Why the double nerf to Hex: Ruin?

I don’t understand it.

from 200% to 100% and then it deactivates too?

the 100% is fine but why does it need to deactivate when someone dies? That’s like punishing you for doing your job.

Comments

  • H2H
    H2H Member Posts: 736

    BHVR does not want killers to win, hope that helps

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,327

    That’s like punishing you for doing your job.

    Not really. It's a condition. Like how DS and BT deactivate when the survivor performs certain actions. Ruin deactivates when the killer performs a certain action (killing).

    I think the devs are trying to balance giving each side a helping hand without assisting outright steamrolls. Like Bloodlust in a chase, survivors claim it's rewarding a killer for failing, but it's just that the killer is supposed to win the chase otherwise the game totally falls apart. The devs don't want a match to look so hopeless that players give up when they're losing, they want both sides to have a chance to bounce back. I think the devs are trying to prevent super strong killers from equipping some of these slow-down perks (Ruin, Corrupt Intervention) and being overly oppressive. (I'm not making any comment on slow-down perks in general, and I'm not saying the devs are doing a good job. I'm just saying that this isn't about "punishing" killers.)

    Personally, I understand the deactivating-upon-death more than I do the numbers change. The numbers change seems excessive, at that point the devs are just murdering the perk in the name of "changing the meta."

  • bm33
    bm33 Member Posts: 8,203

    Why? To make it less appealing to use so it's no longer meta. They did alot of nerfs/double nerfs to both sides that were unnecessary just to make players not want to run the perks so they won't be meta after the mid-chapter patch. It's the future of DBD - over nerf perks that become meta so they aren't appealing and buff other perks to change meta, after bit over nerf new meta and buff different perks, wash, rinse, repeat.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 6,861

    It's not worth it at 100% regression rate even if they hadn't done the deactivation nerf as well.

  • akaTheBARON
    akaTheBARON Member Posts: 346

    the "it snuffs itself out" part is dumb. Its a hex, if survivors can't take the time to find it they should have to deal with that. When I see ruin, I make it my priority to find it. The reduction of regression speed, the buffed other regression perks you can use if you don't feel ruins worth it anymore, but snuffing itself out after one kill was too much IMO.

  • RaSavage42
    RaSavage42 Member Posts: 5,549

    All they needed to do was to raise base Gen regression (from .25 to .50)...

    But oh well... gotta learn what each perk does over again so I can understand it

  • fulltonon
    fulltonon Member Posts: 5,762

    Honestly? better remove ruin, it's useless against anyone even remotely competent but borderline unplayable for those who aren't.

  • Chadku
    Chadku Member Posts: 729

    PGTW's most value is 17.9s, a 99% gen

    How much % do you reduce? 19.9%

    You're better off with Jolt, PR and Brine.

    Ruin slid into Lullaby levels of bad and PGTW is worse than Jolt.

  • Grandpa_Crack_Pipe
    Grandpa_Crack_Pipe Member Posts: 3,306

    Because uh.

    I don't know. Why not? People used it, so now it has to be thrown into a shallow grave I guess. Regardless of if it was actually too strong or not.

    Right on in there it Self Care, IW, Pop, Spine Chill and friends. It wasn't busted strong, but it was used, so they were clearly OP.

  • Canas
    Canas Member Posts: 1,021
    edited July 2022

    Hex: Ruin absolutely shouldn't be a hex perk anymore, its effect is too underwhelming for that and the fact that it disables itself makes the totem mechanic as a whole completely pointless. Survivors don't even need to cleanse it; there quite literally is no other hex perk in the game which behaves like this.

  • edgarpoop
    edgarpoop Member Posts: 8,342
    edited July 2022

    It's a high MMR/comp level nerf. You can currently win the game as soon as you load in on killer if you get a Corrupt 3 gen and Ruin inside of that 3 gen/4 gen set up. Hook near the totem and win. Survivors have to leave the survivor and 3 gen themselves or commit for a save and have the gens regress while you hook trade/tunnel. And the game is essentially unwinnable in a 3 gen+Ruin 3v1 against a good killer.

  • EvilJoshy
    EvilJoshy Member Posts: 5,295

    I guess bhvr assumes survivors will be angry their meta is being gutted(replaced). So they have to gut(gut) the killer meta to compensate.

  • RakimSockem
    RakimSockem Member Posts: 1,995

    The goal is to get the perk out of the meta and force you to use other perks. I think this will do the job properly. The same reason DS and Self Care both got nerfed AGAIN even though neither perk needed a nerf (maybe Self care needed the medkit part taken away but not the speed)

  • PNgamer
    PNgamer Member Posts: 1,415

    You don't need to ask many questions. We all know that Hexruin will be dead with the next update. RIP

  • H2H
    H2H Member Posts: 736
    edited July 2022

    Maybe they’ll start destroying other hex perks just to match new ruin! Some ideas:

    Devour Hope now loses a token when a survivor loses a heath state

    Haunted Grounds breaks itself immediately upon the start of the match and inflicts survivors with Mangled for fifteen seconds.

    Undying takes up four perk slots.

    Lullaby keeps the current effects but shouts “Here I am!” to nearby survivors.

    (I wrote that Lullaby one before realizing that’s exactly what NOED is going to do in the new patch already.)

  • Crowman
    Crowman Member Posts: 9,507

    Even 100% regression rate wouldn't be worth running a hex for since a couple gen kicking perks received huge buffs that it would be better to just kick gens instead of having ruin.

    150% for T3 would have been fine for a nerf. It doesn't need a deactivation requirement, because it is a hex. Honestly I already don't see a lot of ruins as it is so it didn't deserve such a huge nerf.

  • Norhc
    Norhc Member Posts: 575

    Hoarder has never even been close to be the worst perk in the game.

  • Tsulan
    Tsulan Member Posts: 15,095

    It warms my heart, when I think about all the extra items I give survivors with hoarder...

    Only to take em away from them for being naughty.

    Kinda like that love, death n robots chapter about Christmas.

  • Xernoton
    Xernoton Member Posts: 5,815

    With these changes Hex: Ruin becomes a terrible perk. It's not strong enough to even be a Hex perk in that state. But I think that actually is a good thing. Ruin is dead so killers won't use it anymore and will instead focus on other perks, which leads to a change in the meta. It's what they should have done to Dead Hard as well. Many people were so comfortable using these perks that they would never even consider running anything else, because why would they? Killing these perks and forcing players to use different perks is the only way to shake up the meta by now.

  • Sluzzy
    Sluzzy Member Posts: 3,130

    Survivor perks have been disabling for playing the game for years.

    Concerning Ruin, this is nothing, if a survivor dies the killer has likely won anyway.

  • INoLuv
    INoLuv Member Posts: 464

    Ruin will be extremely weak, old ruin still was the best, the first ruin

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,196

    They nerfed it that hard to remove it from the Meta. This happened to a few Perks (Ruin, PGTW, Iron Will, DS, Spine Chill).

    In the end, the Killer-Meta will be 4 Slowdown-Perks, just different. They did not change anything with their "big" Update, just different Perks are used.

    IMO the Nerf to disable it when a Survivor is dead would have been enough. It would still be strong, but a little less oppressive because an early 3v1 under Ruin would not be that miserable. Reducing the Regression to 100% killed the Perk completely.

  • Chadku
    Chadku Member Posts: 729

    Ironically having killers not use Ruin&Undying means survivors can't disable perk/s of the killers.

    10% less attack cooldown is also making hook trades easier

  • DY86
    DY86 Member Posts: 570

    Horder can be useful on pinhead. Not sure about the new ruin tho lol

  • Sadako_Best_Girl
    Sadako_Best_Girl Member Posts: 662

    Old ruin was laughably overrated garbage, the """nerf""" was warranted. It forced bad killers who relied on it for some mediocres slowdown (keep in mind that by that time both corrupt and pop were already in the game) and bad survivors who wasted time searching for it instead of learning how to hit great skill checks to play better.

    It took undying for people to realize that ruin got massively buffed.

  • ZinoRyf
    ZinoRyf Member Posts: 12

    What people fail to understand is that ruin has slowly become more and more weaker, because survivors over the years has become better at finding totems (at high MMR). I personally thought that nerfing it to 150% would be more suited, so the perk doesn't completely vanish from the game, but will be an ok/descent perk.

  • INoLuv
    INoLuv Member Posts: 464

    decent survivors should have no problem with skill checks being a bit "harder", it was a hex and was justified. Old ruin should have been kept, then they nerfed and became a merely decent perk, now on this patch it is trashcan.

  • tendyhands
    tendyhands Member Posts: 268
    edited July 2022

    I don't understand this "punish people for doing their job" thing. Ruin with 1 person dead was an automatic win. No perk should be an auto win in that general of a situation. This isn't rocket science people. And no your perk being in a hard to find place isn't "outplaying" anyone.

  • FancyMrB
    FancyMrB Member Posts: 1,250

    I still miss original ruin. That is what a hex perk should be.

    Now it has no buisness being a hex.

    A lot of these changes are good but the Ruin and Iron Will one seem not needed.

  • DredgeyEdgey
    DredgeyEdgey Member Posts: 1,373
  • GannTM
    GannTM Member Posts: 10,886

    Hoarder is no where near the worst. It’s very good on Nemesis and Pinhead.

  • TeabaggingGhostface
    TeabaggingGhostface Member Posts: 3,108

    At least hoarder can be used with pinhead and nemesis