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Grind is going to get worse for survivors and new players.
I have post on this topic with exact numbers, so won't do it again, but I have talked about it and it's kinda worse than I thought. Feel free to tell me where I am wrong tho.
So basically, if you want all perks on everyone, then grind got 60% lower with new prestige system.
But if you are interested in only 1 character, then it increased by 22%. Which most survivors are and also new players with both roles.
and new players are going to do it without BBQ. So basically this system helped only veteran players, because getting all perks on new killers will be super easy, but main issue is still there. New players are screwed.
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Do we need a new topic for this every 15 minutes?
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Yeah, didn't notice it till now. My bad
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I said this on the other thread too, but I think the flaw in reasoning here is forgetting that new players don't have every character to even begin the grind for getting everything on any character.
A newer player is only going to be levelling the characters they actually play, and using whatever they get as teachables and what's in the generic pool. By the point that they actually feel any pressing need to get everything unlocked, even if only on one character, surely they'd no longer be a new player and have some progress made towards that to begin with?
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so it doesn't matter in how many characters is that player interested.
Basically prestige 1 + bloodweb costs 275k more than just level 40 + bloodweb.
But games needed is even higher without BBQ. I don't get why they just didn't make it basekit.
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People are really really bad at both reading comprehension and math it seems.
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Ok, where did I make a mistake?
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For a new player rounding up all the teachable perks they want, once they are unlocked, they are instantly given. You don't have to randomly find them in the bloodweb and once they are unlocked at Tier 1 you don't have to touch the other character they were unlocked from again. You can start playing with the perks immediately and just grab the upgrades as they come naturally as you level up that one character you wanted to use as you would anyway for items, add ons, and offerings.
It doesn't matter if someone wants to play multiple characters or one character.
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Ok, so I'll show you where you are wrong:
Prestige 1 costs 1,6M ->it give you tier 1 perks, so you still need 6 tiers of perks, which is 150K.
Level 40 costs 1,25M -> you need 9 tiers of perks, which is 250k.
So new system to get perks on character costs 1,75M vs current system 1,5M.
So it does matter how many characters you want to play. To make new system worth it, you need to be interested in at least 3 characters.
But there is still issue that you won't have BBQ /WGLF to farm it, so good luck with that.
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Not everybody uses BBQ/WGLF so you can't just automatically factor that in.
You don't need a minimum number of characters to make it "worth it" It's worth whatever you do to get the Perks you want.
And you *already have* the perks. The fallacy here is treating Tier 1 and Tier 2 versions of Perks like they aren't "Real". You'll grab them as you play the character you want to play normally, as you level your bloodweb normally.
You're trying to act like it costs x amount of BP to be ready to play the game and have whatever perks you want, but once you unlock them, you have them. No more unlocking a Perk and then just waiting and waiting and waiting and waiting for it to show up. You've got them.
It's better. Hands down.
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then just waiting and waiting and waiting and waiting for it to show up
There is not waiting for new players. They unluck most of their free perks before they reach level 50 anyway.
Your example works only for players who have all / lot of perks unlocked.
and most killers were using BBQ to farm. Not that many survivors with WGLF, but I did. I don't like endless grinds, so I am doing anything I can to do it faster and that option is going to be denied.
Edit: there will be waiting and waiting anyway, because most players will get only prestige 1, then use bloodweb anyway.
To get everyone in prestige 3 takes a lot of time.
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This goes to show, no matter what BHVR does, it won't be good enough and you can't please everybody. There's always going to be people in a small demographic that claim a change ruins something for players like them, but they will be in the minority. Its for the greater good, its great for new players who suffer at the current grind, and the game's numbers suffer overall.
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You didn't read it all, did you?
its great for new players who suffer at the current grind
Issue is that it's going to be even worse for them.
that claim a change ruins something for players like them
I already have all perks unlucked on everyone. It's great for me, because I won't have to deal with new killer farming, but I am not going to be happy just because it's good for me, when I see it sucks for those who needs it most.
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Yeah it is a bit short sighted to not give any compensation for newer players. Sure in the long run the grind is significantly less but the grind is at its worst at the start when you don’t have many perks which actually got worse.
BBQ is a paid perk but WGLF/David is accessible from the tutorial. I mean I support not having to run various perks to get more blood points but they could have given a 25% or 50% bonus earned as a base kit. I mean this could be just part 1 of the strategy and part 2 is when the bots come out and the grind could be helped there but still.
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My basic assumption is if someone starts a new account in DBD they're going to look at what perks are most suggested and get those characters and work towards unlocking those perks while picking out who they want to mainly play as survivor or who they like playing as most as killer.
They might not even have to unlock those perks by leveling a killer, they may very well luck out and get some good ones in the shrine.
But again, you keep stumbling in front of the fact that unlocking teachable perks, unlocks the teachable perks immediately. You can use them. They are real Perks, and in most cases the difference between Tier 1 and Tier 3 is negligent.
For god's sake Tier 1 Lethal Pursuer is 7 seconds. Tiers 2 and 3 just add one second each. Are you saying that someone can't use Lethal Pursuer Tier 1 and instead need to Prestige Nemesis two more times?
The "Grind" was unlocking all the Perks across different characters, and you don't have to do that anymore, they are unlocked.
The "Grind" was trying to find the Perks you wanted in Bloodwebs, waiting on Entity RNG to give them to you, and you don't have to do that anymore, they are unlocked.
So spare me this nonsense about having to Prestige every character for Tier 3 like you can't just immediately start playing the character you want with a build of perks that are already unlocked and just level that character like you would anyway even if you had Tier 3 of everything.
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The grind is getting insane number of BP and it got worse for them.
New players don't really have even a number of killers / survivors needed to make it worth it. If you don't have lot of perks unlocked, you don't have to look for it in bloodweb, that is issue only for veteran players.
As I said, this change is great for veteran players, but I don't think we are a category of players that needed help.
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No I read it, I just don't think you understand the update. So what, its better for a new player to log on, get every survivor or killer to 40, then go in that players bloodweb and unlock all these perks to tier 3? And hope they get the perks they want to play with first, not at complete random? Thats ass in the long run. MOST players will want to play more than 1 character as they progress. They're supposed to wash, rinse, repeat? That's nonsense. Its 1000% (chill, I made up that percentage for hyperbole) easier for new survivors. and as for BBQ/WGLF, that wasn't a 100% increase in BP everytime. Every killer got 4 hooks from 4 different survivors everytime? Its easier to get 4 WGLF stacks but even then, its not always 4. The 75% decrease in grind more than makes up for it. If someone only wants to play one character, the game can't be built around those people.
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I don't know about you, but me and my friends play only one survivor, we don't change it each game and even for killers, I don't play more than 4 regularly.
and even with this system, there will be very little players that are actually going to get everyone prestige 3, which as you said is also ass in the long run. You need a lot of BP for something like that and you are doing it for characters you don't care about.
Most players will go with path prestige 1 and bloodweb anyway. You really expect everyone to completely ignore character they want to play and spend 4,5M on characters they don't care about? That's lots of wasted offerings / addons.
75% decrease is just not true. It's 60% at best and only for those who want literally every perk on every character. So it doesn't make up for it.
I am going for BBQ 4 stack during this event each game and in most of them, I get it. Unless I am doing challenge on killer like clown or something. So yeah, if I want BP I make sure to hook everyone. So sure, it's not 100%, but like 90%.
You are still going to need more games to get what you want than with current system.
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THIS! I remember how kinda disappointed I was once I got my first character to lvl 40, just to realize that the shiny new perks were still locked away behind RNG and a sizable BP investment. Even worse, I realized that I only got until bloodweb lvl 50 "tries" or "shots" to get a good build, as everything beyond that would effectively wasted once I prestiged that character ... and being new I wanted some cool new cosmetics.
The new system feels so much more meaningful: level one character up (you don't even have to play them, just spend your BP in their web) and instantly get the more options for the whole team.
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Dude it SUCKED watching some youtube video with a perk build you wanted to try only to miss that perk in the blood web over and over. And you'd get tier 1... but tier 2 didn't come for like 8 more webs LOL. I truly felt like Anikin Skywalker yelling about how outrageous and unfair it is LOLOLOL.
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We need devs to respond to these concerns tbh. This reduction isn't as helpful as they think because of their removal of the bp bonus on two fairly consistent perks
They should either:
A. Give the bonuses at basekit, not attached to perks
B. Increase the max bp earned each match, and increase points for actions overall.
Or
C. Decrease cost of all items by 2000 points
One of these would compensate for the loss of our bp perks
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Even if its a survivor I'll never play, unlocking the perk the one time, making it available forever is way better. and you don't have to P3 them if you're only going to play 1 or a few survivors. Just get them to P1 and get the rest in your mains bloodweb. Or don't bother if you don't want their perks. But you're talking about only playing one character ever, forever. Tons of people don't do that. Some do, sure. Or some main 1 or 2 but while they play others, its not as common. But, I'll go ahead and agree to disagree, bc more often than not people want variety. They want to know that if a new survivor/killer comes out that they just have to try, they can now do so without that "ah damn, I gotta save up all this bp to get perks on them. They will already have all the perks they unlocked. It really is better for most people. Sorry if you feel it sucks for you, but its awesome for me and about 80% (again, making this up a percentage but I'd say its a high number like that) of players this change makes things easier, including new players. New players still got to start the new grind with almost nothing, but it snowballs for them, unlike now.
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They've done A.
It's the new role incentive bonus.
I've already explained why in about 10 other identical topics.
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You mean for only one role (probably killers) and it's between 25%-100%?
That is supposed to replace perk that I can use every game for 100% unless I screwed it?
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Yes.
BBQ has a 42% use rate, and isn't guaranteed to get 4 stacks.
While WGLF is used 11% and is even less likely to hit 4 stacks.
You'll likely be able to get 100% as killer during peak times, without wasting a perk slot.
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so basically not worth it, but as I said. I have everything, so I am fine.
I just hoped to get my friends to dbd. They stopped because of grind and it's just still there / worse for them.
But hey, there is too many survivors anyway.
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BBQ has a 42% use rate, and isn't guaranteed to get 4 stacks.
I can get it 9 in 10, unless I play some killer for some challenge. There my priority changes.
Use rate doesn't really matter, thing is that it just was whenever I wanted to farm BP, I use it, which is all the time for me.
It's going to be, "let's hope I will get at least 50% today."
Amount of BP you get everyday is just going to be lower. So yeah, it will be fine for perks, but it's going to worse for offerings / addons / items.
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I don’t see why so many people are against this post?
yes there may be little difference between some tier 3 perks compared to tier 1 some only increasing by like 2 seconds, but in this game it’s proven to be pretty vital, hence why the new update has sped cool-downs and things by a mere 0.2 seconds, ds cool-down by 2 seconds…. These things can really make the difference.
im not a starter but I switched to pc from console so my grind has restarted, grinding as much as I can before this official release so I can get hopefully atleast 50% of my perks.
someone who said new players will like to shake it up I think are completely wrong… okay yes I WOULD like the privalage of using my other characters… mainly because of items I’ve got from having to level them up in the first place… other than that your only shaking it up for ‘cosmetic reasons’ whereas now it’s vital to get prestige 3 to get the perks at their best.
getting all characters to level 40 then going back to just one character and unlocking all perks is better than this system (atleast for survivors) like I said, the only reason to unlock all perks on all survivors is cosmetic reasons literally just a change of looks for your character and to do this you need to prestige 3 times.
lets not forget the fact you now need to decide wether to unlock tier 3 on the perks you want or tier 1 for each then work on upgrading those perks. Meaning you may only have 3 unlocked perks for 3 prestige’s then move onto your next character.
my point is, regardless of the entities randomness, it’s still faster to upgrade perks that way on ONE character and always have the CHOICE to go back to that character and use perls uyou like, than prestiging each and every one 3 times individually.
29 survivors… atm blood points to reach 50 is roughly 1.6 mill… assuming it stays that way you spend 4.8 mill to unlock 3 tier 3 perks times this by 29 Is 139.2 mill
the last video I watched to upgrade every character to 40 and then unlock ALL perks on ONE character cost roughly 33 mill, which has gone up since then but not by a whole lot, costing us another 106 mill to get all out perks to tier 3.. maybe I’m not understanding how it’s going to work, but I can’t see how this is a grind decrease.
Just upgrading all 29 characters to level 50 atm costs around 46.4 mill… so what do you take away from that?
well before let’s say it costs around 40mill now to get all perks on one character… even with the randomness of the entity it still costs less bots to get all tier 3 perks on character, than it is to unlock all tier 1 perks on every character. The only reason this would have decreased grind is if changing characters are new players biggest concerns with the game, but it’s not, unlocking perks is. For survivor its purely cosmetic.
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The grind has increased. It took around 40 mill to upgrade every character to level 40 with 1 character with all perks at tier 3.
now it costs 140 mill to upgrade every character to get tier 1 perks for every character.
someone said new players like to shake it up and use more than one character, o don’t think this is true… main reason they change is to unlock other perks, or use items in the inventory they’ve got from having to upgrade it when they run out of good inventory items with there main survivor.
shaking things up with a different survivor is purely cosmetic…. Not decreasing a ‘competitive grind’ just decreasing the ‘cosmetic grind’ atleast for survivors…. I don’t get how people think it’s better… I think these are the veteran players who will benefit with this…
not the ones who have not got the perks yet… they will still have fallen behind… now talking about shaking things up… people much prefer to shake things up with perk builds than what character they are going to use for that game. Something that actually affects how you play the game.
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I don’t see why so many people are against this post?
because this change is good for them. It's good for anyone who has most perks on all killers -> you get every killer prestige 3.
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My comment wasn’t showing the first time so I typed a different on that’s why there are 2 haha.
that is true. For killer I think it may be slightly better, because that’s where you may want to shake things up with different killers, but it’s guaranteed worse for survivors
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