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I wanna chat about Camping...
Now im going to start off saying that BHVR has said that camping is a viable strategy and they want it in the game. I know this fully, but I think they need to reconsider.
There is a constant loop within this game as of late, which is a killer catches someone and camps, either face camping or proxy camping (or in some cases slugging), which leads to someone disconnecting. They find someone else who disconnects in response as well, and then the game falls apart.
If BHVR wants to keep camping as a viable okay strategy in this game they need do something about this loop. I'm not saying to remove camping, I'm saying something has to be done to stop this cycle of 'camp -> disconnect -> camp -> disconnect'
Because nearly ever game I try and play has some variation of this loop. I know this is anecdotal evidence, but I dont have any dbd players that I talk to or watch on stream that do not have this issue on more games then not, and I just dont think its healthy for the game.
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We need to be careful using the term 'camping' here. (slugging too) I'll just go ahead and copy a comment I made on another topic a while back:
"The problem here is using 'camping', a broad term that encompasses many different conditions, purely to described 'getting camped on first hook at 5 gens'. That is most certainly bad sportsmanship and overly frustrating for the survivor. But using it in this way discredits all of the scenarios in which camping is a direct result of survivor behaviours. Survivors running the killer back to the hook, survivors rushing the hook while the killer is hooking, survivors looping a killer around the hook, survivors creating a 3-gen by a hooked survivor, and of course at end game, the killer having no other objectives to defend besides the hook. All of these are absolutely legitimate and fair uses of 'camping', and no measure to prevent 'getting camped on first hook at 5 gens' that inhibits any of these can work."
What you're describing is a very specific circumstance, which is a single subset of 'camping' which absolutely IS a legitimate and valid tactic.
At the same time... I know exactly what you mean. It's only been a frequent problem in the last few weeks mind you, but I or a team mate have been camped out a lot in my survivor games as of late. ore often than not though it only leads to a 2K tops.
You can't really prohibit it though, as any counter measures you add to prevent this one subset of camping will inadvertently punish killers for every other form of camping too.
So what's changed in the past few weeks?
We're talking about killer behaviour here, so the issue is players perceptions. Why do killers feel the need to camp at the start of the game? It's because they don't feel that playing another way is a viable tactic. Chases last too long, and gens still get completed.
So killers are feeling weak. That's why they camp.
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So they do need to get rid of it... cause it's all player choice at this point
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BHVR wants to have a frustrating game. Thats the issue.
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You are very right about all of that.
I'm also not advocating for getting rid of camping either, if BHVR wants it, then they should keep it in.
I think they need to work on ways to mitigate the frustration that it brings. Get camped out of a game? Dont lose items, or gain a BP multiplier for each hook state where the killer is within a certain range (something that doesnt affect the game, but affects post game).
I also personally dont think that punishing these behaviors will fix anything, where I do think that rewarding OTHER behaviors will encourage people to seek alternate play styles.
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