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Addon Rework Concept - The Executioner (Pyramid Head)

Atomicrow
Atomicrow Member Posts: 21

I was inspired by the style that Legion's addon pass was done, removing redundant effects to make room for more unique effects, so I made my own theoretical addon pass for Pyramid Head.

I tried to make this somewhat balanced, but with how strong Pyramid Head is already, some of these may be overkill (but then again Mother Daughter Ring and Tombstone Piece exist so...)

Also the reason many of the Rares are just buffed versions of the regular effects is because of the removal of the Uncommon and Common varieties, you can no longer stack effects.

e.g: Base Punishment of The Damned range is 8 metres, normally you could stack +1m (Wax Doll) with +1.5m (Burning Man Painting) for a total of 10.5 metres.

Now that Wax Doll has a different effect, Burning Man Painting was given an extra +0.5m, to compensate for not being able to stack range anymore, meaning the new maximum range would be 10 metres.

I also wanted to try making another Token based addon, even if it's very impractical.

Also it took so so long to Inspect Element the DBD Wiki so I could get the wiki style as accurate as possible, This took way too long.

Comments

  • LiunUK
    LiunUK Member Posts: 945

    these are decent ideas, but is the rust coloured-egg says you cant see the aura of a survivor in the cage but wouldn't you still be able to see the cages aura anyway or did you mean the cages aura is hidden instead.

    also my idea for a very rare/ultra rare pyramid head addon was to make it that punishment of the dammed also creates a trail of torment after the spikes disappear that way if you use your range attack at a loop and the survivor decides to stay at it there will be large lines of torment trails all over the place making it very hard to not get tormented

  • Atomicrow
    Atomicrow Member Posts: 21

    Rust-Coloured Egg would make it so Tormented survivors can't see the aura of the cage OR the survivor, since being unable to see the survivor, but still see the cage would be pretty pointless

    I figured this would be a somewhat powerful Very Rare, since tormented survivors tend to try to rescue caged teammates to get rid of torment

    Making that harder would force non-tormented survivors to prioritise rescue and make torment much harder to remove without PH caging you


    I've seen a couple UR ideas revolving around giving Punishment Of The Damned a tormenting effect, whether that be directly inflicting it or by leaving lines of trail. I felt directly applying it would be OP, but on the other hand, leaving trail in the wake of an attack would make actually dragging your knife through the ground very pointless compared to just stabbing it in for a quick attack that leaves trail anyway