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Why do people open up gates straight away
This is in a survivor view if you notice a teammate is injured or on a hook why open the gate because if that injure teammate isn't near by they can go down and if the killer has blood Warden congrats you've just screwed yourself. Isn't the point to help others you can rescue and block to prevent any problems the killer may cause why open up the gate straight away instead of 99% it.
Comments
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Gate daily ritual, fear of NOED, fear of dying and getting put into a lower MMR with worse survivor teammates.
Edit: typo.
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Screw the team I'm bookin' it.
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Nobody ever considers Schrodinger's Blood Warden.
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Depends on the distance from the gate to the hook. Last thing you want is to get downed after opening the gate. If BT will get them out, you should open the gate 100 percent. or if you're worried about noed
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inexperience... obviously they never got hit with blood warden unless they just open it to leave immediately.
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I know blood warden exists but it isn't used enough to need a 99% esp if that 99% ends up screwing over the other survivors while trying to escape.
That 1% on the gate will get you downed if injured so blood warden will happen anyways esp if the person that just got off the hook got to the gate before anyone else and the killer is tunneling them to the gate
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I still don't understand how 99%ing a gate ever "screws over the other survivors." Like yeah if there is a situation where the survivor needing to tap the exit for that 1% is the difference between them getting downed and escaping, thats unfortunate.... but why wasnt anyone else bodyblocking for them if its that close? why is nobody else waiting to throw the switch while the chase is leading there? Blaming other survivors for 99ing a gate but not opening it is ignoring all the other factors that are much more influential to the outcome. not only that, but if its not death hook they're going to be hooked relatively close to said exit gate, making a subsequent save that much easier (especially with no EGC timer active)
99ing gates is the smart move because exit gates and their interaction with the EGC are currently designed quite poorly. If people can't play smart and sabotage their own chances thats on them, just like it is when someone opens the gate immediately and then goes for a basement save and/or forces hook trades. As long as perks like blood warden and the EGC itself exist, 99ing will almost always be the smarter play.
On further consideration, i feel like most cases of 99'd gates "killing survivors" is actually just sour grapes concerning noed or instadowns in general. its the only time I can think of where survivors legitimately can't abuse endgame swarm tactics where the gate not being open could apply.
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It was not unusual for me to open gates straight away by mistake.
Far too used to the lack of EGC.
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HA, HAHA... the killer running BLOOD WARDEN...ππππ, What a joke
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I have died far, far more times to a 99'd gate than I have to bloodwarden. When you're injured and running for a gate, having to stop to open it because people think 99ing gates is the best strat gets you killed. I will always open gates now I simply do not care.
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you died to hoping the exit gate would be open even though you had zero evidence it was. More often than not, you'd even have evidence that it ISN'T open if there is no EGC. Instead of evaluating your routing and game sense, you're blaming other players. Work on that and you'll be in that situation less often.
Even then, just bring dead hard and a antiseptic or any of the other second chances and you'll still win out. Even with the changes to conspicuous actions including the exit gate there will still be ways to endurance out the door after opening it if your timing and spacing are on point.
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Honestly I think its more about the timer than blood warden. The EGC puts a limit on a lot of tactics like hook trading, so preventing it from starting as long as possible increases survival chances across the board. And if you're one of the people who thinks 99ing kills more than it saves, you can always 99 the exit and sit there waiting for the grizzly death defying chase to come and just tap the button and body block their way out.
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Yeah, that's fair, but OP was worried about BW... hence the comment
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When you think about it, BW could have extremely strong synergy with the EGC timer, but the wild thing about 99ing gates is that it nullifies both at once as an action any player can do, which makes taking a perk for that situation that much more unappealing. Part of the reason BW is such a meme is because people are constantly countering its existence at the same time as they're prolonging the EGC timer. Otherwise you might see more endgame NWO/BW builds on killers with less gen defense/mobility.
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or i'll just open the door whenever I can and not do any of that, better for me that way
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I am a solo player, if I ran the whole mathc from the killer or repaired 4 gens, then this is my right, each match is unique, but I can say about some of my escapes like this, if you ran to save someone and became a victim, your teammates will not do it for the sake of the same in 90% of cases. So I run and let them die.
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...and worse for your teammates. Im sure you'll appreciate when others do the same and immediately leave and let you get killed on your first hook because there's nobody left to make the save. or they open it immediately and stay, and either get trapped by BW or don't have enough time for everyone to heal up and make a bodyblock congo line to save you. Either way you're not making a very educated play if thats how one dimensional you perceive it.
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I am constantly doing tomes and often it's "use x perks and escape" etc so often I am not endangering my tome challenge for another persons escape, without challenge i try to help though
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I was on RCPD against Myers. I came up to the gate in the back where Nea had 99'd it. I kept my distance from the gate and waited up top by the crashed helicopter ledge looking over the gate.
Sure enough, the injured Claudette comes running through the doorway and goes down in front of the gate. Myers quickly recovered with STBFL, hits Nea as she runs to the switch, and downs her immediately after she opens it.
I dropped down with balance and got out of there.
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All it takes is for Myers to turn the corner, quick-stalk, and then down everyone with Evil Within III, which is why I kept my distance.
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I always open the gates straigth away. 2(4)mins is plenty of time to get everyone healed up, organize a rescue atempts and even trade a few hooks. If the killer has Blood Warden, at least they get some value out of it instead of it getting countered by a tactic that anyone can use without nearly any drawbacks and it turns the egc a bit more interesting instead of just a dull twerking and flashlight clicking fest before zooming off.
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I leave when I want to - Solo Queue Privilege ;3
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Yeah, I get that, if they did something different with ECG, I'm sure BW would see more love
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Because they think 99'ing is stupid (someone else besides me).
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99 has killed me more than just opening the gate. If we as a team cannot get the unhook and escape when the gate timer starts we deserve to die. The timer is very slow...
As for bloodwarden I have been hit with 4 times... And I have been playing since 2018. I will take my chances!
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I do it for the extra blood points - late unhook, late healing.
Also, Blood Warden is easy to play around because it can only last a minute.
I've been playing since 2017, so I know what I'm doing =)
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Idk why does someone 99 a gate then leave it. That probably screws people more than blood warden.
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Becuz depending of what surv lvl you playing with you know the outcome its gonna be favorable to killer so I pass to gift hooks to the killer
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If the killer has had a rough match (like 2 hooks the whole match), I literally just open the door and make it spicy. It's the least I can do for them.
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//
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I do it if the killer only got 2-3 hooks during the game and I let him hook me, , to give him an opportunity
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I will say that I'm one of those where if I'm playing solo, if it's not gonna be an easy save or if it's just hook trading, I'm not wasting time with it. I'm just opening the gate and leaving.
I think that's just in the whole design of the game. In DBD as a survivor you could win while your teammates lose. The killer could lose against you but win against the rest of your team. Because it's not really a team game. It's booked as a 1v1 against the killer. You've just got 4 survivors helping each other in their 1v1's. Even their match making system is based upon the game being 1v1, with you having 4 1v1s per trial if you're killer. So most of the time, if you're not playing with friends, people have to consider whether they're willing to lose so that this other random person can win. And usually, if it's not something that's easy or guaranteed to work, they're not gonna risk it.
Compare that to a game like the Evil dead or any other actual team based game. You either all win or you all lose. In the evil dead, even if I die in the end game and can't be brought back, if my team wins then I win. If they lose then I lose. There's no just escaping by yourself.
Which is why there's a lot more cooperation and consideration given in those games. If I see someone else getting attacked or they go down, I HAVE to go help. Because there's no finishing it by myself or escaping through hatch. If half my team dies in the beginning I'm screwed. So if I want to win I'm required to help them and try to work together. If we're not working together at all then the killer is going to just win very easily because the demons in that game are an actual threat at almost all times.
DBD doesn't have that. I can go wait in a corner for everyone to die so that hatch can spawn if I wanted to. It doesn't matter if everyone else died, I escaped so I won. That's the 'goals' and win conditions they've set. And the way they designed their game makes it not a requirement to work together.
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I actually got blood wardened last week. First time in ages.
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Exactly! If people can't save their mate in 2-4 minutes, they won't be able to save their mate in 10 minutes. Once someone is hooked, a countdown starts whether the gates are open or not. 99% doors in Solo Q kill more people than they help. There are cases when 99% makes sense, but most solo randoms can't judge that.
This is the same guinea pig hive intelligence that advises people never to heal themselves against a plague.
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Many ppl don't know or forgot how the EGC even works. The timer is just 2 minutes by default. As soon someone is downed or on a hook, the time runs 2 times slower. So on paper EGC can last up to 4 minutes. And that's why i still think the EGC should trigger when the last gen is done OR the progress from gates switches should regress. This 99% gates meta is bullshit and was never intended.
The only time i open the gates as killer is actually when i run Bloodwarden. But i'm greedy as i know Bloodwarden is just 1 minute, enough time for them to hooktrade so i still would get only 1 kill. Bloodwarden users know the best BW is when perfectly timed with the EGC so no one can ecape. But again, this is very high risk - very high reward, all or nothing. Won't happen if the survs are smart and just leave earlier.
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I hate it when people do this. I think what I hate worse is when they open it and just stand in the gate doing nothing.
If you have a daily open it but don't just stand around and do nothing.
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If anything, it's inexperienced players who expect BW.
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I've been doing it recently to reveal the green glyph locations.
Also rituals.
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All other things aside, are survivors actually scared killers are running Blood Warden?
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If you assume they don't have it, they do.
The curse is insidious like that.
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Are survivors actually worried about Insidious? π
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Exactly, ages, I don't think it's on every survivors "be afraid of" list
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I hate when I'm running for the exit and the killer is close enough that I can't stop for the 1s it would take to tap the Exit Gates, but I have enough distance that I would have made it to the exit otherwise. You know, that very specific, very slender window of bad luck? Yeah, I'm restructuring my entire endgame strategy around that.
I've gotten burned going aipf with AA, too, but that doesn't mean I'm going to stop doing it...
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There are two situations in which you can afford to 99 a gate without risking someone to be downed bc of it:
1) You are SWF and can coordinate to open the gate on demand.
2) You are solo and STAY at the 99ed gate, so YOU can open it if needed.
So, if you are solo and want to leave the gate again to do whatever you want to do, for christ sake just open it, so no one gets screwed who has the killer on his heels.
As others have already mentioned numerous times, a deserted 99ed gate kills so much more survivors than any bloodwarden plays.
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