Was new dh really a problem by itself?
Real issue was endurance stacking and they addressed it.
Was nerfing dh to 0.5 neccessary? Was it op in ptb outside of stacking?
I don't think people even figured out how to use new dh properly yet, so I am kinda confused about this change.
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It was still dead hard for distance at 1 second? You wait it out and they make the pallet
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As effective as the old one? How much distance can you really cover in 1s of immunity with the same speed?
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I think it'll still do what new DH was supposed to, which is be a niche perk that's specialized to affect certain killers more than others. Mainly the ones with tells or wind ups to their powers.
The increase to 1 second of invulnerability led to the same issues as before where it timed properly it could still be used to guarantee safe pallets and windows due to the travel time within that 1 second. So the Nerf wasn't really helping the weaker killers as much as it was originally intended.
Is the perk a catch all use in every build perk now? No. Is it still good in certain situations? Yes. I think it's more just geared towards specific builds now instead of just being an every build perk, and is much more in line with other exhaustion perks now.
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I had a question mark behind the sentence for a reason! Lol
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1 second is a lot of time compared to 0.5, 0.5 will make the perk VERY good for VERY good survivors
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To fall into the trap of the old one you had to be really unintelligent, whereas now not even a brainless person could do it
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Nah this perk only works 50% of the time even when timed right perk is dead. Went down plenty of times while the perk was still active.
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in testing 1 sec was still decently strong with good survs who knew how to use it force it a pallet if the killer swung they used it for distance to chain to a further pallet now if not they just throw the pallet
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The exactly. The new dead hard was used in exactly the same way as the old one and was annoying in the same way. I don't want to hug a survivor from behind for five seconds to see whether they have dead hard. It's obnoxious.
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Yes. Yes it was. You still made the same distance as before.
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0.5 is more than enough , 1 seconds of not being able to hit someone was still pretty good having in mind that once you hit them they will get a sprint burst if done correctly , this change makes the perk a bit more skillful but with only a good reaction time. no complains 🤔
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It still lead to a situation the killer couldn't counter at pallets. If you swing, you give them a boost, if you don't, you eat a pallet to the face. They should have added an animation cooldown afterwards, so that if you DH but the killer doesn't hit you, you can't interact with objects for 1 second.
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Let’s say you’re at shack, you could go toward the window but then dead hard back in to the killer and stun them, so the nerf was probably to address things like that.
I’m not sure if the killer could bodyblock the survivor from doing this, but either way it’s getting nerfed anyway.
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Well I am interested to see how dh will be used after the update that is for sure. And how much.
We'll see.
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They always do too much. Why can't they do one thing at a time? Reminds me of the key nerf, should have been either the animation or only spawning with one survivor left, not both.
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You run 4 meters in one second.
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The nerf was a bad call 0.5 makes it unusable with these servers bad choice by the devs
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Think it was funny seeing a 1s walking dash.
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Probably wasn't necessary, but when a perk is this much of a problem, I cannot fault them for being overbearing on the solution. Rather thankful for it, really. It was so boring going up against 3+ DHs every game in high MMR
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They should have made the perk do something differently from the jump
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I will probably run DH now because it doesn't seem busted and requires some skill to it. The 1 second was giving the same distance at old DH was but only worked for pallets and not for windows.
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