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PLEASE, PLEASE Buff Clown, Wraith, Trapper, Sadako and Pig.
It would be really nice if more skill-based play was added to these Killers while making them more powerful. Make Trapper's traps visually blend into the ground color of any daytime map better, let bear traps put Survivors into the dying state. Let him step over bear traps like he does with windows, make stepping into your own bear trap not drop carried Survivors.
For Clown, make the antidote cloud work faster and only for him. Let him boobytrap a generator, window or pallet with his tonic but with a stronger effect. Give him an addon that lets the map start out with some boobytrapped Totems and Generators, give him Killer Instinct whenever a Survivor gets affected by his gas clouds. Give him something to make him decent, anything.
Comments
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Next patch is already a big buff to all killers but i agree sadako needs more love
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Trapper is needs serious buffs, he is weakest killer from start to today.
Clown needs some map pressure. His anti-loop is decent but he has 0 pressure on generators.
Wraith was okey actually before nerf. Take this nerf back.
Sadako needs some QoL changes and number changes.
Pig. I don't know about this lady. She has great second objective. Maybe it should not be based on RNG. Remove this and she will be better maybe
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Trapper's traps resetting every 30 seconds should become basekit. That's all he really needs.
Sadako needs her lullaby removed and the rate of Condemned increasing by a more reasonable amount, although I'll admit that I've been getting a lot more Moris with her that way lately since survivors seem to no longer view Condemned as a threat (because it isn't if they're paying attention). Alternatively, keep it the way it is, but survivors should become Exposed when Condemned reaches maximum.
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The only buff pig needs is people to stop tunneling survivors with active traps that are, obviously, not working on gens
The day pig players realize this is far from today though
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Clown is getting a huge buff in the next update with 2 of his best chase perks - brutal and save - becoming partially base kit.
The main issue I have with pig is her chase. She has a power that requires you to down people in order to work but she's just an M1 killer with nothing in chase except for incredibly situational ambush attacks.
I don't think people would be against increasing her ambush movement speed by a large amount. Maybe by 10 or 15%
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I mean the more time you are chasing a Survivor, the less time they spend getting that bear trap off their heads. It does work sometimes but you're just complaining about players, not saying Pig needs a buff which she DOES.
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More weak Killers definitely need a way to instadown Survivors that also ties in to their main weakness like lack of gen-pressure, lack of anti-loop or just lack of a ranged attack.
Trapper should have more trap abilities, his traps seriously need the ability to down Survivors.
If I was buffing Pig I would give her like 6 Reverse Bear Traps as basekit or INFINITE bear traps. Maybe her bear traps regenerate or she can collect them somewhere, but from my experience Bear Traps aren't a big problem for Survivors. They don't have a lot of trouble removing them then going right back to generators, Pig almost completely relies on people not knowing how her mechanic works to make any use of her ability.
A slightly well coordinated team can make you completely run out of bear traps and then what's the point?
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In latest kill rates stats from january Pig and Trapper were top 10 it was shocking, Pig traps with good RNG are very strong you waste an insane amount of time to remove it, Wraith doesn't feel weak either he can travel map at 6ms with no terror radius, I hate playing Clown tho just way too much reloading time even with add ons it's still annoying
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Please made trapper can dash like this.
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Here is a wild Trapper idea: what if all his traps start the trial automatically primed AND in somewhat favorable spots like in front of windows, around corners or patches of gras etc. and disarming them had a skill check involved or you get trapped and wounded.
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The Kill Rates don't mean anything without numbers or an actual average amount of kills per match. That would mean something but the difference between 55% and 52% is uhh............ Literally nothing?
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It means something if pinhead is at 59% and nurse 49, both trapper and pig have high kill rates simply because they're 4,6ms and their gameplay is straightforward, pinhead is higher because he has an oppressive passive that don't require any skill from the player, these stats definitely means something
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This would do it. Trapper's main issue is his abysmal early game. If you could start chases right off the bat and not have to run Corrupt, it'd bump him up a few tiers.
Although I do find it somewhat poetic that the iconic face of DBD is actually the least viable killer in the game.
It probably also depends on MMR. I would bet that Nurse has something like a 20% kill rate at low level, and like an 80% kill rate at higher MMR.
Some of the stuff on the list really isn't surprising, though. Certain killers are much stronger than the pseudo-meta myths around here give them credit for.
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i rather they focus on more problematic killers for now, next patch is already a good buff for m1 killers so how about we take a look at killers with unique and very fun powers that were left to rot for example deathslinger and twins. you can buff pig and trapper all you want but still m1 killers are boring and most rather play something like nemesis, pinhead, blight, nurse so the buffs won't increase their popularity much and all those except sadako (which her buffs may come soon) were already buffed and in a decent state (they could use some more if course but it should be for later)
but please please let's do something about twins and deathslinger
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They buffed Clown! In a way that can also help survivors. And it fixed none of his problems.
They buffed Wraith! They did a good job! Oh no people like him now! N E R F E D!
They buffed Trapper! They made it more likely for survivors to escape your traps! They didn't fix any of his pre-game problems!
They buffed Sadako! They improved her by a ton! Oh wait, she was so bad originally that even with all of those, she's still in the bottom three of all killers!
They nerfed Pig!
... what, you didn't think they were going to BUFF pig, did you?
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Just for reference the devs did comment that they had to set aside their usual balance pass schedule to make room for the big updates they’re doing. So Sadako is still on the table for her balance pass, we just don’t know if it’ll be in the next mid-chapter or the one after that or what. (Hopefully they can squeeze it in on the next mid-chapter along with the bot matches.)
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The voice of reason.
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Idk if people do not read but pig is no longer fully RNG based, she has a pool of attempts, 12 to be exact and each time a survivor searches a box and they don't get the trap attempts are consumed, which means much less RNG, for example if a survivor got their trap off the first search then pig has 11 more attempst meaning the next 3 traps will have one with 3 searches and two with 4 searches, a swf can very easily reduce her pressure knowing this, but a good pig can also play with this in mind.
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Nerf pig sounds better.
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Oh yeah sure, the no-skill Pinhead. Very low skill Killer lol
No that's actually not true. Now they ADDED RNG to the box puzzles when before there was always one correct box that you had to find resulting in some Pig players camping the final box and using the Iridescent addon.
I would rather they give M1 Killers more abilities and things to do. Give every M1 Killer some anti-loop or gen pressure ability. When some Killers are really weak like the Trapper and Clown, you can easily get away with some crazy fun gimmicks and buffs. A decent anti-loop buff for Trapper would be letting him walk over his own traps as much as he wants, he could completely cancel a Survivor using a loop doing this.
Let Clown give people exposed if he hits them with his bottles enough times, give him aura reading with his bottles by default instead of with an addon and make his Clown Shoes basekit too. Make the vision impairment really bad when hit by his bottle and let his bottles stack. Make the start and end of his reload really fast but make his bottle holstering slower because they would stack. Make his Tonic and Antidote. back into one Tonic but make him and his action speeds for vaulting and smashing pallets, picking up Survivors, smashing generators and moving around faster like the antidote. There you go, PLENTY of anti-loop and now he's actually competitive as a Killer.
Imagine how fun Clown would be if he was a very beastly Killer and not just sad.
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Care to explain how the change I mentioned is incorrect when even the devs explained it?
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They're talking about total boxes and players finding incorrect jigsaw boxes. It's not the player's fault, but now they actually added RNG to searching a Jigsaw Box instead of having one specific box have the key while the other is a complete waste of time.
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Let's wait for the next update first.
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Clown is pretty strong with +2 bottles and Pinky Finger but I’m not sure if ‘Strong with certain add-ons’ count.
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No, apart from trapper these killers are doing fine. Maybe trapper could start with 3 traps or something but the rest are still strong killers with strengths and weaknesses, just not as strong as most others. Not every killer needs to be omega S tier, or we get more abominations of terrible design like blight and nurse.
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Iridescent stone should be base kit for trapper imo, would make him much stronger.
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Trapper - give him a new ability that lets him rearm all disarmed traps but on a cool-down. Remove the RNG of escaping a bear trap and have it always take 10 seconds or so.
Wraith - Revert the lunge nerf.
Clown - Make his antidote and tonic separate bottle pools, with the antidote reloading automatically overtime so he doesn’t have to reload as often and can use his antidote for mobility a bit more often.
Sadako - Reduce the cool-down of TVs.
Pig - Have the roar play half way through Ambush (like Wraith’s bell) and increase her movement speed while crouched.
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Clown is underrated. Clown is pretty good in loops.The pink bottles slow people down in for example pallets or windows loops. Which you easily guarentee a hit. Same as is other bottles. As much as i don't use them much. It's still great to catch up.
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