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Evil Incarnate should not be based on Survivors holding it hostage.

Quite possibly, one of the most toxic, infuriating and expensive achievements to do in the entire game. Costs two iridescent addons, requires you to basically not hook anyone or pressure gens, and the only way you can actually get it, is by having survivors be 'merciful' to you. Otherwise they do stupid crap like this and jump in lockers all game, knowing full well you're doing the achievement just to deny you.

Honestly the Tombstone should let you Mori people straight out of lockers. For this being a killer focused achievement, the survivors have WAY too much control over whether you get it or not, and that's not fair or balanced.

Comments

  • GoshJosh
    GoshJosh Member Posts: 4,992
    edited July 2022

    So glad I got this during an entirely different era of DbD. Before the dark times. Agreed that the achievement and functionality of Tombstones need dire changing.

    Post edited by GoshJosh on
  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,410

    Yeah, this crap happened back when I was trying to get the achievement. The final survivor got in a locker, and when I tried to carry him away from it he'd run back to it as soon as he got off my shoulder. So, I stood and waited at the locker. After 15 minutes or so, rather than get out, he finally disconnected. Like dude, really? Really?

    Nice way to condemn other survivors to the same fate of a Mikey Tombstone match, since the killer will keep attempting it until they get the achievement.

  • bittercranberry
    bittercranberry Member Posts: 454

    so survivors should just accept death??

    by the time you manage to hit tier 3, three or four gens will be popped so why not stick in the game if you can escape?

    + its the only counter.

  • IlliterateGenocide
    IlliterateGenocide Member Posts: 6,030

    Nah, I'm not giving a free kill for the small chance there going for the achievement

  • LapisInfernalis
    LapisInfernalis Member Posts: 4,218

    As a former Myers Main, I can assure you: yes, the lockers suck. Yes you need multiple tries to get it. But it is a lot easier than it was before. Believe or not.

    Why? They removed the speed penalty from Judith's in tier 1 and 2. This means you can play this a lot like a normal Myers match. You are even better off chasing and hooking because that's building up pressure. The tricky part is the end, once you trigger EWIII but if you did it correctly, most pallets will be gone and you can get them outside of any locker zone. I recommend Azarovs for this. They will see you often, so don't trust in being sneaky, but you also are able to stalk above almost everything. If you get Bloodlodge or Wrectched Shop (that one with the garage) it's perfect. And since Spine Chill will not be such a problem anymore after the update, I think it will help too.

    My build for this right now (might change with the update):

    Lethal (get out of EWI asap), Fearmonger (against sprint boost users), Ruin (for the obvious), Bamboozle (the Ace in the Hole; don't use until EWIII).

    Alternative: Whispers, PWYF , Ruin, Discordance.

  • Squippit
    Squippit Member Posts: 92

    You can grab them out of the locker, carry them away from lockers, drop and pick back up until they auto wiggle out, then mori once they're standing again. Best results with PWF so you can catch up from the stun

  • GoshJosh
    GoshJosh Member Posts: 4,992

    They’re always going to reach a locker again, unless maybe you have Iron Grasp and/or the PYWF stacks to take them to a dead zone. But there’s no guarantee that they won’t get back to a locker even with those things. It needs to be changed for both sides.

  • dugman
    dugman Member Posts: 9,713

    Achievements are dumb, I don’t get why people get so worked up over doing them but that’s just me.