General Discussions

General Discussions

How good is for the game map offerings?

How good is for the game map offerings?

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  • Member Posts: 2,658

    Are you asking how good is the map offering for the map The Game? Or how good are map offerings for the balance of the game?

  • Member Posts: 1,839

    Maybe

  • Member Posts: 944

    Exactly I'm still using flans as killer but I'm tired of playing these 2 maps, it should be random everytime it's a lot more fun

  • Member Posts: 944
    edited July 2022

    or just make them do the opposite of what they're doing now, make sure you don't play on one map, it's a lot healthier than current offerings every squads just spam coldwind and ormond

  • Member Posts: 473

    I hate map offerings and don't think they should exist, one of the fun parts of the game is not knowing where are you going to play.

  • Member Posts: 3,195

    I feel like only the killer should have access to a map offering, but really I think they shouldn't exist at all.

    When you think about it, Killers are birthday party clowns who exist to please survivors. So it makes sense that they should be able to rehearse some kind of act/performance. Without this ability, niche builds like Scratched Mirror Myers die out completely.

    As fun as that hyper-optimization can be for a unique experience, I feel like that optimization is a double edged sword. DbD is a random and chaotic game by its very nature so in a way, map offerings kind of violate the spirit of this.(In a way you could say SWF does too, but I disagree and think that's another topic entirely)

  • Member Posts: 112
  • Member Posts: 435

    I think mapofferings shouldn’t be in the game, for both sides!

    It would also nerf broken addons like wallhacks on wraith, myers or pig, who will always send you to indoor maps or especially the annoying gameplay of pig with the hidden jigsaw boxes on rpd.

    But if the devs would remove mapofferings, they had to optimize map rotation. I‘m so tired to get the same map over and over again!

    Just make map groups (Mac Milan, Badhams, Coldwind Farms, …) and make sure no player of a lobby (killer + survivors) get a map of the same mapgroup in a row.

  • Member Posts: 4,903

    That is a great idea. Would you post a thread with that in the suggestions part of the forums?

  • Member Posts: 662

    They are terrible and expose the problem with map design in this game.

  • Member Posts: 718

    Map offerings need removed and survivors/killers get bps/flans etc

  • Member Posts: 1,390

    They're bad because they lead to massive snowballs in favor of one side. The people who are most likely to use them are sweats. Sweaty killers and SWFs that go all out to win.

  • Member Posts: 22,863

    I feel like map offerings are just generally unfair and should be changed to significantly reduce your chances of going to a specific map instead.

  • Member Posts: 570

    I think they’re exploitable (ie swf abusing boons in the library in RPD, or abusing bedhams boiler room with sabo and breakout Or Myers scratched mirror in indoor maps, or no terror radius Doc in Lerrys).

  • Member Posts: 9,039

    They are pretty unfair

    It allows a person to pick a specific build that offers them an inherent advantage in that map before the game loads

    Or a nurse always picking the best nurse map

    Or an old example was haddonfield balanced landing

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