Why bhvr dont want to make every killer usefull in sbmm and competitive
So i just want to know ones and for all why bhvr dont want every killer to be playable in high swf sbmm and competitive. There would be many ways to make that happen. I m sure bhvr know the ways how they could do it since it is already 100 times said in this forum. Maybe bhvr or any mod can give me a answer. I tired of searching why they dont want it.
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But every killer is useful when it comes to SBMM? Like, SBMM gives you points and ranks you up or down based on how well you do and each killer has its own SBMM. Which means that you will always reach their desired killrate with SBMM with every killer. I think what people should ask is for individual killers SBMM to have more of an impact than the overall killer SBMM rating.
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You dont understand what i mean you cant play most of the killer against rly good swf teams or in competitive. You can only play blight and nurse and then things are not even on killer side its just balanced then and i want to know why they want to have such a gab between the killers.
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I'm not sure you're fully informed about what you're complaining about here - Twins is more dominant in competitive/tournament level play than Nurse or Blight.
Competitive-level DBD is an oddball mode weighed down with byzantine rules and restrictions that really does more to demonstrate that DBD is NOT well suited to be viewed as a hyper-competitive, tournament-style game. What you and I play on a day-to-day basis is not and never will be "comp" DBD. The game is, for the most part, not balanced around it (there's an exception for Twins, which the devs have introduced nerfs specifically citing their 'monstrous' top-level performance)
As for SBMM - the devs have spoken before about how balancing all killers for the 4v1 would be a major design constraint that would severely limit the creativity and potential for current and future killer designs. You may have heard people talk about killers who "win the 1v1 but lose the 4v1" and this is what they're talking about. A lot of these are low mobility killers with anti-loop mechanisms, like Deathslinger and Trickster.
The ultimate reason why they don't balance killer design/power around high level MMR is because it would likely come at the expense of survivor QoL all the way down the curve. Kill rates would curve dramatically across skill brackets, which Im sure the devs would not see as healthy. The game is ultimately for fun, not about competitive skill. People frequently argue that the mere presence of SBMM means the game is inherently competitive, but the devs have not discussed it in that context. The system is in place to improve match consistency so that players have a better overall play experience - getting stomped bruises egos and stomping nonstop is just boring.
Hope this helps
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Why do you wanna play against super sweaty and competitive players anyway? Like sure Trapper can't deal with them, but why would you wanna go against them in the first place?
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