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Was thinking of a different power for the Iridescent Umbrella badge add-on for T-Type, so here.
The reason i'm making this is because I feel like the badge doesn't really go well with his power (which may just be the way I play T-type), but the add-on can be hard to use if it's something like a com. SWF, that of which the add-on may be lucky to get 1 use (depending on the way the SWF play).
This might not really go with the name or anything of the add-on, but here is my idea.
Current: Gives exposed for 60sec when a survivor uses a vaccine. (I think)
Idea: Whenever you Tentacle Strike a survivor, All zombies will start to follow that survivor and will start following that survivor for the next 70 sec, and any killed zombies will respawn at the hook closest to the hit survivor.
- - Increases time it takes for a zombie to respawn by 5sec.
- - increases the number of zombies that can be in the trial at once by 2.
Anyway, that's my idea. With my idea comes the attention of the Empty Ink Ribbon, which I will think about while watching replies on this post. Thanks for reading!
Comments
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I'd like to see sacrificed survivors return as zombies
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Very interesting idea! Definitely more unique than the standard “Do something and get exposed” red add-ons BHVR loves.
Unfortunately, I imagine as of right now this add-on might be kind of useless, not because of the addon itself, but because Zombies are so glitchy. They would probably all be stuck on a tree or something. Zombie AI needs a huge improvement before this addon can come out.
Also you talk about the Depleted Ink Ribbon addon which spawns Zombies in the gate having conflict with yours. I’m pretty sure when two addons conflict each other in this game, whatever addon on the first slot (left slot) takes priority, but I could be wrong.
Very cool idea!
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What I was thinking of when thinking of the Ink ribbon add-on was the amount of Zombies in the Exit gates. Also, thanks! I play Nemesis and usually run survivors into chases around zombies so the zombies lock-on the survivors and so if the survivor can't act fast enough, they can get contaminated and/or injured/downed.
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I think SWF would turn this against the killer (bodyblocking, etc.) and the speed boosting add-ons might need something done to them, but it might be interesting.
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Player controlled zombies do pose to many issues to be a thing, but an ai version with their cosmetics is what I meant.
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I think I understand what you're getting at, and that could be very interesting.
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