Killer Aura Reading is Destroying DBD IMO
So, imagine being able to see through walls, control and see in the darkness, move super fast, have super strength, become invisible, float, lunge very far, be an expert marksman with weapons, become undetectable, projectile vomit that can contaminate ANYTHING (including machines), and did I mention it's contagious plus you have the ability to spread a terrifying aura over a large expanse that can debilitate you, accelerate the usefulness of your property, and telekinetically explode aforementioned machinery just by touching you, on top of being impervious, and cast curses on you.
Does it sound like various members of the Justice League and the Suicide Squad had a baby with Superman? Nope, you'd be wrong. It's just DBD.
This Super baby's opponents are Jimmy Olsen, Lois Lane, Perry White, and a beat cop fighting the Justice League. Let me know when that sounds like fun to watch because you can't guess who will win.
Now don't say it's not fair because at least you get to bring a flashlight, a map, a key, and (wait for it) a toolbox. And if you're really good maybe even a med-kit just in case "Supes and his super friends" fry you alive.
How do you win? Glad you asked. You just run for your life at the speed of a turtle with a 3-sec lung capacity racing the Flash.
I'm sorry but the game is just NOT FUN... at all. I almost hate it, but because I've invested so much time and money into it I keep torturing myself with horrible mechanics and a mediocre roster of perks in comparison to the killers.
The Truth: Unless your team (SWF or Pugs) performs at peak prowess and gets lucky enough to go up against an unskilled killer that doesn't understand looping and such it will most often be in the killer's favor.
The draw of this game is predominantly because of the iconic monikers associated with it. And I don't mind being the underdog as long as it's not made blatantly obvious that I won't stand a chance in Gehenna by myself. As if seeing my tracks isn't enough, devs need to make sure the killer can see any and everyone through the environment because the killers aren't OP enough.
I need a break from this game, it's just not fun. And the devs have said it themselves, "There aren't enough survivors dying." So they want this lop-sided gameplay. Yeah, Happy Anniversary. I'm out.
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You can run distortion if aura reading from the killer is really an issue.
But I would personally rather killers run aura reading perks over slowdown or perks that help improve chases.
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I hear you and appreciate your suggestion if it weren't for the fact that I tested this perk out a few times in conjunction with Object of Obsession. Within the first 2 minutes, Distortion expired and I was still a sitting duck. I know they're reworking Distortion, but that leads to the other problem with the game. The VERY limiting 4-slot capacity for perks that may or may not sync. So in order to deal, I would have to sacrifice a decent build to add Distortion and its mediocre benefits to deal with a killer's neverending advantages. See, even though Barbecue and Chili is getting a nerf, it still offers all a killer needs to end a match relatively quickly.
Without the star-studded cast, I think the game would have died off in the fourth or fifth year. NOW they want to make upgrades and changes and spoon-feed us quality of life improvements.
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Object ate your distortion tokens
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Yeah, I know.
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It's possible you might not comprehend what you read, but I already covered the leaving part. And I've probably been playing longer than you. So save the "Get good" nonsense. I've probably hooked you while I was playing the killer. I feel the same way about you saying Blight and Nurse are a problem. Don't get upset because I'm not happy with your favorite game. And my post is for the devs, not you specifically, so don't take it personally.
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The reality you have to accept is that players like me that recognize the flaws within a game like this (with great potential albeit) are the sole reason why it gets better for a player like you. I improve a game, you just do a game. Even your suggestion is basic as if I need your encouragement to discontinue doing something. I'll handle it the way I choose whether you agree or not Mr. Obvious.
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Well now, look at you. You do know how to do more than just be generic in your speech. I appreciate that. I'm sure you're proud of your one post. I have a lot too. I'll show them to you. Just kidding, I'm too busy being grown.
I can tell you're young because if you were older than you are you would be mature enough to not feel the need to have to prove yourself to me. I said what I said because I KNEW you would feel the need to prove me wrong. I even voted up your post because I can tell you need that. I don't... I have nothing to prove to you. I'll even help you feel better by saying you've played DBD longer than me because I've only been playing since it ported to PS4 in its second year.... Just to satisfy that eager curiosity. You probably want to brag that you watched the artist make the Trapper's first eyeball, and told him how to draw it. You go ahead. I really don't care.
I will continue leaving like I already intended to without your witty repartee, and you go on looking for more people to prove yourself to. 🎖️Here's to you DBD's most dedicated.
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🤙I hope I'm not my age. I don't like being old.
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If you don't escape many matches in a row, you can face lower MMR killers who most likely run fewer tracking perks, or less powerful builds in general.
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You know how many games I run distortion and it doesn't proc *once*? Pretty damn frequently.
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I like the way you write, but you are wrong. Aura reading perks are not a problem, if looping is available. When there is a killer like range nurse, which is almost unloopable, its a problem. But in general its not a hiding game (atleast hiding is not meta), so being found, is not the end of the world. Some killer have great synergy with wallhacks in chase, but nothing broken. Which specific perks are too strong and in which situation?
You are probably not interested in reevaluating your own opinion, atleast thats how you sound. But still, atleast i get an interesting answer and i dont blame you for it. Most people dont want to change their opinion, i did the same many times.
Btw i have 3000 hours and im probably younger than you, to get that out of the way. Not that it matters.
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And I've probably been playing longer than you. So save the "Get good" nonsense.
Also runs Distortion with Object Of Obsession and complains about the Perk being too weak
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You're exaggerating a bit wallhack perks are sometimes broken on nurse but otherwise it's ok duration is always short.
I agree about solo survivor not being fun sometimes I don't think all these PTB buffs should go live, remove dead hard and it's really not that hard to down someone at 4.6ms+ bloodlust, buffing killers too much is a mistake imo
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Then don't use it... You are wasting your own perk and then complain about it.
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just because you have lot of hours, it doesn't mean you are good at the game...
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That goes for you too. So now what?
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That's how games go. You use what the developers put into it and complain about it when it doesn't synchronize. It doesn't matter if the two don't go well together- They should. Otherwise, the game wasn't built well.
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You guys and your nonsensical statements. It's like you guys being at a weight-loss event and someone complains that they're not losing weight the way they thought they would on the diet they've been on, and the most intelligent statement you can blurt out is "DON'T EAT!" I hope you don't meditate to come up with this stuff.
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I escape most of my matches, but my OP still stands true. The algorithm matches players to the countermeasure of whatever perk they are using. If there is no killer with a counter to whatever perk you are using, it takes a long time to find a match.
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The point is moot because they are fixing Distortion, but to address your statement... I used the two in conjunction with each other because theory they work well, except one (Distortion) gets depleted too fast. I don't expect the majority of the community with a basic orthodox mindset to understand a player doing something challenging. Many of the changes work in my favor because I'm not one of the many basic players using DH, DS, BT, SC, and the like.
And I annihilate most of you. The truth is I'm glad you don't understand the complexity of my strategy that you would likely view as stupid. Stay there. It helps me in the long run. Thanks for sharing your opinion.👍️
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Aura reading is mainly an issue with Nurse (perks) and Blight (perks + add-ons) ... I don't really mind this feature on most other killers
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Do you have a source? This doesn't match with any public statement from BHVR with how matchmaking works.
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First off, I appreciate the compliment.
The problem with what you wrote is that you assume that everyone is good at looping, and my opinion about looping, auras, or perks is in no way an indicator that I can't deal with any of the mechanics in the game. I'm actually extremely exceptional at the game. It's no more than you complaining to a mechanic that your car isn't working indicative of you not being a good driver. The two have nothing to do with the other unless you're going out of your way to damage your vehicle.
Furthermore, hiding is supposed to be meta. Just because the community at large refuse to perform a modicum of strategy doesn't make stealth gameplay not viable. The developers are to blame for the playstyle of buffoonery at large because they reward doing jumping-jacks in view of the killer, where every player wants to believe they're Jack-Be-Nimble and the Ginger Bread Man while having a blatant disregard for the tracks/scratches they leave behind that more often than not lead to another survivor being caught while trying to complete a generator.
The looping aspect diminishes the game to nothing more than tag with a one-sided element. A player with less prowess in looping would have to resort to sneaking and be unrewarded for their efforts because the killers predominantly have x-ray vision. No matter how you slice it, that's not cool.
The developers have devoted too much time trying to FORCE engagement and conflict for the sake of excitement, and that just isn't necessary. There are plenty of other senses that can be made use of without resorting to hand-holding tactics. If entertainment is such a concern then just add a timer that both parties are susceptible to otherwise everybody gets consumed by the Entity.
I'm all for re-evaluating my ideas as long as you and everyone else are willing to hold yourself to the same standard and guidelines. Most of you are wrong and have a very cookie-cutter approach to almost everything about this game. Is the killer coming? Not a problem. Run rampant and just be chased for the sake of being chased. And rack up points for being (I'm trying real hard to be nice here), let's just say a [BLANK] savant.
The time you've played this game is of no concern to me. To others, it seems to be some need for an acknowledgment to get their merit badge and balloon animal. The only reason longevity matters are to express that the game has been given a fair shake and is in no way being critiqued without hours of experience being devoted to it.
Post edited by Ethromel on0 -
Bait.
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- this has to be a joke.
- it's a good one. props.
- if you are serious, I retract my previous statements.
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It's not complex, you're just using 2 Perks that don't work with each other, and then instead of acknowledging your mistake, you call it a "complex strategy" that is indeed stupid.
And I annihilate most of you.
Good for you, I guess? I'm pretty sure we've never went against each other, and if we did, I probably wouldn't have remembered you as someone that "annihilated" me, not with you running Distortion with OoO and still thinking you're good at the game
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You can use No Mither and (current) Self-care. The only thing you get from this is med-dkit efficiency on others EDIT: Pardon me, it's only self-care medkit efficiency. Does that mean that No Mither or SC should get changed to satisfy the other needs?
But my real question is: What is it that you want? The only thing I got from your OP post is that the game is inbalanced towards killers (which it slightly should be?) and soloq sucks.
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Ooh I wondered where the tinfoil would show itself.
Overall, your entire issue is an overreaction. Yes there are some imbalances in the game, certain strong killers benefit more from certain effects that others. But Killer is the power role. You would not be saying Killers having the ability to: "see through walls, control and see in the darkness, move super fast, have super strength, become invisible, float, lunge very far, be an expert marksman with weapons, become undetectable, projectile vomit that can contaminate ANYTHING (including machines), and did I mention it's contagious plus you have the ability to spread a terrifying aura over a large expanse that can debilitate you, accelerate the usefulness of your property, and telekinetically explode aforementioned machinery just by touching you, on top of being impervious, and cast curses on you." was overpowered in the slightest, if you had sufficient experience with those killers.
"I need a break from this game, it's just not fun. And the devs have said it themselves, "There aren't enough survivors dying." So they want this lop-sided gameplay."
You're complaining that killers are too strong, when you "escape most of your matches" and even the devs are admitting that survivors are escaping far too often. I'm sorry winning all the time is so 'not fun' for you. It kinda sounds like what you want is to play as Killer for once.
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or you should be better play and learn what works together and what doesn't.
That's like me using ruin and then cry that I can't use my pop while it's active... It's just dumb, think about what you are doing, devs are not supposed to do it for you.
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I understand what you mean! Distortion when reworked is going to be v nice.
Out of curiousity have you tried mindgaming the aura readings? Back when I went against a lot of killers with AR-perks, I learned the timing/duration of them and tried mindgaming the killer from afar (when I wasn't on a gen ofc). Like yes, I'm here and going this way and as soon as the duration is done, go somewhere else entirely, and see the killer be bamboozled. You can also hide your aura behind a gen if done correctly.
^ it doesn't always work, but when it does it's quite hilarious. I wouldn't try it always though considering every second is precious during a trial xD
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Yes, definitely have done that and it is a good one.
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I do play killer and am more often than not successful. I main Nemesis, and usually 4k 80% of my trials with all iridescent. Just to elaborate. I escape most of my matches because I don't rescue people. It is that dependency that the killers rely on in order to gain victory. I don't need you to understand. Couldn't care less. I play with No Mither as well with resilience and escape matches. I don't expect to make sense to chaotic-minded individuals.
Only arrogance leads to people thinking you have to be bad at something to make a complaint or negative criticism.
Also, why are you apologizing? You didn't make the game. Anyway, I'm done with everybody's ridiculous banter and rebuttals. ALMOST nothing read is worth remembering. Let's see where the game goes with so many hive-minded low standards. The outlook isn't promising unless the changes I spoke of are eventually made.
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By your definition on "complexity", someone that runs No Mither with Self-Care is some 227 IQ player that's better than everyone else
Post edited by Rizzo on2 -
We have vastly different opinions about the role of hiding in dbd. But first to clarify: i dont think everyone is a good looper. But maybe you did mean something different: bc imo looping is a skill a good survivor should have. Its not the main skill, but its more important than hiding in the current meta.
And here is the other point where i disagree: hiding is not supposed to be the meta. Do you mean with this that hiding is intended as best tactic from the devs? Bc a meta forms itself and there cant be a supposed meta. But even then its only true for the first year of the game. Latest design-choices dont try to push the hiding meta to the top. You said it yourself, so thats not your argument either. So why is hiding supposed to be meta? Bc its a horror-themed game?
But even if hiding is not the strongest tactic it has its place in the skillset of a good survivor. Just look at tournaments and outstealthing corrupt for example. Contrary to your opinion getting the attention of the killer gets not rewarded. Yh sometimes its the right play to divert the attention, but most of the time survivor dont do it bc its the best play. They do it bc its more fun for them and they are good enough to get away with it, or atleast they think they are. Like you said it can lead the killer to a important objective like a gen. So its just a bad play and it lessens the chance of winning.
So we are on the same page that hiding has a place in the meta. But the difference is that i dont see a problem with aura reading as counter. But for this discussion we need examples. Aura reading is not the same. Im on board if you say black incense needs a nerf, but on the other hand bbq is fine.
The next part i could turn around: The hiding aspect diminishes the game to nothing more than hide-and-seek with a one-sided-element. In both cases its a horror-themed children game. Its still fun. But im still not sure and you need to clarify: should hiding change the position in the meta with looping or should they have the same value? Depending on your opinion half of my text misses the mark.
Still if a survivor cant loop, they need to learn it. You cant expect to win a shooter if you cant aim. Even if you are a movement god. What i want to say is that in most games some skills are more important than others. Some players dont have the skill for strategy games. But that doesnt mean you would make the game simpler for them. They should just play other games which suit them more. So its okay if people who cannot loop, cannot compete in dbd.
I take the chase when i want to buy time for my teammates and i think its the best choice for winning. Most of the time i dont want to give the killer a free hit bc he finds me when im hiding. Sometimes i get seen, bc i dont hide if i hear the terror radius. But i do that bc i think its the better play to win. Hiding every time if the killer is near costs gen time. I will still hide if its the best play to win. For example if im dead on hook or i need to do something important like finishing a gen or rescuing someone. On the other hand i will charge the killer with no fear to trade a hook, if the other survivor is about to die and im not hooked once. Simply bc its the best decision to win. Everything has its place.
So summarized:
1. to discuss the impact of aura reading we need to discuss specific examples. Its pointless to talk about aura reading as a whole, bc its too diverse. Removing it altogether is too extreme. Thats reminds me what about aura reading on the survivor side? Like alert etc?
2. Maybe the problem with hiding is not that it is weak. Its that people dont want to do it. Bc trying to get chased is most of the time not the best play and people still do it.
3. We need to clarify more how the new meta should look like. Im not sure if you mean that hiding should replace looping or it should be buffed to the same strength.
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Bad joke
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