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Why do people open up gates straight away

jamally093
jamally093 Member Posts: 1,713

This is in a survivor view if you notice a teammate is injured or on a hook why open the gate because if that injure teammate isn't near by they can go down and if the killer has blood Warden congrats you've just screwed yourself. Isn't the point to help others you can rescue and block to prevent any problems the killer may cause why open up the gate straight away instead of 99% it.

Comments

  • Zexbunny
    Zexbunny Member Posts: 210

    Depends on the distance from the gate to the hook. Last thing you want is to get downed after opening the gate. If BT will get them out, you should open the gate 100 percent. or if you're worried about noed

  • bittercranberry
    bittercranberry Member Posts: 454

    inexperience... obviously they never got hit with blood warden unless they just open it to leave immediately.

  • GeneralV
    GeneralV Member Posts: 11,760

    It was not unusual for me to open gates straight away by mistake.

    Far too used to the lack of EGC.

  • TotemSeeker91
    TotemSeeker91 Member Posts: 2,358

    HA, HAHA... the killer running BLOOD WARDEN...πŸ˜‚πŸ˜‚πŸ˜‚πŸ˜‚, What a joke

  • Ryuhi
    Ryuhi Member Posts: 3,942

    you died to hoping the exit gate would be open even though you had zero evidence it was. More often than not, you'd even have evidence that it ISN'T open if there is no EGC. Instead of evaluating your routing and game sense, you're blaming other players. Work on that and you'll be in that situation less often.

    Even then, just bring dead hard and a antiseptic or any of the other second chances and you'll still win out. Even with the changes to conspicuous actions including the exit gate there will still be ways to endurance out the door after opening it if your timing and spacing are on point.

  • Ryuhi
    Ryuhi Member Posts: 3,942

    Honestly I think its more about the timer than blood warden. The EGC puts a limit on a lot of tactics like hook trading, so preventing it from starting as long as possible increases survival chances across the board. And if you're one of the people who thinks 99ing kills more than it saves, you can always 99 the exit and sit there waiting for the grizzly death defying chase to come and just tap the button and body block their way out.

  • TotemSeeker91
    TotemSeeker91 Member Posts: 2,358

    Yeah, that's fair, but OP was worried about BW... hence the comment

  • Ryuhi
    Ryuhi Member Posts: 3,942

    When you think about it, BW could have extremely strong synergy with the EGC timer, but the wild thing about 99ing gates is that it nullifies both at once as an action any player can do, which makes taking a perk for that situation that much more unappealing. Part of the reason BW is such a meme is because people are constantly countering its existence at the same time as they're prolonging the EGC timer. Otherwise you might see more endgame NWO/BW builds on killers with less gen defense/mobility.

  • KolbyKolbyKolby
    KolbyKolbyKolby Member Posts: 624

    or i'll just open the door whenever I can and not do any of that, better for me that way

  • FeryGEN
    FeryGEN Member Posts: 629

    I am a solo player, if I ran the whole mathc from the killer or repaired 4 gens, then this is my right, each match is unique, but I can say about some of my escapes like this, if you ran to save someone and became a victim, your teammates will not do it for the sake of the same in 90% of cases. So I run and let them die.

  • Ryuhi
    Ryuhi Member Posts: 3,942
    edited July 2022

    ...and worse for your teammates. Im sure you'll appreciate when others do the same and immediately leave and let you get killed on your first hook because there's nobody left to make the save. or they open it immediately and stay, and either get trapped by BW or don't have enough time for everyone to heal up and make a bodyblock congo line to save you. Either way you're not making a very educated play if thats how one dimensional you perceive it.

  • M4dBoOmr
    M4dBoOmr Member Posts: 598
    edited July 2022

    I am constantly doing tomes and often it's "use x perks and escape" etc so often I am not endangering my tome challenge for another persons escape, without challenge i try to help though

  • Nos37
    Nos37 Member Posts: 4,142

    I was on RCPD against Myers. I came up to the gate in the back where Nea had 99'd it. I kept my distance from the gate and waited up top by the crashed helicopter ledge looking over the gate.

    Sure enough, the injured Claudette comes running through the doorway and goes down in front of the gate. Myers quickly recovered with STBFL, hits Nea as she runs to the switch, and downs her immediately after she opens it.

    I dropped down with balance and got out of there.

    ----

    All it takes is for Myers to turn the corner, quick-stalk, and then down everyone with Evil Within III, which is why I kept my distance.

  • Akumakaji
    Akumakaji Member Posts: 5,497

    I always open the gates straigth away. 2(4)mins is plenty of time to get everyone healed up, organize a rescue atempts and even trade a few hooks. If the killer has Blood Warden, at least they get some value out of it instead of it getting countered by a tactic that anyone can use without nearly any drawbacks and it turns the egc a bit more interesting instead of just a dull twerking and flashlight clicking fest before zooming off.

  • Raccoon
    Raccoon Member Posts: 7,760

    I leave when I want to - Solo Queue Privilege ;3

  • TotemSeeker91
    TotemSeeker91 Member Posts: 2,358

    Yeah, I get that, if they did something different with ECG, I'm sure BW would see more love

  • Bran
    Bran Member Posts: 2,096

    Because they think 99'ing is stupid (someone else besides me).

  • FancyMrB
    FancyMrB Member Posts: 1,250

    99 has killed me more than just opening the gate. If we as a team cannot get the unhook and escape when the gate timer starts we deserve to die. The timer is very slow...

    As for bloodwarden I have been hit with 4 times... And I have been playing since 2018. I will take my chances!

  • Pirscher
    Pirscher Member Posts: 616

    I do it for the extra blood points - late unhook, late healing.

    Also, Blood Warden is easy to play around because it can only last a minute.

    I've been playing since 2017, so I know what I'm doing =)

  • Brimp
    Brimp Member Posts: 3,108

    Idk why does someone 99 a gate then leave it. That probably screws people more than blood warden.

  • UnknownKiller
    UnknownKiller Member Posts: 3,024

    Becuz depending of what surv lvl you playing with you know the outcome its gonna be favorable to killer so I pass to gift hooks to the killer

  • RakimSockem
    RakimSockem Member Posts: 2,002

    If the killer has had a rough match (like 2 hooks the whole match), I literally just open the door and make it spicy. It's the least I can do for them.

  • Pulsar
    Pulsar Member Posts: 21,036

    //

  • dictep
    dictep Member Posts: 1,333
    edited July 2022

    I do it if the killer only got 2-3 hooks during the game and I let him hook me, , to give him an opportunity

  • Advorsus
    Advorsus Member Posts: 1,033
    edited July 2022

    I will say that I'm one of those where if I'm playing solo, if it's not gonna be an easy save or if it's just hook trading, I'm not wasting time with it. I'm just opening the gate and leaving.

    I think that's just in the whole design of the game. In DBD as a survivor you could win while your teammates lose. The killer could lose against you but win against the rest of your team. Because it's not really a team game. It's booked as a 1v1 against the killer. You've just got 4 survivors helping each other in their 1v1's. Even their match making system is based upon the game being 1v1, with you having 4 1v1s per trial if you're killer. So most of the time, if you're not playing with friends, people have to consider whether they're willing to lose so that this other random person can win. And usually, if it's not something that's easy or guaranteed to work, they're not gonna risk it.


    Compare that to a game like the Evil dead or any other actual team based game. You either all win or you all lose. In the evil dead, even if I die in the end game and can't be brought back, if my team wins then I win. If they lose then I lose. There's no just escaping by yourself.

    Which is why there's a lot more cooperation and consideration given in those games. If I see someone else getting attacked or they go down, I HAVE to go help. Because there's no finishing it by myself or escaping through hatch. If half my team dies in the beginning I'm screwed. So if I want to win I'm required to help them and try to work together. If we're not working together at all then the killer is going to just win very easily because the demons in that game are an actual threat at almost all times.

    DBD doesn't have that. I can go wait in a corner for everyone to die so that hatch can spawn if I wanted to. It doesn't matter if everyone else died, I escaped so I won. That's the 'goals' and win conditions they've set. And the way they designed their game makes it not a requirement to work together.

  • Dwightslocker
    Dwightslocker Member Posts: 21

    I actually got blood wardened last week. First time in ages.

  • Bartlaus
    Bartlaus Member Posts: 1,028

    Exactly! If people can't save their mate in 2-4 minutes, they won't be able to save their mate in 10 minutes. Once someone is hooked, a countdown starts whether the gates are open or not. 99% doors in Solo Q kill more people than they help. There are cases when 99% makes sense, but most solo randoms can't judge that.

    This is the same guinea pig hive intelligence that advises people never to heal themselves against a plague.

  • Katzengott
    Katzengott Member Posts: 1,210
    edited July 2022

    Many ppl don't know or forgot how the EGC even works. The timer is just 2 minutes by default. As soon someone is downed or on a hook, the time runs 2 times slower. So on paper EGC can last up to 4 minutes. And that's why i still think the EGC should trigger when the last gen is done OR the progress from gates switches should regress. This 99% gates meta is bullshit and was never intended.


    The only time i open the gates as killer is actually when i run Bloodwarden. But i'm greedy as i know Bloodwarden is just 1 minute, enough time for them to hooktrade so i still would get only 1 kill. Bloodwarden users know the best BW is when perfectly timed with the EGC so no one can ecape. But again, this is very high risk - very high reward, all or nothing. Won't happen if the survs are smart and just leave earlier.

  • CashelP14
    CashelP14 Member Posts: 5,564

    I hate it when people do this. I think what I hate worse is when they open it and just stand in the gate doing nothing.

    If you have a daily open it but don't just stand around and do nothing.

  • Norhc
    Norhc Member Posts: 575

    If anything, it's inexperienced players who expect BW.

  • not_Queef
    not_Queef Member Posts: 848

    I've been doing it recently to reveal the green glyph locations.

    Also rituals.

  • dugman
    dugman Member Posts: 9,713

    All other things aside, are survivors actually scared killers are running Blood Warden?

  • Grandpa_Crack_Pipe
    Grandpa_Crack_Pipe Member Posts: 3,306

    If you assume they don't have it, they do.

    The curse is insidious like that.

  • dugman
    dugman Member Posts: 9,713

    Are survivors actually worried about Insidious? πŸ˜„

  • TotemSeeker91
    TotemSeeker91 Member Posts: 2,358

    Exactly, ages, I don't think it's on every survivors "be afraid of" list

  • brewingtea
    brewingtea Member Posts: 267

    I hate when I'm running for the exit and the killer is close enough that I can't stop for the 1s it would take to tap the Exit Gates, but I have enough distance that I would have made it to the exit otherwise. You know, that very specific, very slender window of bad luck? Yeah, I'm restructuring my entire endgame strategy around that.

    I've gotten burned going aipf with AA, too, but that doesn't mean I'm going to stop doing it...

  • CaulDrohn
    CaulDrohn Member Posts: 1,596

    There are two situations in which you can afford to 99 a gate without risking someone to be downed bc of it:

    1) You are SWF and can coordinate to open the gate on demand.

    2) You are solo and STAY at the 99ed gate, so YOU can open it if needed.

    So, if you are solo and want to leave the gate again to do whatever you want to do, for christ sake just open it, so no one gets screwed who has the killer on his heels.

    As others have already mentioned numerous times, a deserted 99ed gate kills so much more survivors than any bloodwarden plays.