Why the double nerf to Hex: Ruin?
I don’t understand it.
from 200% to 100% and then it deactivates too?
the 100% is fine but why does it need to deactivate when someone dies? That’s like punishing you for doing your job.
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If it's going to be 100% it shouldn't be a hex, nor should it deactivate. In it's PTB state, I'd argue it's literally the WORST killer perk in the game.
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Even worse than Hoarder?
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As someone who really dislikes Ruin, the deactivation after a survivor is dead is completely unnecessary IMO
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BHVR does not want killers to win, hope that helps
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They want to get killers legs in shape for all that kicking.
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That’s like punishing you for doing your job.
Not really. It's a condition. Like how DS and BT deactivate when the survivor performs certain actions. Ruin deactivates when the killer performs a certain action (killing).
I think the devs are trying to balance giving each side a helping hand without assisting outright steamrolls. Like Bloodlust in a chase, survivors claim it's rewarding a killer for failing, but it's just that the killer is supposed to win the chase otherwise the game totally falls apart. The devs don't want a match to look so hopeless that players give up when they're losing, they want both sides to have a chance to bounce back. I think the devs are trying to prevent super strong killers from equipping some of these slow-down perks (Ruin, Corrupt Intervention) and being overly oppressive. (I'm not making any comment on slow-down perks in general, and I'm not saying the devs are doing a good job. I'm just saying that this isn't about "punishing" killers.)
Personally, I understand the deactivating-upon-death more than I do the numbers change. The numbers change seems excessive, at that point the devs are just murdering the perk in the name of "changing the meta."
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You can use hoarder with pinhead and hell maybe even nemesis.
There's literally zero reason to run PTB ruin on ANY killer. They either find it within 30 seconds because they spawn next to it (like what already happens on live servers anyway) or you kill someone and it goes away. All for the garbage 100% regression which is quite literally nothing.
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Why? To make it less appealing to use so it's no longer meta. They did alot of nerfs/double nerfs to both sides that were unnecessary just to make players not want to run the perks so they won't be meta after the mid-chapter patch. It's the future of DBD - over nerf perks that become meta so they aren't appealing and buff other perks to change meta, after bit over nerf new meta and buff different perks, wash, rinse, repeat.
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It's not worth it at 100% regression rate even if they hadn't done the deactivation nerf as well.
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the "it snuffs itself out" part is dumb. Its a hex, if survivors can't take the time to find it they should have to deal with that. When I see ruin, I make it my priority to find it. The reduction of regression speed, the buffed other regression perks you can use if you don't feel ruins worth it anymore, but snuffing itself out after one kill was too much IMO.
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All they needed to do was to raise base Gen regression (from .25 to .50)...
But oh well... gotta learn what each perk does over again so I can understand it
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Honestly? better remove ruin, it's useless against anyone even remotely competent but borderline unplayable for those who aren't.
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I run Hoarder with Franklin's as Christmas Clown.
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PGTW's most value is 17.9s, a 99% gen
How much % do you reduce? 19.9%
You're better off with Jolt, PR and Brine.
Ruin slid into Lullaby levels of bad and PGTW is worse than Jolt.
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Because uh.
I don't know. Why not? People used it, so now it has to be thrown into a shallow grave I guess. Regardless of if it was actually too strong or not.
Right on in there it Self Care, IW, Pop, Spine Chill and friends. It wasn't busted strong, but it was used, so they were clearly OP.
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Hex: Ruin absolutely shouldn't be a hex perk anymore, its effect is too underwhelming for that and the fact that it disables itself makes the totem mechanic as a whole completely pointless. Survivors don't even need to cleanse it; there quite literally is no other hex perk in the game which behaves like this.
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It's a high MMR/comp level nerf. You can currently win the game as soon as you load in on killer if you get a Corrupt 3 gen and Ruin inside of that 3 gen/4 gen set up. Hook near the totem and win. Survivors have to leave the survivor and 3 gen themselves or commit for a save and have the gens regress while you hook trade/tunnel. And the game is essentially unwinnable in a 3 gen+Ruin 3v1 against a good killer.
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I guess bhvr assumes survivors will be angry their meta is being gutted(replaced). So they have to gut(gut) the killer meta to compensate.
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The goal is to get the perk out of the meta and force you to use other perks. I think this will do the job properly. The same reason DS and Self Care both got nerfed AGAIN even though neither perk needed a nerf (maybe Self care needed the medkit part taken away but not the speed)
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You don't need to ask many questions. We all know that Hexruin will be dead with the next update. RIP
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Maybe they’ll start destroying other hex perks just to match new ruin! Some ideas:
Devour Hope now loses a token when a survivor loses a heath state
Haunted Grounds breaks itself immediately upon the start of the match and inflicts survivors with Mangled for fifteen seconds.
Undying takes up four perk slots.
Lullaby keeps the current effects but shouts “Here I am!” to nearby survivors.
(I wrote that Lullaby one before realizing that’s exactly what NOED is going to do in the new patch already.)
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Even 100% regression rate wouldn't be worth running a hex for since a couple gen kicking perks received huge buffs that it would be better to just kick gens instead of having ruin.
150% for T3 would have been fine for a nerf. It doesn't need a deactivation requirement, because it is a hex. Honestly I already don't see a lot of ruins as it is so it didn't deserve such a huge nerf.
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I see, a man of culture.
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Hoarder has never even been close to be the worst perk in the game.
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It warms my heart, when I think about all the extra items I give survivors with hoarder...
Only to take em away from them for being naughty.
Kinda like that love, death n robots chapter about Christmas.
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With these changes Hex: Ruin becomes a terrible perk. It's not strong enough to even be a Hex perk in that state. But I think that actually is a good thing. Ruin is dead so killers won't use it anymore and will instead focus on other perks, which leads to a change in the meta. It's what they should have done to Dead Hard as well. Many people were so comfortable using these perks that they would never even consider running anything else, because why would they? Killing these perks and forcing players to use different perks is the only way to shake up the meta by now.
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Survivor perks have been disabling for playing the game for years.
Concerning Ruin, this is nothing, if a survivor dies the killer has likely won anyway.
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Ruin will be extremely weak, old ruin still was the best, the first ruin
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They nerfed it that hard to remove it from the Meta. This happened to a few Perks (Ruin, PGTW, Iron Will, DS, Spine Chill).
In the end, the Killer-Meta will be 4 Slowdown-Perks, just different. They did not change anything with their "big" Update, just different Perks are used.
IMO the Nerf to disable it when a Survivor is dead would have been enough. It would still be strong, but a little less oppressive because an early 3v1 under Ruin would not be that miserable. Reducing the Regression to 100% killed the Perk completely.
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Ironically having killers not use Ruin&Undying means survivors can't disable perk/s of the killers.
10% less attack cooldown is also making hook trades easier
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Horder can be useful on pinhead. Not sure about the new ruin tho lol
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Old ruin was laughably overrated garbage, the """nerf""" was warranted. It forced bad killers who relied on it for some mediocres slowdown (keep in mind that by that time both corrupt and pop were already in the game) and bad survivors who wasted time searching for it instead of learning how to hit great skill checks to play better.
It took undying for people to realize that ruin got massively buffed.
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What people fail to understand is that ruin has slowly become more and more weaker, because survivors over the years has become better at finding totems (at high MMR). I personally thought that nerfing it to 150% would be more suited, so the perk doesn't completely vanish from the game, but will be an ok/descent perk.
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decent survivors should have no problem with skill checks being a bit "harder", it was a hex and was justified. Old ruin should have been kept, then they nerfed and became a merely decent perk, now on this patch it is trashcan.
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I don't understand this "punish people for doing their job" thing. Ruin with 1 person dead was an automatic win. No perk should be an auto win in that general of a situation. This isn't rocket science people. And no your perk being in a hard to find place isn't "outplaying" anyone.
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I still miss original ruin. That is what a hex perk should be.
Now it has no buisness being a hex.
A lot of these changes are good but the Ruin and Iron Will one seem not needed.
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Hoarder is good on pinhead ruin was a universal perk
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Hoarder is no where near the worst. It’s very good on Nemesis and Pinhead.
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At least hoarder can be used with pinhead and nemesis
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Ruin is a hag perk not universal
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