General Discussions

General Discussions

Hooks breaking upon death...why?

A few games tonight I've had to let a survivor bleed out on the ground because their teammates died on nearby hooks and I had nowhere to put them. Sometimes I just let them wriggle free and escape. What is the purpose of this mechanic?

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Comments

  • Member Posts: 5,502

    I feel you. I think its supposed to make hooking more tactical? But it really feels unnecessary and leads to more survivors bleeding out.

  • Member Posts: 7,224

    It's outdated and unnecessary.

  • Member Posts: 570

    Its to make it tactical and to encourage u to not camp and hook people away from another hooked surv

  • Member Posts: 4,992
    edited July 2022

    This, not to mention how much more it would encourage camping. Easy to camp someone to death a hook when you know you can plop the next downed survivor near it right onto it again.

    So while it’s not fun for either side when you can’t make it to a hook, remember there is a reason it functions this way.

  • Member Posts: 467

    It gives nearby slugged survivors a chance to wiggle off killers instead of getting hooked on the same hook.

  • Member Posts: 4,903

    The hook being destroyed feels right (avoid abuse).

    The real issue is book distribution.

    Yesterday again on Midwich/Huntress : 3 downs on a corner of the map, only one hook close enough to them. Hooked one, slugged two, found and killed the fourth, one bleed-out. There would have been two but I found one back and gave hatch.

  • Member Posts: 9,039

    The mechanic is fine if hook distribution didn't make hooking people impossible with the mechanic

  • Member Posts: 5,502

    Thanks everyone. This thread really helped me getting a wider view on this topic and I understand things more clearly, now. Yes, the hool distribution can sometimes cuck you hard, but overall its much healthier to the game then any alternative.

  • Member Posts: 662

    But that's stupid, hooks and gens do not work mechanically the same. Not to mention it just creates frustratingly boring situations, what the hell is a killer supposed to do when they have to hook the last survivor and there are no hooks nearby? Let them bleed to death, that's the only thing they can really do.

  • Member Posts: 91

    Without it the wiggle mechanic would be pretty useless. And it can lead to some interesting plays. If I've downed the last survivor and there's no hooks nearby I might just give them hatch for the sake of it, they took chase to somewhere they knew I couldn't hook them and I might as well give them credit for paying attention to that.

  • Member Posts: 1,023

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