The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

The End game timer needs to be revised!!!!

LoerdJJ
LoerdJJ Member Posts: 3
edited July 2022 in Feedback and Suggestions

Hey guys in my opinion the end game timer for the kill is rubbish as it goes way too long and the survivors mostly escape at the end.

Here are my ideas.

The time will shorten by 1 min.

The timer already starts with the last generator when it comes on. That would be even better.

The overtime is only activated on hooking and not on knockdown by the survivor. But since the time should only be reduced by 30% during.

Post edited by Rizzo on

Comments

  • Akumakaji
    Akumakaji Member Posts: 5,459

    Uhm ... then adjust it so ... uhm ... that survivors have a 20s window to make it.

  • Bran
    Bran Member Posts: 2,096

    I've been saying the egc needed a change, but I'm always clowned for it.

  • Bran
    Bran Member Posts: 2,096
    edited July 2022

    People always trying to put killers down, but they don't admit the egc give them more escapes since it slows down for survivors, giving them an advantage 🙄.

  • Bran
    Bran Member Posts: 2,096

    All I'm saying is, don't extend the timer another 2 minutes 🤷‍♂️

  • Canas
    Canas Member Posts: 1,021

    You know what I'd really like to see for endgame? A perk which blocks off any exit gate which was used by a survivor for a short amount of time. Consider it a punishment for those teams which wait at the exit gate just to taunt the killer.

    Once a survivor crosses the threshold it'll block off the exit like Blood Warden with the difference that the entity wall would be visible without anyone needing to walk into it. The effect itself could maybe last 5-10 seconds which should suffice for downing and picking up any cocky survivors.

  • Bran
    Bran Member Posts: 2,096

    Potato potato.

    Same can be said a out the survivors getting the escape because of the same reason.

  • Lycidas
    Lycidas Member Posts: 1,170

    Nope, there's a difference, a survivor has to get to the exit gate in time to be safe, the EGC has no role in that

  • Bran
    Bran Member Posts: 2,096

    Maybe if the egc didn't extend 2 minutes. Which makes the survivor pretty safe.

  • MilManson
    MilManson Member Posts: 939

    End game timer should stay as it is but if a survivor gets hooked whilst it's active and doors are open it should knock a bit of time of the timer to punish people standing in the exit gates.

  • bm33
    bm33 Member Posts: 8,260

    The only change they should make is that when the EGC timer finishes it is a draw on both sides. No MMR increase/decrease. No escape if survivors aren't out the door. No kill if survivors are not dead. The match is over, no one wins or loses.

    The current system seems to make killers confused thinking its supposed to be a tool for kills rather than just a mechanic to end the game. Making these changes so it doesn't help either side will make it more clear it is only there to end the match and nothing more.

  • Carth
    Carth Member Posts: 1,182

    EGC was not meant to benefit killers in that way. It was to stop bully survivors/swfs from opening gates and then sprinting back into the trial to troll the killer.

  • Hi_Im_Chucky
    Hi_Im_Chucky Member Posts: 366

    I don’t have a strong opinion on this but can we not pretend like the EGC isn’t helping survivors. Have you tried finding or keeping track of scratch-marks in that glow world? Yeah, make EGC mimic Dredges power but amp it up, suddenly survivors can’t find loops and the door so it’s a ‘problem’. Well I can’t track or hear with everything spitting colors at me, the constant bell ringing and the survivors melting into the world like a group of ghosts.

    EGC favors survivors, it is meant more then “forcing” the game to end, it’s meant to be used as a weapon to distract and disorient the Killer and help survivors escape~

  • INoLuv
    INoLuv Member Posts: 464

    Hatch should not exist, would be healthier, pity escape does not deserve to exist, i agree with the nerf to EGC for surv swf squads

  • Bran
    Bran Member Posts: 2,096

    All I hear is blah blah blah

    All I'm saying is, egc makes game end. If it didn't slow down/extend. No problem.

    Then both sides will have to end asap. No more swimming in the match for longer than ya need 🤷‍♂️

    2 minutes is more than enough time. Because your either going to go for the save or your going to stand around for 2 minutes and wait anyways.

  • CosmicParagon
    CosmicParagon Member Posts: 1,070

    Simpler solution is to keep the current timer, but have it start at the last generator. That way the endgame is spicier by being on the clock, no more 99%ing the gate

  • Bran
    Bran Member Posts: 2,096

    Oh I listen, but hearing the same ol' it's not for killers, gets old when I never say it is for killers 🙄

  • Viridyan
    Viridyan Member Posts: 78

    Instead of giving players less EGC time, here's a run down of a Freddy build that will make it so survivors can't get out in record time:

    No Way Out: Blocks both exit gates for 1 minute when touched. (Trickster Perk)

    Remember Me: Increases opening time of exit gates by 16 seconds, so 36 seconds total on top of waiting for No Way Out to finish.

    Blood Warden: If you hook somebody while exit gate is open, the exits will be blocked for an additional minute.

    Black Box Add-On: This pairs with Blood Warden, it blocks the exit for 15 seconds. This should give you enough time to down a survivor and hook them so Blood Warden can actually activate.

    Fourth perk can be whatever you want.

  • DrNick
    DrNick Member Posts: 53

    I think most of you dont understand what he meants properly. The EGC timer is there so Survivors leave instead of Dancing around being Toxic as in 90% of all games. The Timer should start at the last generator but slowed like a Hooked or downed survivor. So No way out will cut 1 minute but its slowed so 3 minutes left you have still those 3 minutes to open 1 gate so timer goes normal. Survivors still run around troll Tbag and being Survivors in the Gates instead of Leaving. So Punish them more instead of slowing down for hooks or downs Increase the speed where it goes down by like 5% for each injure/down and 10% for each hook. So they LEAVE instead of the Rest Think about before you complain since you want an Easy game as survivors just no make a plan for escape its not a present like on Christmas.

  • Risky_Biscuit
    Risky_Biscuit Member Posts: 95

    I've always felt the EGC lasted too long. Even though it does ultimately do its job of pushing people out of the trial, let's be honest here. We all know survivors just stand at the exit gates to taunt the killer until the timer reaches the last quarter.

    I think the timer should either be reduced to 1 minute (with slowdown for downing survivors, extending it to 2 minutes), or keep it at 2 minutes but remove the slowdown.

    If survivors can't get the hint that when the timer starts, it's time to get out, then they do not deserve an escape. You're not entitled to 4 escapes any more than the killer is entitled to 4 kills. EGC favors survivors, allowing them to continue messing with the killer for 2+ minutes which I find pretty annoying.

  • Onyx
    Onyx Member Posts: 214

    For the last time, EGC was not create to give killers more kills, it was made to stop people from staying in a match too long and never leaving, essentially holding the game hostage. EGC is here to tell survivors "leave or you will die, this game is over one way or another". It's not a tool meant to help killers get kills, it's there to stop people from holding the game hostage.

  • Pizzaman
    Pizzaman Member Posts: 501

    How is the EGC survivor sided, when the EGC can already be weaponized by killers to secure a kill? In what world is something like that "survivor sided"? A mechanic that can also be triggered by killers to make a blood warden play, that can result in certain death if timed correctly ... is "survivor sided"? A mechanic that just kills survivors after a countdown, without any further action required by the killer ... is "survivor sided"?

    Are you sure you're talking about Dead by Daylight the PC/PS4/PS4/Switch/XBox Game? Maybe you confused it with Dead by Daylight: The Board Game?

  • Risky_Biscuit
    Risky_Biscuit Member Posts: 95

    When survivors can screw around during the EGC, feel like there's zero risk involved, and t-bag at the exit gates for a solid minute while the killer watches, yeah, I'd call that survivor sided. If you've ever played killer you'd be aware of this.

  • Anti051
    Anti051 Member Posts: 662

    With all the endurance stuff about the drop, it would be fine

  • Pizzaman
    Pizzaman Member Posts: 501

    Sorry, I can't help you. I tried to explain to you how it's not survivor sided, yet you come up with completely unrelated things (t-bagging at the exit gate) and try to tie them into EGC somehow.

    EGC was meant to end the game. That's what it does. It does what it's supposed to do, and even more, if utilized/weaponized properly by a killer, given the opportunity.

    There's nothing more to ask for. No further debuff related to EGC, no decreased amount of time, no whatever.

    Just N O T H I N G.

  • Lycidas
    Lycidas Member Posts: 1,170

    What does the busted endurance effects have to do with EGC (which, BTW, ignores any busted perk the survivors have)?