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So i played against double range nurse
and honestly im not sure what's the complaint, i didn't get downed once, range addons makes it harder for the nurse to recover from a juke, im seriously not sure why people are so angry about it
the only time i got downed was with noed, i mean she got a 3K with bloodwarden timer, but i was already out since it was so obvious, im seriously so confused over people complaining, she is honestly fun to play against all high tier killers are fun to play against mainly the fact that's my skill level
and no she wasn't bad not in the slightest, you literally just need to double back when she blinks a second time no dead hard or any fancy perk needed
and if u meet a nurse every game doesn't that mean the MMR is in your skill level, or do you all just want free wins and making new killers uninstall and refund within an hour of gameplay ?
like don't get me wrong MMR is messed by a lot but only for killers i noticed, since when i play piggy which is my main i get survivors that have no idea what they are doing and when i play let's say Pyramid head which im just decent with i get 4K SWF in my lobbies
But for survivors its just fine
like im sorry but if u meet a nurse every game u should have learnt to counter her by this point, but again it doesn't fall into nurse is broken, it falls into the fact that survivors have so many perks that makes the game easy that when they don't work they call the killer broken
nurse blinked twice and my dead hard didn't work, BROKEN MUST NERF, how about learn to play without dead hard or BT or any perk that makes the game easier
and honestly give killers a shot, killer mains tend to get out most when they play survivors mainly that we know every trick to every killer unless the killer is like 10K tournament blight
Edit : when i SAY I, I MEAN ME AS A PLAYER managed to outplay her not everyone else, and when she didn't suck i meant because everyone else did get downed, what im trying to say in general is learn play the game and stop complaining about one killer (since everyone just wants to go to that route) and im not even a survivor player i suck at vaulting and looping
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"no she wasn't bad"
Narrator: "she was bad"
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and no she wasn't bad not in the slightest, you literally just need to double back when she blinks a second time no dead hard or any fancy perk needed
Wow why didn't I think of that just double back every second blink. It's not like the nurse player can adjust how far they blink or something crazy like that. I'll never get hit again from a nurse thank you for that.
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I cant even tell which post is bait or serious anymore.
But anyways thank you for explaining to everyone why range add ons on nurse are not an issue at all. Appreciate it
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What is the point of this post.
Either you're able to see both sides clearly and you understand that Nurse no longer fits in the game with her current power level or you believe that ignoring basic game mechanics is just a skill issue.
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and no she wasn't bad not in the slightest, you literally just need to double back when she blinks a second time no dead hard or any fancy perk needed
Agree. If that was working she wasn't bad. She was literally atrocious. That is day-1 Nurse tutorial 101 i.e. use your first blink to get close, not on top of them.
nurse blinked twice and my dead hard didn't work, BROKEN MUST NERF, how about learn to play without dead hard or BT or any perk that makes the game easier
Disparages players for using DH and they should learn to play without it. Literally admits to using DH in the same sentence. Says DH makes the game easier. Literally admits they got downed because the perk that makes the game easier didn't work.
BROKEN MUST NERF
Well, that worked for complaints about DH, didn't it? Why wouldn't it apply to range add-ons? DUCY?
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Interesting feedback with some arguments.
A lot of people with not stand it.
Telling about doubling back working against her is bound to be misunderstood.
Many players don't understand there is doubling back, but then there is also doubling back. Timing, distance of the Nurse, her hand, you head ... Everything has to be taken into account.
This failure to understand is probably why they fail.
(However, if the doubling back was consistently working against her at less that 10m, then she wasn't good. Just saying.)
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i don't even have dead hard unlocked, i litteraly have fang on level 40 and she is the only person i play lol when i play survivor
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and i say that because if u have been living under a rock for the past 2 years
EVERYONE USES DEAD HARD
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It's simple: special attacks only for nurse + range addons (and other addons) big nerfs. Done.
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So what I’m gathering is that you fought a pretty bad nurse who fell for one of the simplest mindgames against her and that means her and her busted add ons are fine?
In that case I guess dead hard is fine since I fought a David who dead harded into a tree
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I'm sure people have beaten old 5-blink nurses at some point
So uhhh let's bring it back
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which will probably happen in a year or 7 months, or never
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Unfortunatelly... But "Insanely cracked Nurses" is the only counter to insanely good swf. And one of 2-3 characters who can win against them.
Without nurse as she is now, you'll see only blights at high mmr.
Imagine after 50-100 escapes, you're prisoned to play against same blights with same builds every single game? Is that what everyone wants?
Don't get me wrong, everyone wants to win, but some killer mains wants to win same way with Pig, with Myers, Sadako, etc...
Sadly due unbalance (we have tiers on killers) you can only build your mmr up with blight or nurse, and you have to be insanely good with them.
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and just remove the blink charge and call it a day shall we?
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Agreed with map sizes being too big but it’s not like nurse is overly affected by it at least compared to killers like trapper or Myers. I’d love to see every map have a maximum size of about groaning storehouse size
The problem with range to me is that they don’t come with any drawback and actually make you blink faster now. Imo they should reduce charge time of your blink or just not exist in general
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Backing down like this usually works 1-2 times against a nurse, then they will adapt. And thats when the real fun begins and you turn every blink into a mindgame: if you don't know yourself how you will react this time its a 50/50 plus some change and I actually enjoy that a lot.
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I vs a Nurse in Swamp with 3 slowdown and BBQ. 5 hooks, 4 escape. I never use DH, only Lithe
Does this match tell anything? : D
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"Without range she is just trickster, slinger, bubba" - excuse me but what? How is a nurse without range addons comparable to any of those? She just isn't.
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Ormond and Eyrie are both right in the middle in terms of map sizes. Sorry, no, I don't want every map to be coal tower and dead dawg, where a guaranteed 3-5 gen setup always spawns and there are always 7 different hooks within reach.
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lmao "wasn't bad in the slightest" "only time i got downed was with noed".
That was an immediate contradiction, good nurses will never use noed period, unless they're using some weird meme build or messing around.
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Well her addons need changed and the best way would be range add-ons would have increased recharge rate while recharge add-ons would shorten the blink range. Both in equal parts so if you add both your back to basic blink
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Difference with those is they are affected by pallets and windows in a huge way. Bubba is countered hard by good windows, long wall loops destroy trickster and slinger gets countered by pre dropping pallets and is punished way more than nurse for missing his power
It’s not like nurse has no pressure either. Her snowball potential is straight up ridiculous and unlike trickster and bubba can make use of M1 perks. Not to mention her ability to instantly traverse multi floor building and large walls like haddonfield houses for example.
All in all her mobility without range is still better than m1 killers especially slinger and trickster since they are 110%
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That has been tried and fixed.
The only issue with the add-ons is the speed boost. I don't think anybody knows why it's a thing. The others are pretty fine, even if most are kind of useless.
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Glad you had success with handling the Nurse you played against but if the doubling back tactic worked all the time against the player you versed chances are they weren't that skilled or experienced - In the very least they weren't having a great game. You might get the doubling back to work the first time or maybe you made all the right guesses but usually if a survivor keeps doubling back instead of predicting where they'll go during your blink you just follow the path they took with blinks + movement and that option goes out the window.
I love Nurse (And main her) and my bias has always been that without anything modifying her current base being recharge speed and distance she is fine but at the same time learning Nurse isn't difficult compared to being able to learn how to adapt to her. I do feel it is time for the game to change her though. Not because I feel she's defying game mechanics (Which she is) but the game is evolving and she's one of the few killers who has pretty well remained the same ignoring any issues that's come across her.
If she remains how she is though I genuinely would remove anything that makes her stronger such as recharge speed, distance and amount of blinks. I've always played Nurse without addons and I strongly feel that's the only way you should be allowed to play her.
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I think I know, what I think also explain why Spirit phasing time addon also increase recharge speed.
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Sounds like Bloodwarden needs a rework.
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ptff, i think she was aiming for the blood warden play from the beginning
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Yes but having a killer who ignores pallets and windows isn’t healthy. For example against a billy I have to be careful around pallets because he can break them quickly but I am generally safer to use windows. While against a huntress I have to be wary of both windows and pallets but using them well buys a ton of time.
Against a nurse unless you can get a lucky stun pallets are literally a waste of your time. Windows can be somewhat useful when you already have distance but once she’s relatively close the animation will basically lock you into getting hit. Same goes for pallets
Also are you saying nurse would be average at best (B tier basically) if her add ons and M1 interaction was nerfed? If so that would put her on level with killers like demo, Bubba or Pinhead which just wouldn’t be true
Map size is definitely an issue but nurse isn’t nearly as affected by it as other killers who are already weaker than her to begin with
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And yet even if she lost her broken range addons and instadowns she still wouldn't be close to mid tier. Blight would be the new best killer, and nurse would be next.
As for the last point, there are so many killers that have to be dealt with differently. Nurse is not special in that regard. She is only special in that once she reaches a certain skill level (don't worry, you'll get there someday..maybe) she trounces people of equal skill. Only the absolute top comp SWF, which you have never faced, have a chance.
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I couldn't agree more with your post. Nurse does have counter play, even with no DH. Players who complain about her or call her broken just don't want to learn how to play against her.
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Face a good nurse first, please.
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See the issue you mentioned about how you counter other killers is a map design issue not really a killer’s design flaw. Put a clown or pig on a map like dead dawg and you suddenly realise that they actually can do well so long as maps are designed in a survivor sided way.
”If you go into a match looking to use windows and pallets against nurse you are not going to have a very good time”. This is exactly my issue. Why out of all 28 killers is she the only one I can’t use any of the in game defences against? And back to maps what if it’s a map such as ormond or blood lodge with basically no LOS blocking potential? At that point you literally just hope the nurse can’t hit blinks.
We are not taking away her traversal ability. In fact she still has more mobility, Chase potential and snowball potential than huntress due to her ability to ignore obstacles in her path (remember infectious will still work on her). Now correct me if I’m wrong but a nurse using her blink to travel is effectively as fast as a 115% thus making her more mobile than huntress without taking into account huge walls or multiple floors.
I just don’t see how that can be considered healthy when she actively ignores both methods of defence that all 27 other killers have to deal with in 1 way or the other
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Interesting. I vaguely remember something counter-intuitive with Spirit's add-ons and speed/timings. I've never been too fond of playing her so the details are escaping me.
That being said, I'd really love to get an explanation of the logic behind that speed boost directly from the developers.
Note that I don't believe it would change the outcome much. Good survivors tend to do well against Nurse (and these add-ons sometimes rob them from juke by a hair). Bad survivors DC or give up against any Nurse build, even one without add-ons nor perks. Even if she doesn't blink and chase them M1-style. There is no helping these ones : defeat is in their DNA.
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Hello, let me introduce myself.
I'm a nurse main with thousends of hours, and I still struggle to play against the sweatiest swf even with best addons and perks due to insane gen speed and great knowledge of survivors on how to counter nurse. OO
Do I still think she's op? She's strong but not op. Can this thread be closed? -_-
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Ya know, one time I dodged 4 blinks, only to get hit by the fifth one.
The satisfaction when I managed to dodge all five was... well, hard to find a word that properly explains it.
But it felt good.
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The dopamine kick for accomplishing a feat like that is on another order of magnitude than the dopamine one gets for pre-dropping pallets and Dead-Harding to safety (although the latter may change soon.)
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The only thing new this thread provided was making people who have only used anecdotal nonsense and personal opinions to attack Nurse lose their mind over a thread that defended her with anecdotal nonsense.
Some of y'all need to get reintroduced to your comment history.
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This.
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You faced a beginner nurse congrats I guess
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Doubling back maybe works against once or the nurse you went against was bad at the game
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and no she wasn't bad not in the slightest, you literally just need to double back when she blinks a second time no dead hard or any fancy perk needed
LOL, yes she was really really bad, just from this sentence alone. A Nurse can adjust where she blinks by just looking at the ground where she wants to blink to. The Nurse you went against, obviously didn't know this.
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Doesn't ignore mechanics at all.
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This guy can pallet loop a Nurse!
That's awesome how do you manage that
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And you can pallet loop a Huntress, Pyramid Head, Nemesis, and Artist?
Wow! 😲
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Like, didn't you try to play Nurse? I recall a thread about it. How did you not get to that point where the Nurse clearly knew what they were doing but they were struggling with certain deadzones and rock/pallet combos because the survivor was eating their blink and they weren't realizing it?
How quickly did you give up playing Nurse?
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The game is called "Dead by Daylight", not "Drop a pallet to win" ... 😅
Nurse can be stunned by a pallet and cannot land in it. It is possible to restrict her landing options like that. Of course dropping or vaulting a pallet in a chase is usually a bad move but so it is against many killers, as @GoshJosh as pointed out.
I can only encourage you to play the Nurse, as difficult or frustrating it is. It will give you tools to verse most of them.
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Right, I think survivors are either lazy or they want another killer to bully.
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After 38 losses in a row.
She made me motion sick and gave me headaches.
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I've played enough that I am aware of how to "counter" Nurse.
I am also wise enough to know that there is little you can do against a meta Nurse.
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Edit: You did, notification history dropped me on the wrong spot. We regularly tell players to try Nurse before mischaracterizing her. You did. You made it 38 games. So it's almost like that low kill rate isn't just people playing her 1-3 games and giving up. She earns her keep.
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