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Are you happy with the upcoming NOED change?

For these who don't know: No One Escapes Death perk will now slowly reveal aura of that Hex totem up to 24 meters over 30 seconds since active.

IMO - I think Its good change but probably not good enough maybe. I would be happy if every Survivor gets Exposed warning when exit gates are powered so everyone knows to: look for the totem, be carefull, don't rush to hooks / bodyblocks.

Thoughts?

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Comments

  • SekiSeki
    SekiSeki Member Posts: 516

    But what about sandbagging the bill to check for noed?

    Haha, nah that would be cool too. I feel that would remove the most frustrating points to NOED without reworking the perk completely.

  • jesterkind
    jesterkind Member Posts: 9,795

    It's a pretty good change, though personally I'd still like to see NOED completely reworked. It's a pretty mediocre perk that only consistently gives a single down at the endgame against survivors who don't play like complete lemmings, so having its effect be fundamentally changed to something else might alleviate that issue.

    Still, a change that bolsters the counterplay some folks stubbornly pretend it doesn't have is a good one. It'll push survivors to stay in the trial a bit longer too, which with NOED in play provides the killer a brief window to make a play. If they were going to make a change while preserving NOED's current effects, this is definitely the best way to do it.

  • HectorBrando
    HectorBrando Member Posts: 3,167

    I think its the first time I see this suggestion and its actually quite good, I always suggest a token system where the perk is stronger the more totems standing but something tied to the number of hooks sounds great, it would make it so facecampers dont get that extra kill if the rest manage to fix the gens.

  • Ksekwlothreftis
    Ksekwlothreftis Member Posts: 63

    Not necessarily. Big map, lots of god loops, weak killers etc

  • brokedownpalace
    brokedownpalace Member Posts: 8,823

    I agree, it's good but not good enough. It should have been reworked so it grows weaker with each totem cleansed. Maybe each survivor that cleanses a totem before the gates are powered is unaffected by the instadown? Blessing boons doesn't count.

  • dugman
    dugman Member Posts: 9,714

    I’ve always felt NOED is a little overhyped, it’s a good perk obviously but I’ve never thought it was much better than Haunted Ground or Make Your Choice. In fact personally I like those better because I like getting instant downs earlier rather than later to help build momentum. So to me the new version is fine, I don’t reallh see a need to keep nerfing it, just my opinion.

  • Gamall
    Gamall Member Posts: 487
    edited July 2022

    30 seconds are enough to resume the bad game they have played. Probably there will be more slug to protect the totem

  • Hex_Ignored
    Hex_Ignored Member Posts: 2,234
    edited July 2022

    The perk is pretty much unchanged, so no. It should have worked on a token system where you gain a token either for every hook you got or every totem still standing when noed activates.

  • MikaelaWantsYourBoon
    MikaelaWantsYourBoon Member Posts: 6,564

    Most of maps are problematic, i will give that. But still if you are losing 5 gens in 5 minutes, probably you are bad player. Even my worst games takes longer than that.

  • Ksekwlothreftis
    Ksekwlothreftis Member Posts: 63

    Sure mate im bad lol. Ofc its a skill issue and not a faster objective issue. Every thread feels like a broken record. Both survivors and killers focus on unnecessary subjects like noed or flashlights, failing to see the major issues.

  • Barbarossa2020
    Barbarossa2020 Member Posts: 1,383

    Like every 2nd chance survivor perk?

    If you don't get hooked or injured you wouldn't need bt/ds/dh

  • edgarpoop
    edgarpoop Member Posts: 8,776
    edited July 2022

    I'm fine with it. Never really had an issue with it. It only snowballs teams if the killer builds around it entirely or the survivors position extremely poorly in the endgame.

    Never really understood the "rewards poor play" talking point. There are lots of perks that cause Exposed. And a trial can reach endgame because the killer had 3 perks in the first place. Suddenly that same killer is good if they run a slowdown in the 4th slot instead of NOED and 4k with the gens up?

    And again, the survivors played very poorly if a game goes from 0k to 3 or 4k because of NOED. The trial isn't over once the gens are done. Be smart about positioning and don't greed the gates if you don't know about NOED yet

  • Huge_Bush
    Huge_Bush Member Posts: 5,483

    I don’t really play killer much (outside of rift challenges) for it to bother me. As a survivor, it will be so nice since it’ll let me focus on gens the whole match, hide when the last one pops and just urban evade around the map until I see that pink silhouette.

    I do wish the devs made it basekit just so I could enjoy all the rage and the tsunami of salty tears the forums would be flooded with.

  • GoshJosh
    GoshJosh Member Posts: 4,992
    edited July 2022

    Yes and no. Any nerf to NOED is welcome, but it didn’t address the root problem of NOED. Unlike any other hex perk, a killer with NOED always gets something out of it for zero input - regardless of how well or not they played. If the survivors did stop to make sure no dull totems are left on the map by the fifth gen pop, the killer got at least 70 seconds of extra time (this is just cleansing/blessing at base speed - not factoring in any speed up or slow down perks, plus the time to find the totems, etc.). If survivors just left one measly dull totem up, the killer is getting a speed boost and instant down ability until cleansed or blessed. It can lead to such fast snowballs upon a survivor team already running out of resources from a full match. And don’t forget hooking near NOED will still be a thing.

    Like others above said, it needs some weight by killer input and/or power lessened by the number of dull totems actually still up by the fifth gen pop. It’s a very unhealthy perk design, and it’s upsetting it wasn’t massively overhauled in this patch.

    Edit: And now that generators will take even longer to complete, I only suspect NOED to be even more problematic.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,893

    No because it doesn’t really solve the core issues of the perk. If the killer hooks near the totem and camps then nothing will be different, the aura will tell you to just leave since there’s nothing else you can do at that point. But I’ll take it over nothing.

  • Raccoon
    Raccoon Member Posts: 8,185

    Doesn't really effect my survivor games in its current state and I rarely run it on killer, so I'm indifferent to the change.

  • Laluzi
    Laluzi Member Posts: 6,233

    It's not the change I wanted for NOED. I was hoping it'd become a token perk where your hooks in the match would determine your endgame reward, so people couldn't suck all game and then get at least one guaranteed camp kill with NOED versus most solo queue teams. So, like, 5 hooks gets you the current perma-Exposed, but 1 hook might just make everyone scream when the last gen pops and 3 maybe incapacitates the first person who touches an exit gate switch for 10s. Something like that.

    The change they made will help, and I'm hoping that it gets killers to patrol more than camp, because it's way more likely people will be hunting for the totem. But I think the fundamental issues weren't addressed of how NOED tends to propel new players beyond their means, how well it works as a safety net for bad playstyles (and I don't mean stuff I don't like going against, I mean ineffective stuff like chasing one player all game or, like, a Wraith facecamping at 5 gens), and how preemptively deactivating it is not feasible without comms or an immense skill mismatch - and even then, you're racing against your solo queue teammates, because the odds of all four people independently deciding to worry about NOED instead of plugging along on gens is basically zero.

  • dictep
    dictep Member Posts: 1,333

    They should give to noed the same love they give to dh. Something like... if you press the action button in 0.5 secs when the last gen get done 1 survivor is put in the diying state

  • Dwight_Fairfield
    Dwight_Fairfield Member Posts: 7,575

    I like the change. The totem being visible now will definitely hurt it's effectiveness because people would spend time running around trying to find it. That can be a nightmare on some maps.

  • deKlaw_04
    deKlaw_04 Member Posts: 3,660

    Dead hard yes. That does reward losing. Bt and ds no. Eventually your supposed to lose chase and if it wasn’t for bt and ds killers would just stand by the hook and tunnel the person out easily

  • hailxsatanxeveryxday
    hailxsatanxeveryxday Member Posts: 920

    Some builds for certain killers revolved around setting up a good endgame and then using NOED with Blood Warden, No Way Out, etc. The real problem with this nerf is that it guts those builds.

    It might actually be stronger than before, especially on stealth killers. Before, you didn't know whether to facecamp the survivor you just downed in hopes that the others wouldn't find it or go running over to where the totem is in hopes you can down the person working on it before they finish.

    Now you know to just always do the latter. If you get one down, they're immediately going to run around the map looking for the totem instead of going for the save, and you know exactly where they're all headed. Ghostie can just turn his terror radius off and go shower in survivor blood.

    I was getting tired or running NOED because I would always facecamp with it, and someone would find it and cleanse it within seconds, making it useless. Now, I can just make sure to make a beeline for it as soon as I slug the first survivor and then just make sure to hook whoever went to cleanse it nearby so that I can watch the hook and the totem.

    Searching for and cleansing all of the totems was a worse strategy than ignoring them. It took too much time. The correct way to deal with it has always been to only cleanse extremely well-hidden or hard-to-reach totems you come across and just memorize the others that you come across, then go check once you see the NOED notification during the endgame.

  • TotemSeeker91
    TotemSeeker91 Member Posts: 2,358

    Meaning more time to find and cleanse bones...tada, lol

  • Tranquil_Blue
    Tranquil_Blue Member Posts: 335

    Do you feel like endgame perks/builds in general are rewarding bad play, or is it just because NOED has no activation condition? I could definitely see a minor activation condition for NOED, like you need to hook at least two different survivors (or something like that).

  • foxsansbox
    foxsansbox Member Posts: 2,209

    People who think NoEd rewards bad play need to familiarize themselves...

    With doing bones!

  • Viskod
    Viskod Member Posts: 854

    Works for me.

    I know someone will be definitely trying to cleanse it so it shouldn't be hard to get a down or two before its gone.


    But that's assuming that someone doesn't cleanse all the totems beforehand. Despite all the whining and crying about it, cleansing totems with any one of the numerous tracking perks for it is very easy to do and gets you a good chunk of BP.

  • TAG
    TAG Member Posts: 12,874

    Never felt NOED was a particularly amazing perk anways; I think the change it got here is good enough.

  • FancyMrB
    FancyMrB Member Posts: 1,250

    Yes the change is good. I personally think the 4m aura reveal is good enough but whatever. Still a positive change :)

    At the end of the day there are more reliable end game perks + exposure perks for killers than NOED (old or new flavor).

  • Tiufal
    Tiufal Member Posts: 1,252

    The change doesnt do anything. Its just screams fake change.

  • MikaelaWantsYourBoon
    MikaelaWantsYourBoon Member Posts: 6,564

    Problem with NOED, you don't need to do anything. It just rewards you for nothing. Lose generators and get value from NOED. All of other end game killer perks needs req. Blood Warden? Hook someone in EGC. No Way Out? Hook all survivors once for token.

    My biggest problem is that with NOED.

    You have point here, BHVR did not fix early game pressure for killers. But i think upcoming changes (general killer buffs, DH nerf etc.) will make downs faster. So killer can pressure without losing 3 generators. We need to see in live i guess.

  • Adjatha
    Adjatha Member Posts: 1,814

    The NOED aura-effect should be base with all Boon totems too.

  • I_CAME
    I_CAME Member Posts: 1,622
    edited July 2022

    No. I don't get why they want to reward bad players. There are still incredibly strong end game perks like No Way Out that don't just hand you a kill or two that you didn't earn. Getting downed with NOED will still feel terrible and make you question why you're playing the game.

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    I think it's a fine change

    People will still be caught offguard by it but now getting the totem and then going for the resque is a lot more doable.

    Counterstrategy is still the same just more effective. Remember totem locations and sweep for noed after gens are powered

  • Neyar
    Neyar Member Posts: 65

    NOED and the live version of dead hard have the same exact problem.


    * You don't know if the other side has it until they use it the first time.

    * Playing to counter it wastes a bunch of time, if they don't have it.

    * If you don't play to counter it, you potentially waste even more time or lose the game.

    * If the game is close, having the perk can decide the entire match.


    I'm glad dead hard is being gutted, because it's too easy to use and can be frustrating to go up against. I'm disappointed in the NOED changes for basically the same reason.


    I'd much rather have NOED not be a hex perk at all, and just say 'When the exit gates are powered, all healthy survivors are immediately put into the injured state.' It's basically the same thing in chase, potentially slows down exit gates for healing, and doesn't rely on totem RNG.

  • tendyhands
    tendyhands Member Posts: 268
    edited July 2022

    NOED is by far the most OP perk in the game and it got a minor nerf that won't even affect many games. GG. And yes when I say it's the most overpowered it is easily. It's so OP you can tell when a killer has it by how awful they are at the game, but they are just at your ranks because of NOED. They get less than 3 hooks before last gen pops? Yeah probably NOED.

  • Pepsidot
    Pepsidot Member Posts: 1,663
    edited July 2022

    They should also have made it so if a hooked survivor is close to NOED, it deactivates or changes spawn location (if possible). Currently when a survivor is hooked by NOED there is very little counter play.

  • IlliterateGenocide
    IlliterateGenocide Member Posts: 6,183

    It doesn't fix the problem in my opinion. Sure it will make it easier to cleanse it when it starts. But the most annoying this is that I can get a free down without any warning. Combined with the speed boost

  • Bran
    Bran Member Posts: 2,100

    The noed change is a bad change.

  • TheSubstitute
    TheSubstitute Member Posts: 2,618

    It's a good change. Any survivors who are cognizant of how it works will now just look for the totem, cleanse it, and unhook as normal so the Killer will get one easy down at the cost of an entire perk slot. I'm good with that trade off. It becomes really dangerous if you're on death hook but, other than that, Rancor is superior. Many habitual NOED users are, right now, only in their MMR bracket because of NOED so, until they go down to a more appropriate MMR, will still have 3 or less hooks before end game.

    I still prefer @Laluzi 's token idea but the current change is at least a step in the right direction. The only problem with the current change is that NOED becomes even more relegated to noobie killer (small k, not large k) status while a token based system would make it more of a reward for good gameplay and multiple hooks.

  • GamerEzra
    GamerEzra Member Posts: 941

    Noed didn't need a nerf imo but I think it's fair.

  • drsoontm
    drsoontm Member Posts: 4,954

    It's fine. It should help the inexperienced players to find it and will have little effect otherwise. (As NOED gives at most 1 down, bar some chance or bad play from the survivors.)

  • Sluzzy
    Sluzzy Member Posts: 3,130

    It still rewards failure. With the increase in gen times, it was indirectly buffed in a bad way. Campers can use Deadlock, No Way Out, NOED for guaranteed wins.