Nurse should be excluded from exposed effect
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A character with little to no counterplay and that much mobility should never be able to one shot anyone.
Any perks that make people exposed should straight up NOT work on nurse and that character specifically should be forced to use something else. There's already no counterplay in general, the fact that she can then run something like make your choice or starstruck and completely rush through a game is idiotic.
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Nurse is just too hard to new players and too easy for experienced players. Making her attack during power a special attack would only kill build variety and mean new nurses couldn't get cheap 1ks with NOED, which in turn keeps them playing killer.
Someone suggested an idea I really liked. How about making Nurses Blink a timed ability like Oni's Blood rage? Before she has charged her power, she has a single blink, moves at 115, and can only blink to locations she can see. Then, once she gets a hit, or time passes or something, she gains her full power, which is what she is now, for 60 seconds. Then she has to earn it back again.
That would be a proper nerf to Nurse.
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Nah. It’s perfectly fair that she can use exposed perks.
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How about get good.
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mhm, yep. totally agree. nothing wrong with a good ole starstruck nurse
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Yes, because Starstruck only affects Survivors if they're nearby, which they never should be
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I mean lets say we all agreed nurse was to powerful with exposed perks. Pick your poison? Myc, starstruck nurse or pain resonace, overcharge, deadmans, call of brine. You get the idea regression perks.
I chose the exposed option. You can always keep your head down and move focus on avoiding the nurses aura perks. But you will simply have zero input if shes continously procing pain resonace like gen regression. She is signficantly easier to hide around on account of her movement speed. Utilise stealth more often as its can seriously mess up a nurse more then any second chance option you bring.
But hey i guess you could just scream bloody murder and demand we slinger this killer. Not sure its wise long term for the game to nerf everything that remotely changes up gameplay but hey you got yours and thats all that matters.
Post edited by Rizzo on0 -
Just make her blink attacks special/non-basic.
But it will also gut her perk choices, which is not cool.
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Again your encouraging gen regression perks only. Trust me a fast downing exposed dealing nurse is far less obnoxious then one that hammering and blocking your gens every twist and turn.
If nurse is stunned her power goes on full recharge Is a small but solid nerf.
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I can’t remember the last time I went down to a Nurse in one hit. Maybe a surprise Devour Hope? Are you two perhaps being too greedy for saves, or careless?
Starstruck is the most counterable exposed perk in the game.
Post edited by Rizzo on3 -
I'd like to see her where she can't blink through walls and floors. At least then she would be on the same playing field as every other killer in the game. Plus she's been top killer for too long.
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I wonder what happens when you cancel out more perk categories on a character, is it A those perk slots are now empty so the character is worse overall or B more slowdown
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Literally at what point does a nurse EVER get stunned....
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Yes Yes we have the best player in the world right here, you shall start your comp career and become rich
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Against regular killer? yes. Against a killer who can teleport the entire starstruck distance and her ability attacks don't count as special attacks, so they one hit down? No.
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Have you tried not showing her yourself once it triggers the first time, then staying away/running from downed survivors once you know she has it?
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Decisive strike, head on any future stun perk,item designs. A live service is not built on sprint design. A live service game is built to win marathons. Head on is suprsingly effective vs nurse at least getting the stun. You wont often get far admitadly but thats why im saying gforcing her to recharge her blinks give some excellent counterplay that gives certain perks more value.
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How do you manage to be found 32m away from a Nurse who has grabbed someone and, presumably, dropped him immediately in order to chase you? Do you realize the time it takes to drop someone, charge the blink to full and jump in your general direction? What are you doing in the mean time?
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If a Nurse drops a survivor close to you, you don't have time to run out of her blink distance. I assume you are saying that you can.
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You know she has Starstruck as soon as she picks a survivor up and you are in her TR. It can surprise you exactly once per trial. Maybe that will result in one down, if you can't outrun her. Otherwise, it's entirely a survivor error.
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The terror radius covers a lot of the map. I've been hit with Starstruck, far far away from a Nurse. Plus lets not mention Agitation/Starstruck combos, where a Nurse carries someone through half the map, then one-hit downs people.
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True, but she has to know you are there (Infectious fright, granted) and then the choice would be grab & drop and chase (hence Starstruck) or chase (no Starstruck). Not all these situations are easy to escape (unless the survivor is top class) but not all are difficult either.
Putting these aside, Starstruck will surprise survivors once per team, at most (solos being teams of one), after that precautions can be taken to mitigate or deny its power.
The one moment Starstruck is really deadly is when it's a gen-grab followed by a hit. Survivors need to be pretty slow though.
As for everything, it's a question of experience and habit.
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People keep wanting to play conga line survivors, like they are somehow entitled to following right behind the killer so they can get the immediate unhook.
The simple truth is you're not. Live on the opposite side of the map until it is safe, or get downed.
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This has to be bait. Her terror radius is 32m, Agitation makes that 44m. From the wiki: "The average Map has a size of 150 square Tiles or 9591 m2. The largest Map in the Game is Mother's Dwelling with 188."
She'll have to sacrifice not getting a hook, to go for someone else who is exposed - allowing the other survivors to eventually pick the slug up.
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Yeah her power could definitely be reworked to be similar to what it is now, but with more counterplay like not being able to go through walls. In fact her triple blink addon used to have that exact restriction.
My thought was increase her movespeed to like 110, remove a blink, and make that blink take the exact same time regardless of distance plus cant go through walls. That way she's a bit "simpler", but is still Nurse and is more fair to face. And facing her would still be a game of prediction and line of sight, just in a new way.
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