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Please increase the dc penalty and do something about hook suicide.

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Comments

  • Marigoria
    Marigoria Member Posts: 6,090

    It is a game mechanic, but if there's no luck offerings or luck perks and people are doing it multiple matches in a row, something has to be done.

  • fogdonkey
    fogdonkey Member Posts: 1,567

    They have to participate. They made a contract with the Entity when they hit the Ready button. They have to be ready for everything...

  • Marigoria
    Marigoria Member Posts: 6,090

    Yes those situations can happen too, but rarely it's 3+ times in a row.

    If someone is suiciding on first hook 3+ times in a row, there's obviously something not right.

  • cburton311
    cburton311 Member Posts: 462

    dude you need to read more than the first sentence....

  • Laluzi
    Laluzi Member Posts: 6,233

    The problem with that is that peoples' personal ideas of fun are too subjective for that to even be worth looking at except for when massive patterns emerge (i.e., say there's a DC in 10% of games and 30% of games against Legion.)

    Like you said, plenty of things ruin fun for players, but there's almost no consensus on what that fun is. Yeah, tons of people hate Nurse/Legion/Twins/Hag and will bail when they see them, and maybe that speaks towards something wrong with those killers' designs. But nothing in-game will ever justify people who get mad when their first chase doesn't go the way they want to and kill themselves so they can have a better start next game, and yet that's the most common thing I see. Same with people getting pissed over wonky latency or something their teammates did. Other times I see ragequits because the killer didn't fall for a tech or ran Lightborn, and is therefore deemed not fun to play against by survivors who are less interested in winning and more interested in making plays.

    I guess the point I'm trying to make is that a DC or suicide occurring is not inherently a statement of something that needs to be fixed. It can be, but it's just as often if not more an issue with player entitlement.

  • NerfedFreddy
    NerfedFreddy Member Posts: 394

    or maybe just balance the game, improve soloq, implement killers ban system instead of forcing people into clearly unfun experience against legion, blight, nurse, pinhead. DCs are consequence of ignoring survivors feedback for too long while brute forcing killer power winstreak fantasy

  • Shaped
    Shaped Member Posts: 5,996

    I always farm as killer when someone dc's even tho it is boring it might soften the blow at least.

    Last night nea dc'ed at first down and her friend feng followed. I just let other two do gens and leave.


    As surv I still play the game "normally" in most cases if my team is also willing. I do what I can and die if escape is impossible.


    I know these situations can be frustrating for people but dunno if they can make better system than we already have. I don't put faith in it.

    What is funny to me is people who want dc penalties gone without thinking of consequences.

  • Icaurs
    Icaurs Member Posts: 570

    Is that right? I think there is some general consensus on what fun is. Is fun was really as subjective, then nobody could complain about anything. I mean, if it was true, then anyone who complains about anything could be responded with, just because you're not having fun doesn't mean I'm not. There may be some subjectivity But when most people love Huntress, or Hillbilly, most people seem to hate trickster and leatherface. So similar, yet people respond so differently.

    " But nothing in-game will ever justify people who get mad when their first chase doesn't go the way they want to and kill themselves so they can have a better start next game."

    Here is the problem with that. Camping. If a survivor goes down at 5 gens and the killer chooses to camp, that survivor will die, and it is very unlikely 5 gens can be finished in that time. With deadlock, its almost guaranteed 3 kills. This could happen at any point and there is nothing to prevent this. And you don't think people have a reason to give up?

    "Same with people getting pissed over wonky latency or something their teammates did"

    That's a valid reason. Bad teammates or the game just not working is a valid reason.

    Other times I see ragequits because the killer didn't fall for a tech or ran Lightborn, and is therefore deemed not fun to play against by survivors who are less interested in winning and more interested in making plays.

    I guess, but I would rather deal with a few rage quitters then force people to remain in matches where one side has the overwhelming advantage. You are crating more problems then you solve.

    A DC or suicide occurring is not inherently a statement of something that needs to be fixed. It can be, but it's just as often if not more an issue with player entitlement.

    That's subjective. I would say people give the most because of bad teammates.

  • Nos37
    Nos37 Member Posts: 4,141

    Survivors giving up early on hook is a side effect of instant survivor queue times

  • fulltonon
    fulltonon Member Posts: 5,762

    suicide and afk too has to be punished, or DC should be allowed. it's just inconsistent and weird.