no noed. now tell me how you can consistently stop ds from getting used without wasting time camping? how do you stop a full team of survivors with ds (an unlikely but still possible situation from what i have seen)? ds will get used in game but if the survivors cared to take a little time ,time they have but killers don't, to destroy a dull totem or two every game then they wont have to complain about noed but they don't destroy the totems and then they complain about getting one hit.
Ummm, with knock out, slugging?? or just only waste the ds and dont get dstriked in the exit gates? or just use rancor xD?
not really my point but they are good points. i dont really care about noed and ds. i use noed but not ds and dont complain when i get hit by either. i just get annoyed when people say noed should get nerfed.
i think i mentioned slugging and enduring is just a good perk. i was trying to say that it is harder to prevent a ds getting used in game then it is to noed. the only time i get annoyed when theres a ds is when there are more then 2 of them.
yeah, I understand you 4 ds is anooying, but 1 it's okay for me
i have a max of 2 ds before i get annoyed.
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IMO They seem to balance the game around ranks 15-20 instead of Rank 1 and that seems like where alot of the issues come from.
DS isnt even that great, I've played rank 1 for the last 6 seasons and I just dont believe its even worthwhile to bring DS its 4s of stun(If you even land the skill check with how glitchy skill checks can be in this game). Wooo what a game breaker.
My only gripe with NOED is it rewards killers for being bad. A killers job is to protect their gens so they should build themselves accordingly if they dont wanna be Gen rushed. NOED just rewards killers for not protecting their gens its like the opposite of competitive gameplay.
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For the people saying Rancor is a DS counter: there can be more than 1 DS in a game. Just sayin. It helps thwart 1 DS in the right situation sure, but you have to find your obsession before they get to an exit gate. And if they have a brain, they'll know not to get found by you since it's pretty obvious when you have it.
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